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Mod Community Base 3.0 - multiple bases, limited actions allowed - see rules


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I only have 2 GB of RAM..

that might be one of my problems.

But that\'s not the only thing. I\'ve checked one of the cfg files and guess what - NP has 'solidRocket' instead of 'solidBooster'

I have 3 GB.

I\'m getting 8GB cause its too slow. And my processor is quad-core.

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Nova Punch is a ridiculously big pack. It\'s also making my KSP crash every time I try to load the game, even though I delete a lot of parts.

Seriously, who put it in? It\'s the worst pack I\'ve used. Not because of the quality of the parts (they are pretty good) but because ITS SO FRIKING GARGANTUAN

Jeez, sorry. Calm down bro.

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I currently have 12 GB, but that\'s because the minecraft server I\'m hosting uses 8 GB of it.

I also always run performance and usage monitoring software. With the current set of mods and save files, with an active flight under way, KSP uses a total of 2.5 GB of RAM. I\'m honestly not sure how much of that is the mods, and how much is the gargantuan save file we\'ve been building; I\'ll test right now with a clean persistence file but the same mods, and update this post. If that reduces the memory by a lot, I will see about a workaround for you.

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With the same mods but no persistence file, the total memory used by KSP is 1.7 GB.

I think your best bet will be to work from an edited persistence file that only includes the craft that make up your destination base, and then I can merge your ship into the full-sized file after your flight. But before I work on that, try flying with no other ships in the persistence file, and see it works smoothly enough under those conditions; if not, the reduced-size persistence file won\'t help any.

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Stelar, I\'ve built this modified save that only includes the Minmus base craft. For this list, you\'ll only need a shorter list of mods:

NovaPunch (sorry)

MechJeb

Carts

BACE

Probodobodyne

So you can at least leave out the Thunderbird and Sunbeam to save memory. I\'ll merge yours back into the bigger picture file if you can fly it with this setup.

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A test launch with that one and a fairly small craft capable of reaching minmus still needed 1.8 GB of RAM - you may be unable to fly to any base on this save any more :(

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Edit - hasty work makes sloppy work therefor I\'ve rewritten this message completely.

The way KSP now works, isn\'t memory efficient. I\'ve already ran into troubles with my meager 2 GB of RAM a long time ago. Which is why i started building a tool to use only that what i need to use. (http://kerbalspaceprogram.com/forum/index.php?topic=13838.0)

It\'s utter madness to have the complete mod\'s in memory while you only need a few parts of each.

I\'ve analyzed the latest persistence.sfs file and there are only 45 parts in use. Including the DLL´s of the required plugins, it´s only about 39 MB! (the analyzer program allows me to collected all the required files of parts and plugins).

I will upload a zipfile later today called persistence.zip containing all the parts needed (sofar) including plugins (default KSP 0.15.0 parts inclusive). When extracted, it can be used as an additional mod with JSGME. If someone still has (memory-)problems, they can send me their craft file. I will send you the the list/collectmod back.

Note: It know this is a practice commonly frowned upon. However, as all the packs are still available/downloadable and this is only meant as a quick workaround so even the ones with a small amount of memory can join, i think it should be acceptable (for now).

Nevertheless, as i have no wish to insult or irritate anyone, i will contact the authors to confer with them on this matter.

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Sounds good, TheCardinal. Can we count on you to redo that analysis and build a new zip down the road whenever other players hit this problem?

For now, I\'ll move Stelar down to the end of the list. It\'s not fair to keep everyone else waiting any longer for their turns.

Candre, it\'s your turn. I look forward to seeing where the new Minmus base is!

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Sounds good, TheCardinal. Can we count on you to redo that analysis and build a new zip down the road whenever other players hit this problem?

For now, I\'ll move Stelar down to the end of the list. It\'s not fair to keep everyone else waiting any longer for their turns.

Candre, it\'s your turn. I look forward to seeing where the new Minmus base is!

It will be my pleasure!

For all the current sfs file: https://dl.dropbox.com/u/14923883/persistent.zip

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Success! The flagship spacecraft of the Thrionian Cloria 1a base at Planitia Livens has landed!

Album (imgur)

No mods were added. Earlier I said I would add the camera mod, but I decided not to.

Coordinates: 89°59\'59' N, 393°33\'16'

I\'d like to sign up for a flight again, this time to one of the Mun bases. Preferably a populated one. I\'ll decide soon, once I research them.

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Nice location!

MisterSpork, it\'s your turn - it looks like Candre named his base in honor of yours (or you\'re both in the same RP nation), have fun with the landing!

I\'ve updated rule #1 to include TheCardinal\'s offer to build memory-limited packages for anyone who\'s computer has issues with the whole mod list and persistence file.

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I\'ve decided to add the Fixed Camera mod on my upcoming turn.

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Alright, I\'ll land at RedDwarf\'s base next.

I decided to merge Misterspork\'s and my name proposals, given that I ninja\'d the request for a new base. I also followed some of the specifications from his original plan, like non-equatorial location and on a plateau. Regarding the base name, can it be changed to 'Thrionian Cloria 1a, Planitia Livens?' If the poles were named otherwise by the KGSS, I\'ll think of something else. Thanks :)

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Zekes - have you looked at the Kosmos pack? it gives more variety of the same basic options, and has a low-resolution version to make things easier on people with less RAM in their systems.

I\'m not saying you should pick it over ExPI if you prefer that one - I just wasn\'t sure if you had downloaded it. The pictures in the OP there don\'t do it justice, there\'s a lot of variety in it - perhaps too much for this project, who knows.

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