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Trivial KSC science gatherer


stampy

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Every career seems to run into some point where I just suck it up and start farming out the KSC mini-biomes for science. Its just plain painful -- obviously not because its hard, but its just silly clicking and repetition. Doesn't even need a clever ship design, just repetition. I also don't want to just full-on cheat the science into my save; I want to know that I have actually collected each piece of silly biome science.

I would love to have something to automate this. I'm not familiar enough with the API to know the possible/best ways to accomplish it... maybe just add "player has collected and returned 6 surface samples from KSC runway" to the current game, maybe add a part that will collect a sample of each applicable experiment (trivial biome, unlocked, not maxed).

Yes, its still cheating, but it would be great for just the really trivial science -- only biomes that can be walked to (without climbing! :)), only experiments that have been unlocked. No measuring gravity at science level 0, no VAB rooftop science without landing on it, no command pod 1 memorial biome until the VAB is upgraded.

I don't think much is added to the game by driving a silly rover around KSC for two hours, clicking on parts dozens of times to collect data and reset; but yet, the science is _there_, and I am but a moth to the flame.

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Interesting! Was thinking more along the lines of just getting it all done from the launchpad, but the click-savings on that might be enough to break my cheating rationalization.

Also found http://bigorangemachine.github.io/ksp_js_career_sci_list/ which doesn't necessarily help, but is pretty cool :)

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I had a somewhat similar idea, which I posted in a ForScience! thread a while back:

Quote

…how hard would it be to create a mod that does all the experiments at KSC as science parts are unlocked, without having to actually drive around vacuuming them up?

Here’s an example of what I mean: when you unlock the materials bay, you open the “KSC Junior Science Team” mod button in the toolbar and click a now-active button for the SC-9001. You then get all the materials-bay-experiment science points from all 30+ KSC biomes, plus all those experiments are marked as done in the Science archive. Ditto when you unlock the Gravioli, barometer, etc. The idea being that you’re assigning a team of junior scientists to go out and run a bunch of experiments at KSC with the new instruments.

I know it seems like cheating, but seriously—slowly wandering around KSC for a few hours trying to figure out if you’ve done the right experiments in the right places? So pointlessly grindtastic that I’d happily cheat my way around it.

Edited by meyerweb
Cleaned up forum migration errors (Unicode and hyperlinking were both botched—sigh)
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  • 5 months later...

Yup... I can see new players having to shlepp around and do it properly... I mean, if nothing else, it gives familiarization and practice while playing the game...And it may even be fun the first time or two... But yeah, for experienced players, it's a bit much to not be able to have an option to "step over" all that, and continue on to more difficult pursuits from the beginning...

 

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