Nils277 Posted July 1, 2015 Share Posted July 1, 2015 (edited) Have you ever said "I don't want to live on this planet anymore"? Now you can! We at Kerman & Kerman Orbit and SurfaceStructuresare proud to present you the all new product line for Kerbals who want nothing more than to live onanother planet! This mod adds several new parts that are designed to be used in a planetery base for the Kerbals.This includes Habitats, Greenhouse, Laboratory, a Cupola derivative, Command-Center and others. It is designed to fit with the other stock parts and feel as "Kerbal" as possible. The mod has been released! Further development and discussion of this mod will be continued in the RELEASE THREAD Edited March 7, 2016 by Nils277 added link to SpaceDock Link to comment Share on other sites More sharing options...
Robotengineer Posted July 1, 2015 Share Posted July 1, 2015 Looks nice, UKS/TAC-LS/Other Life support/Colony mods support would be great! I will try it out later when I fire up KSP. Link to comment Share on other sites More sharing options...
4nxs Posted July 1, 2015 Share Posted July 1, 2015 Wow looking good, I think it is high time I made some planetary bases. Will be following the development and if I run across something I will let you know. Nice work! Link to comment Share on other sites More sharing options...
Nansuchao Posted July 1, 2015 Share Posted July 1, 2015 That's great! How is the memory footprint? In case, I'll include in my save ASAP! Link to comment Share on other sites More sharing options...
Nils277 Posted July 1, 2015 Author Share Posted July 1, 2015 @NansuchaoI tried to keep the memory footprint as low as possible, many of the parts (e.g. all pipes and all containers) share the same texture. Also all textures used are in the *.dds format. Link to comment Share on other sites More sharing options...
Gaalidas Posted July 1, 2015 Share Posted July 1, 2015 Looks like an awesome replacement for the old HOME modules. Looking forward to trying these out. Link to comment Share on other sites More sharing options...
Nansuchao Posted July 1, 2015 Share Posted July 1, 2015 Well done! Link to comment Share on other sites More sharing options...
Dr. Jet Posted July 1, 2015 Share Posted July 1, 2015 Excellent! Looks very promising for mobile bases also. Just need some part underneath to attach wheels to. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 1, 2015 Share Posted July 1, 2015 Very nice! Looks like I'll be using this mod to make my Minmus base. Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 the parts dont work for me :cthey dont show on the VAB and on the SPH Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 1, 2015 Share Posted July 1, 2015 Wow. Finally some real-world looking base parts. Welcome to the forums man! Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 finally non inflatable kerbal looking bases Link to comment Share on other sites More sharing options...
tater Posted July 1, 2015 Share Posted July 1, 2015 the parts dont work for me :cthey dont show on the VAB and on the SPHYeah, same issue here. Link to comment Share on other sites More sharing options...
Nils277 Posted July 1, 2015 Author Share Posted July 1, 2015 the parts dont work for me :cthey dont show on the VAB and on the SPHSorry about that, i renamed the folder from the working title to the new one and forgot to update the model-paths in the .cfg files.As a hotfix, rename the folder "PlanetaryBaseInc" to "KerbalBaseInc" this should fix it. I will upload a fix ASAP! Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 thank you Link to comment Share on other sites More sharing options...
I.O.M. Posted July 1, 2015 Share Posted July 1, 2015 That fixed it. Very nice work! Link to comment Share on other sites More sharing options...
Nils277 Posted July 1, 2015 Author Share Posted July 1, 2015 The files are now updated and the parts will be available in the SPH and VAB. Just download the new version and override the old one.Sorry for the inconvenience. Wow. Finally some real-world looking base parts. Welcome to the forums man!Thanks man! Been browsing the forums for some time now, but not really actively. Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 (edited) why cant i retract the habitats? Edited July 1, 2015 by EdusacconBR Link to comment Share on other sites More sharing options...
GeoPhizzix Posted July 1, 2015 Share Posted July 1, 2015 Looks great and will be testing it out soon. Couple of suggestions "off the cuff" from what I have read and before I test it;1) Stock Ore Processing Plant and Storage Tank 1.a) Tanks could additionally be made tweakable for various resource/fuel types utilizing mods like Interstellar Fuel Switch http://forum.kerbalspaceprogram.com/threads/117932-1-0-Interstellar-Fuel-Switch-0-22) Get with ethernet and adapt it with his Station Science mod http://forum.kerbalspaceprogram.com/threads/54774 i.e. "Ground Base Science" 2.a) This could open a Pandora's Box, leading to Extra-planetary Launch Pads http://forum.kerbalspaceprogram.com/threads/59545-0-90-Extraplanetary-Launchpads-v5-0-2, etc. Again, it looks great, and welcome to the forums. Cant wait to try this out! Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 oh, nevermind, its because i had a kerbal on it Link to comment Share on other sites More sharing options...
KillAshley Posted July 1, 2015 Share Posted July 1, 2015 Wow, these look great! Very nice work dude!Any idea if they play well with other mods, such as mks/epl/etc. Link to comment Share on other sites More sharing options...
Nils277 Posted July 1, 2015 Author Share Posted July 1, 2015 why cant i retract the habitats?The Habitat or any other module can't be retracted when a kerbal is inside of it. (This would eventually result in crushing him/her ). Another cause might be that you don't have a kerbal in a command module, the Habitat does not function as command module. Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 can you add modular cargo bays or garages to storing rovers and etc? Link to comment Share on other sites More sharing options...
Nils277 Posted July 1, 2015 Author Share Posted July 1, 2015 (edited) Wow, these look great! Very nice work dude!Any idea if they play well with other mods, such as mks/epl/etc.As of now there is not really support for/interconnection with other mods. Planned is support for TAC-LS, USI Life Support, Snacks, ECLSS, Connected-Living Spaces, Kerbal Inventory System and CTT. These will be added eventually. MKS and EPL are still in consideration, when they are demanded/wished for by the community. Looks great and will be testing it out soon. Couple of suggestions "off the cuff" from what I have read and before I test it;1) Stock Ore Processing Plant and Storage Tank...Storage tanks are already available (the two dark ones in the fifth image). As for the other suggestions i'll take a look into it once the vanilla parts and the Life Support Mods are integrated.can you add modular cargo bays or garages to storing rovers and etc? Already thought about adding something like a garage or cargo-bay later. Aside from the missing IVAs and the support for other mods they will be added eventually. In the meantime you can still use the service-bay for a mini/nano rover. Edited July 1, 2015 by Nils277 Link to comment Share on other sites More sharing options...
EdusacconBR Posted July 1, 2015 Share Posted July 1, 2015 can you add crew tubes with KAS support too? Link to comment Share on other sites More sharing options...
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