Jump to content

Modifying parts


Recommended Posts

I am trying to make a mod with the slightly modifyed versions of ssto engines, to simulate this. At each atmospheic and velocity curve, there are four values as seeb below. What are those numbers determining?

velCurve

{

key = 0 1 0 0

key = 0.2 0.98 0 0

key = 0.72 1.716 2.433527 2.433527

key = 1.36 3.2 1.986082 1.986082

key = 2.15 4.9 1.452677 1.452677

key = 3 5.8 0.0005786046 0.0005786046

key = 4.5 3 -4.279616 -4.279616

key = 5.5 0 -0.02420209 0

}

atmCurve

{

key = 0 0 0 0

key = 0.045 0.166 4.304647 4.304647

key = 0.16 0.5 0.5779132 0.5779132

key = 0.5 0.6 0.4809403 0.4809403

key = 1 1 1.013946 0

}

Edited by CaptainTurbomuffin
Link to comment
Share on other sites

You mean you want the overlay for both the precooler and engine? I could probably give a hand with the RAPIER.

EDIT: Then again, there are no modules in the game I can find that can do what you desire. You can play around with the velocity and atmospheric curves, which would work, but nothing for the precooler.

Edited by Xannari Ferrows
Link to comment
Share on other sites

I often had problems like that. When you forget to change the parts name (not the same as the title shown in the description), the game can't distinguish between your part and the original part and defaults to the original upon launch. Simply change the name, which is found right at the top of the config under "general parameters", to something unique.

Link to comment
Share on other sites

You mean you want the overlay for both the precooler and engine? I could probably give a hand with the RAPIER.

EDIT: Then again, there are no modules in the game I can find that can do what you desire. You can play around with the velocity and atmospheric curves, which would work, but nothing for the precooler.

Of course, I tought I won't do more with the precooler than closing the intake and disabling the fuel in the editor. And not going faster than a limit. I only need help in the velocity and the atmospheric curves, so the new values will be valid, not just displayed in the editor.

- - - Updated - - -

I often had problems like that. When you forget to change the parts name (not the same as the title shown in the description), the game can't distinguish between your part and the original part and defaults to the original upon launch. Simply change the name, which is found right at the top of the config under "general parameters", to something unique.

That's what I wanted to know, thanks. Answeared.

Link to comment
Share on other sites

You mean you want the overlay for both the precooler and engine? I could probably give a hand with the RAPIER.

EDIT: Then again, there are no modules in the game I can find that can do what you desire. You can play around with the velocity and atmospheric curves, which would work, but nothing for the precooler.

Also, could you help me? I have that:

velCurve

{

key = 0 1 0 0

key = 0.2 0.98 0 0

key = 0.72 1.716 2.433527 2.433527

key = 1.36 3.2 1.986082 1.986082

key = 2.15 4.9 1.452677 1.452677

key = 3 5.8 0.0005786046 0.0005786046

key = 4.5 3 -4.279616 -4.279616

key = 5.5 0 -0.02420209 0

}

atmCurve

{

key = 0 0 0 0

key = 0.045 0.166 4.304647 4.304647

key = 0.16 0.5 0.5779132 0.5779132

key = 0.5 0.6 0.4809403 0.4809403

key = 1 1 1.013946 0

}

there are four numbers in each line. What are those numbers determining?

Link to comment
Share on other sites

Well, for the atmCurve, the numbers represent:

key= [mach] [thrustMultiplyer] [inTangent] [outTangent]

Mach is of course your speed divided by the speed of sound.

Your thrust multiplyer is on of 2 variables that determine the engine's thrust based on altitude and speed. This one is altitude.

In/Out tangent I'm not really sure about, but from what I understand, it is a gradient specification for either side of any point. Unity will get confused without them.

For the velCurve, it is:

key= [atmDensity] [thrustMultiplyer] [inTangent] [outTangent]

The atmosphere density is by a scale of Paskals, to make a term up. 1 is Kerbin sea level. 5.5 is unnecessary.

The thrust multiplyer in this case will decrease with thinning atmosphere, and with atmospheres of super high density. Both of the multiplyers are used the thrust calculator.

The tangents are the same here, and they are important.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...