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Extended simulation distance?


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doesn't really need to be everywhere... That range represents what's referred to as the "physics bubble", and that's only really important in atmosphere, where aerodynamic lift and drag need to be modelled.. otherwise craft can just be thought of as a point mass "on rails", ie in a fixed orbit.

Maybe when they upgrade to a newer engine and can handle multithreading they can increase it more, but at the moment they're a little limited in just how many physics calcs the system can process.

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