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Mod Community Base 3.0 - multiple bases, limited actions allowed - see rules


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My original idea was to build a heavy cargo ship, which was able to easily carry 6 rovers.

If you want me to instead launch as a ferrying system, to supply the base with items (if you want me to bring something specific, tell me and I\'ll bring it), I\'ll do it.

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If everything was perfect, we\'d be getting in many turns a day because everyone would see the message it was their turn, fly their flight, and turn back in the persistence file for the next person about an hour later.

The 48 hours is there because people have lives, to hopefully give them time to fit in a flight in between their busy schedule of conquering the world or saving orphans or college finals. It\'s also to let less experienced pilots have time to screw up the flight a couple times - if you\'re not used to precision landings it\'s easy to miss the group base.

In other words, No - instead turn in the flight as early in your 48 hours as possible.

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If everything was perfect, we\'d be getting in many turns a day because everyone would see the message it was their turn, fly their flight, and turn back in the persistence file for the next person about an hour later.

The 48 hours is there because people have lives, to hopefully give them time to fit in a flight in between their busy schedule of conquering the world or saving orphans or college finals. It\'s also to let less experienced pilots have time to screw up the flight a couple times - if you\'re not used to precision landings it\'s easy to miss the group base.

In other words, No - instead turn in the flight as early in your 48 hours as possible.

*thinks more outside the box*

What if I use my Yenya cargo ship to deploy multiple landers using mechjeb? Here is the old version, and I will remake if I get a slot in this program.

screenshot95.png

screenshot96h.png

screenshot97q.png

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Tim, the only reason you\'re not on the list yet is that you never answered the key part of booking a flight. As I asked you back on page 4 of the thread...

Tim_Barrett - there are two Mun bases planned at this point, and you\'re free to land whatever you like when your turn comes around! Which one do you want to land at - the Cloria I base, or the upcoming base being started by luciencd?

When your turn comes around, you\'re free to fly whatever craft you want - but I had made it a rule that you have to name your landing site from the available choices!

So... which one are you landing at, or are you trying to wait until a slot opens up for a third base on the mun (once lucien\'s has had at least five different people take a turn landing at it)?

Lord, same goes for you - does that mean you want to be put permanently at the bottom of the list until there\'s an option for a new base?

From the how to request a flight section:

Current allowed bases:

Lake of Broken Landers (Minmus)

Thrionian Cloria I Base (Mun)

luciencd\'s Munar Base (Mun)

dogon11\'s Kerbin Base (Kerbin)

Candre\'s Minmus Base (Minmus)

The option for 'new base' only opens up when all existing bases on that planet/moon has at least five people taking a turn landing at it.

SanctionEnvy\'s turn will be up in about 2 hours, and he\'ll be removed from the list because it\'s the second time he\'s missed it. Thrfoot, I hope you\'re ready!

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Tim, you\'re welcome to do that as long as each turn, you pick one landing site to add landers to.

So, to get you a turn scheduled, which one base from the list do you want to add to on your first turn?

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Alright, then I would like to be signed up for these two spots. I will plan to launch a future rocket that will hold one large Mun lander, and two smaller Minmus landers. This will be a partially unmanned mission, with the large lander being manned, and the other two being robotic. Return *is* planned.

Currently undecided about adding mods. The main one that I will be using is Mechjeb for the landers.

2x - Lake of Broken Landers (Minmus)

1x - Thrionian Cloria I Base (Mun)

Damn, this will be one hell of a ride! Thanks for putting this together. :)

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I guess I will try again to explain why Tim and Twinky\'s requests are a little off.

The goal isn\'t to have everyone put things where ever they like and just have a shared save file. You can do that with the Kessler software, or in another thread, not here.

The goal isn\'t for everyone to set up their own Mun or Minmus base with twenty of their own rovers, a sauna, and a jukebox. You can do that without anyone else around.

