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Endgame science - repeatable nodes for upgrades


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I want to give science points a reason to exist after you complete the normal tech tree. In career mode, you just start a policy to exchange all science for funds/reputation.

But why not add some repeatable tech nodes, which hold upgrades to existing parts? For example:

The engine upgrade node gives each time completed a bonus of 2-3% to engine ISP, thrust, max temperature, etc

Solar panel upgrades would give more EC/s with each upgrade. This would also make solar panels more useful, if you are far away from kerbol.

You could split up the nodes even more and make certain item groups like "orbital engine" or "jet engines".

Or just add a upgrade menu, where you can select a part, which will get its stats boosted, if you invest a certain amount of science (which will raise after each upgrade for that part).

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