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Make a tanker


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You should make a cargo boat that can carry a 50 ton weight and 10000 units of ore from the ksc to the old airfield and back at least at 20 m/s (for a boat this is stupid fast in real life).

Rules:

1)no f12 menu

2)no mods(not even MechJeb)

3) speed must be constant

4)no refuel missions or ISRU system usage

5)stay in water the second you get I in it(no seaplanes)

6)jets only

7)no glitch abuse(no k drives or Danny planet breakers allowed)

Speed scoring

0-5: third credit

5-15: half credit

15-20:3/4 credit

20+:full credit

Edited by 322997am
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Does the stearwing have to be fully fueled?

EDIT: Are you sure this is even possible? The stearwing alone is massive and 105 parts, even if you did get this to work the part count would be insane, way too high for my pc. Maybe one of the requirements at a time, but all at the same time would be incredibly difficult if not impossible.

Edited by BlueCanary
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I had to change the rules cause now you can say u breakable joints and no crash damage and hack gravity until you get in the water

And about the stearwing not crashing the game is cuz I tried this on my friends(sorry but I have to brag) supercomputer which has 32gb ram and the game runs 60 fps even when his minecraft server is running so when he shut the server down his pc could handle a 400 part ship crashing into the ground. So that is why I put it there. When I put it on my crappy i3 4gb computer it threw me the blue screen of death.

Edited by 322997am
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I realize that an IRL boat moving 20 m/s is very fast (it's like 40 knots), but due to KSP water drag physics, aquatic vehicles can easily go supersonic. You might want to make some other restriction besides speed.

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