The goal is to build a set of Community Bases. Where there\'s only a few bases, and each player adds their own special something to one of the bases one at a time. It ends up being a glorious mess of player A\'s little lander because he just wants to add something, player B\'s big fuel depot, player C\'s entire french cathedral made entirely out of wing parts, player D\'s rocket-propelled fighter plane, etc. When player E comes in for a landing he should be having to find a place to land among or just outside stuff added gradually over time by other players.

Because of that goal, everyone lands one thing on their turn, at one base. Everyone lands at bases where there are already people, so that you\'re building that community - until those eixsting bases are big enough to leave some people unable to participate (lag on slower computers keeps them from ever landing near that many craft) and then we open a new one.

If it wasn\'t for the lag issue we\'d only have one base per planet.

If that\'s not what you want to participate in, I\'ve outlined above how to do what you seem to want to do.

So, Tim, you want to land at which of the bases this turn? In spite of repeatedly being asked to pick one you picked two. You might want to pick lucien\'s if you want a shared landing site with Zekes, but keep in mind his turn is well before yours since you\'re still not on the list yet.

Twinky, do you want to add to lucien\'s base instead so that it will grow enough to eventually add a third mun base?

Hopefully this makes the concept more clear. If it\'s not what you want to help create, please don\'t sign up.

----

I\'ve edited the OP to move the rules and how to request a flight section up to the top, and added that stuff about the goal of the thread to it.

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I would like to ask people to try and do their best with the current mods and not rush to adding another mod, because there comes a point where my PC can\'t handle so many mods (especially the ones with a lot of parts, luckily the only one with a lot of parts so far is NovaPunch) and my KSP crashes. This\'ll mean that I won\'t be able to participate, so please try to do your best. Thanks.

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ok. ive landed without mechjeb at least once on the mun! and successfully landed 5 km away from where my destination was! the cool part was that after i landed i took off again and landed in a closer different spot!

i feel happy! :D

oh, i forgot. because i\'m landing a laser debris removal rover, should it have fuel on it? or should it just be the rover no fuel neccessary?

(its the big rover btw..)

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No offense taken, and feel free. Someone had previously started one called 'group mod bases and stations - less rules' or some such, but I just went all the way through to page 12 of the spacecraft exchange forum and couldn\'t find it.

If you want to reserve a flight in this thread, I still need you to pick one (and only one) of the currently available destinations to get added to the flight plan. You\'re also free to wait until enough other people have signed up to make a whole new base an option, and then try to request a flight to found the new base before anyone else does.

We can also split this into separate threads for each planet/moon, if people want to manage some of them separately - there were a few people who thought the idea of moving craft from one planet to the other on different turns would be cool, but so far no one\'s actually done it and I don\'t know how many people would choose that option instead of flying a new ship.

I think being at a base, having 4 or 5 others land around you, and then lifting off to land somewhere else would provide some fun screenshots, but that can be done within a single planet if we split it into mun, minmus, and kerbin threads. I think more flights would get flown that way too, and everyone could be booked for flights on each instead of all being in a single queue.

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No offense taken, and feel free. Someone had previously started one called 'group mod bases and stations - less rules' or some such, but I just went all the way through to page 12 of the spacecraft exchange forum and couldn\'t find it.

If you want to reserve a flight in this thread, I still need you to pick one (and only one) of the currently available destinations to get added to the flight plan. You\'re also free to wait until enough other people have signed up to make a whole new base an option, and then try to request a flight to found the new base before anyone else does.

We can also split this into separate threads for each planet/moon, if people want to manage some of them separately - there were a few people who thought the idea of moving craft from one planet to the other on different turns would be cool, but so far no one\'s actually done it and I don\'t know how many people would choose that option instead of flying a new ship.

I think being at a base, having 4 or 5 others land around you, and then lifting off to land somewhere else would provide some fun screenshots, but that can be done within a single planet if we split it into mun, minmus, and kerbin threads. I think more flights would get flown that way too, and everyone could be booked for flights on each instead of all being in a single queue.

That was me XD. Skunky locked it, because people were starting to insult me over it. I\'d actually love to start my own... Base thingy, but I think I need your help, since people usually rage on me for my base topics.

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