Hellbrand Posted September 16, 2015 Share Posted September 16, 2015 *bump for epic posterity* Link to comment Share on other sites More sharing options...
Noellen Posted October 3, 2015 Share Posted October 3, 2015 Generally not nice to badger modders for release dates. Just let them work and we'll get it when we get itSry it just seems like nobody is working on this anymore Link to comment Share on other sites More sharing options...
Andrewwang66 Posted October 6, 2015 Share Posted October 6, 2015 Erm, any activity here? I really would like this mod to be updated but it seems like development has stopped. Link to comment Share on other sites More sharing options...
Kowalskicore Posted October 13, 2015 Share Posted October 13, 2015 (edited) i took the liberty of updating the unity setups to the current BDarmoury, muzzle flashes are kinda underwhelming and im still sorta tinkering with configs and the likeanyway, would it be ok if i uploaded them to dropbox and put the link here? Edited October 13, 2015 by Kowalskicore Link to comment Share on other sites More sharing options...
Kardel Posted November 1, 2015 Share Posted November 1, 2015 *bump* Is this going to be updated ever? I really like it, too bad the lastest turret changes killed it. Link to comment Share on other sites More sharing options...
minepagan Posted November 18, 2015 Share Posted November 18, 2015 [quote name='Kowalskicore']i took the liberty of updating the unity setups to the current BDarmoury, muzzle flashes are kinda underwhelming and im still sorta tinkering with configs and the like anyway, would it be ok if i uploaded them to dropbox and put the link here?[/QUOTE] Yes, you can, just follow these guidelines: [url]https://creativecommons.org/licenses/by-nc-sa/4.0/[/url] Link to comment Share on other sites More sharing options...
Noellen Posted January 15, 2016 Share Posted January 15, 2016 Somebody still here? Link to comment Share on other sites More sharing options...
SheepDog2142 Posted January 22, 2016 Share Posted January 22, 2016 Any news updates. I am a huge WW2 fan and this is really really awesome to have Link to comment Share on other sites More sharing options...
Noellen Posted January 26, 2016 Share Posted January 26, 2016 On 22.1.2016 at 5:42 PM, SheepDog2142 said: Any news updates. I am a huge WW2 fan and this is really really awesome to have Sry but no more updates :/ Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 27, 2016 Share Posted January 27, 2016 HI, had a quick look at this mod the other day (just getting back into things after a long enforced break) Part of the problem is related to the new coordinate system which the BD plugin uses for the turret rotation and pitch. I ran a turret through max and unity to see how easy it would be to get working again as is, and the good news is, it's not that difficult, (just time which is something I have a lot of) If there's any interest i can contact the author to see if its OK to do whats required, In the mean time I'll be sorting it for personal use. The key for anyone interested is that the pitch and yaw rotations must have zero local rotation. Which was not the case previously. Link to comment Share on other sites More sharing options...
Noellen Posted January 30, 2016 Share Posted January 30, 2016 On 27.1.2016 at 11:47 PM, SpannerMonkey(smce) said: HI, had a quick look at this mod the other day (just getting back into things after a long enforced break) Part of the problem is related to the new coordinate system which the BD plugin uses for the turret rotation and pitch. I ran a turret through max and unity to see how easy it would be to get working again as is, and the good news is, it's not that difficult, (just time which is something I have a lot of) If there's any interest i can contact the author to see if its OK to do whats required, In the mean time I'll be sorting it for personal use. The key for anyone interested is that the pitch and yaw rotations must have zero local rotation. Which was not the case previously. I would love to use this mod again! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 30, 2016 Share Posted January 30, 2016 (edited) Hiya, well all the turrets are alive again, with some tweaks that i felt added to the fun. The tiger, Panther and kv1 now are crew able, and classed as cmd modules. They've all been set up to the latest and greatest BD armory plugin spec, in all honesty it''s actually easier to make a new turret now than it was before the change I've been away from modding and KSP for the past couple of years so I'm still a little rusty, that said I think they came out quite well, had a minor disagreement with the textures so they are slightly different than those that were originally used, I do have originals sort of if anyone prefers that style. Don't be alarmed the last two images are a couple of revived projects I worked on at the same time, they may or may not turn up in my own Boomstix mod. I'll drop the original author a line tonight to see if it's ok to post a link to the Redux version Edited February 6, 2016 by SpannerMonkey(smce) updated below Link to comment Share on other sites More sharing options...
