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Physics warp burn time


Mat2ch

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Hi,

earlier today I created my first ion probe to complete a sat contract. Single engine, fuel cells (thanks for the hint, whoever it was, better than gigantors!) and a small xenon container. My first burn to get to 17 Mkm needed around 800 m/s dV and the burn time was calculated to 8:40. So I started my burn at -4:20 and, since nobody wants to wait 8 mins to complete a burn, except real space craft pilots, I used physics warp. After 4 minutes at two times normal speed there were almost 4 minutes still left to burn. So I ended up accelerating for almost 12 minutes.

The next time I did my circularization burn I watched the estimate burn time and the node time very closely. At 1x warp they were going down in sync. But when I enabled physics warp they didn't anymore. Did someone experience similiar behavior?

(And before you answer, go watch the SpaceX launch!)

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Can your computer handle physics time warp smoothly?

Does the mission time turn yellow/red during the warp?

With mission time you're talking about the time displayed in the upper left? I have not checked this. Will do and come back.

17 million(=mega) kilometers

?

Uh, I think I mean 17 Mm...

- - - Updated - - -

Ok, just checked, the mission time never turns yellow or red. Anything else would have suprised me. My computer my be 2 years old, but it's still fast enough to let me fly 500 part ships. But I've noticed some SAS "wobbling". Maybe I should try it again with SmartSAS.

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Third addition: Just checked with MechJeb and it's automatic node exec feature plus physics warp at 4x. Apoapsis should have been around 21 Mm, I ended up at 25 Mm. Looks like ion engines are for people with too much time...

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