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Really, there is No way it will ever get off the ground........


Korizan

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So I made a Space taxi to pick up and run Kerbals around.

The only problem is when I tried to get the thing off the ground I could not get the thing to stop swaying no matter how much I reinforced it.

And TVR-300L Stack Tri-Adapter was and is a very large hunk of junk.

So rather then settle down and take it I started well inverting things.

And in this case instead of pushing my taxi into space I basically pulled it up into orbit.

Believe it or not it worked http://imgur.com/a/wDNr9

So anybody else have some interesting solutions or workarounds trying to get something into orbit ?

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I never built something that 4 radially attached jumbos+(that shorter grey tanks)+mainsails couldn't take to orbit. Struts between the two tanks, and generally everywhere where I feel it's needed. Sometimes I needed solid boosters too for the initial lift. Now since 1.0.4 hit, solid boosters feels cheating. It happened to me that I added those for more initial thrust, but I found that I could use them as a first stage without even using the main engines (or maybe using them for gimbaling on 10-20% throttle).

Anyways, that setup is far from being cost or fuel efficient. I use it when I'm done designing my payload and I just want it in space ASAP. It's ok in a normal career - tech tree is far from done, but I have enough cash to not care if my rocket costs 100K or 300k.

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I could not get the thing to stop swaying no matter how much I reinforced it.

In addition to reinforcement you can also reduce the cause of the swaying: gimbal and/or reaction wheel force.

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