Hellbrand Posted February 5, 2016 Share Posted February 5, 2016 @SpannerMonkey(smce) You sir. Are a Gentleman and a scholar. Link to comment Share on other sites More sharing options...
Admiral-Helwyr Posted February 5, 2016 Share Posted February 5, 2016 @SpannerMonkey(smce) I loved putting these turrets on my Airships, and i'm really looking forward to having them again Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 6, 2016 Share Posted February 6, 2016 7 hours ago, Hellbrand said: @SpannerMonkey(smce) You sir. Are a Gentleman and a scholar. 3 hours ago, Admiral-Helwyr said: @SpannerMonkey(smce) I loved putting these turrets on my Airships, and i'm really looking forward to having them again hiya had quite a few pm's regarding these now, so expect a link tomorrow, I would like to have had some contact with the author but all attempts have come to nothing. My only reservations at this point concerns the scales of the turrets in respect to each other, but I'm sure some input from you guys can help nail that down. Cheers all Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 6, 2016 Share Posted February 6, 2016 (edited) NOW Fully compatible with BahamutoD's Armory v0.10.1 OST Redux This re worked pack contains the 6 original turrets and a new 20mm flak turret, so 7 ways to wreck the space center all have been rotated and cleaned up to meet with the BahamutoD's Armory v0.10.1 plugins current specs, some of the effects and scales could still do with tweaking. Fully tested in modded ( 40mods) and unmodded ( this mod and BDA ) installations of KSP with no issues found, Please report any issues Wirbelwind FlakTurret KV1 panther Tiger 1 T34 T60 Luchs Enjoy Don't forget you need to have BahamutoD's Armory v0.10.1 installed for this to work Old_School_Turrets_WWII_Turrets_for_BDArmory rev 3 Edited February 9, 2016 by SpannerMonkey(smce) new link Link to comment Share on other sites More sharing options...
Admiral-Helwyr Posted February 7, 2016 Share Posted February 7, 2016 Yay!!! time to dust off the old hooligan labs airships, The sky shall be filled with fire and smoke!! Link to comment Share on other sites More sharing options...
FungusForge Posted February 7, 2016 Share Posted February 7, 2016 5 hours ago, SpannerMonkey(smce) said: stuff I love you. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 9, 2016 Share Posted February 9, 2016 Hi all pleased to announce the conversion of all textures the much better DDS format Old_School_Turrets_WWII_Turrets_for_BDArmory rev 3 Link to comment Share on other sites More sharing options...
YourCompanionCube Posted February 14, 2016 Share Posted February 14, 2016 spanner could you start your own thread or is that against the rules? i ask because it would make this much easier to follow. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 14, 2016 Share Posted February 14, 2016 19 hours ago, YourCompanionCube said: spanner could you start your own thread or is that against the rules? i ask because it would make this much easier to follow. Agreed the current situation is far from ideal, but It's a bit tricky as I have had no contact or communication from the original author, as such the fix is very informal Link to comment Share on other sites More sharing options...
Noellen Posted February 15, 2016 Share Posted February 15, 2016 Alternative link? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 17, 2016 Share Posted February 17, 2016 On 15/02/2016 at 9:45 AM, Noellen said: Alternative link? Links I've posted should be fine as they are Drop Box links https://www.dropbox.com/s/m2af3w7jlc1u3u7/Old_School_Turrets_WWII_Turrets_for_BDArmory rev 3.zip?dl=0 Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 13, 2016 Share Posted March 13, 2016 Hi all the Redux of this mod is now on SpaceDock now include is a previously unseen Ju87GunPod (realises he has no image of this and runs off to get one) Nothing new apart from the Ju87 gun pod, so if you don't really want it keep what you already have. Once I've published Boomsticks for testing I'll redo a couple of thing here and there, with this in mind and the HUGE discontinued tag on this thread i will be supporting it and NED from the main Boomsticks thread Link to comment Share on other sites More sharing options...
moonimus Posted March 20, 2016 Share Posted March 20, 2016 Spanner, I've no idea what plans you may have for the mod. But is there any chance for more turrets? Such as from super heavy tanks like the Maus? Link to comment Share on other sites More sharing options...
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