Jump to content

The Mun, repurposed.


Xyphos

Recommended Posts

The mun is boring and uninteresting, it's one of those places you go to once and almost never visit again.

however, in the wake of the Asteroid Day mod, I've been spending a lot of time wrangling asteroids, mostly the ones that would collide with Kerbin.

TBH, I'm quite shocked and scared at how many Class E's I've had to redirect, it's getting pretty crazy up there.

I'm actually starting to run out of orbit space from all of these asteroids and I've began moving them to the Mun's orbit instead, for safe-keeping.

anyone else do this, or am I just a hoarder?

Edited by Xyphos
Link to comment
Share on other sites

Why aren't you crashing them into the Mun instead ;)

Also, haven't tried the mod yet - what happens if an asteroid hits Kerbin? Pretty low chance it would hit the KSC I would think, and besides you can just repair it.

cuz they can be mined for fuel and resources, harvested and returned to kerbin for money.

and if the asteroid hits kerbin, it just explodes, no big deal because KSP doesn't implement Armageddon physics, still scary stuff tho cuz of the WHAT IF factor.

Link to comment
Share on other sites

Have not installed this mod, yet, but I might be wrong, but here goes...

If asteroids are not indestructible, they should be....

Then, you could build a base on the Mun and direct missile carrying fighters to blow them up...

(like in the old TV series U.F.O. except they went after UFO's....)

Then the Mun could serve a useful purpose all the time.

Link to comment
Share on other sites

If you are playing career mode correctly and without cheats you should be back and forth to the moon 15 times or have a really good rover with a sci lab.

My last run through career mode normal difficulty I landed about 35 times on the Mun. It was about 60% of the science required to finish the tech tree.

Link to comment
Share on other sites

Yeah, I play career, but Minmus is too ugly to bother with much for me, and I also play with LS, so I wait for more distant stuff until I can manage the logistics.

Astronomer's Visual Pack

gZqiM1L.png

You are wrong.

Link to comment
Share on other sites

The mun is boring and uninteresting, it's one of those places you go to once and almost never visit again.

After Mün, I went to... well.. every other place in KSP's limited universe. But there's nothing like Mün.

It's one of those places you keep coming to, again and again, because you like Apollo-like missions.

Edited by gogozerg
Link to comment
Share on other sites

The Mun is like your first lover.... if you can, you go back time and time again to try and recapture that first ......ic experience....

EDIT: I hate the word censor but I accept why its needed... what can I say... I'm norty. :(

Link to comment
Share on other sites

?

Ice inside the orbit of Mars (which would be the entire Kerbol system, if Kerbol was as bright as out sun (which it isn't)) starts to sublimate the typical example being a comet. An icy Minmus is in effect a captured comet. We don't have comets in KSP, but if they have tails as far in as Kerbin, then Minmus should have a tail, and sublimate away to space.

Any ice on the Moon, for example would necessarily be in permanently shadowed craters.

Minmus must be made of pixie dust, not ice.

- - - Updated - - -

Visually, a square of sand and a few wood planks aren't very vivid either.

Don't blame the landscape.http://img11.hostingpics.net/pics/904748sandbox.jpg

What's the point?

The Mun is by far the best looking body in terms of terrain detail (elevation). All the airless bodies should be cratered, it only matters how much. Distant vacuum and near vacuum worlds could have far fewer craters if they are icy, or otherwise active (an Io analog, perhaps) so that they can be eroded/covered.

Squad actually said the plan was to apply that level of terrain detail to everything once upon a time, and until then, the rest of the solar system is pretty "meh" to look at terrain wise, IMO.

Link to comment
Share on other sites

From the wiki:

Calculation of the expected surface temperature for Minmus, using received energy from Kerbol, with the Stefan-Boltzmann Law for the radiated power gives a temperature of -50 degrees Celsius. Whilst this is lower than the measured value, it lends support to the theory that Minmus is a captured comet. It could not have formed at its present location but has an albedo high enough to prevent catastrophic sublimation of its icy composition. A high salt content, if present, would also slow the sublimation process.
Link to comment
Share on other sites

There are lots of different biomes on the Mun. There are a few locations of interest to explore, such as a canyon. If you soft land the asteroids you can group them together to pretty much make a refinery and storage base on the Mun.

And the Asteroid Day mod just adds new tools to play with. You still get to capture asteroids, mine them, and redirect them in the stock game.

- - - Updated - - -

Ice inside the orbit of Mars (which would be the entire Kerbol system, if Kerbol was as bright as out sun (which it isn't)) starts to sublimate the typical example being a comet. An icy Minmus is in effect a captured comet. We don't have comets in KSP, but if they have tails as far in as Kerbin, then Minmus should have a tail, and sublimate away to space.

You will want to read RainDreamer's post to this thread. Plus, you are making the fallacy of trying to apply our own natural laws to a world that already defies them with so many other reasons. Minmus exists because it does.

The Mun is by far the best looking body in terms of terrain detail (elevation). All the airless bodies should be cratered, it only matters how much. Distant vacuum and near vacuum worlds could have far fewer craters if they are icy, or otherwise active (an Io analog, perhaps) so that they can be eroded/covered.

Squad actually said the plan was to apply that level of terrain detail to everything once upon a time, and until then, the rest of the solar system is pretty "meh" to look at terrain wise, IMO.

That is true, and from what I have read of people's enjoyment of Laythe, they are not going to enjoy the changes that are going to be coming if Squad sticks to their plan of making Laythe more volcanic, toxic, and unfriendly. It will pretty much be like trying to land a probe on Io, only with a thick atmosphere to add to the fun.

Edited by samstarman5
Link to comment
Share on other sites

Visually, a square of sand and a few wood planks aren't very vivid either.

Don't blame the landscape.

http://img11.hostingpics.net/pics/904748sandbox.jpg

What's the point?

The Mun is by far the best looking body in terms of terrain detail (elevation). All the airless bodies should be cratered, it only matters how much. Distant vacuum and near vacuum worlds could have far fewer craters if they are icy, or otherwise active (an Io analog, perhaps) so that they can be eroded/covered.

Squad actually said the plan was to apply that level of terrain detail to everything once upon a time, and until then, the rest of the solar system is pretty "meh" to look at terrain wise, IMO.

Just observing that it is easier to draw or write on a blank sheet of paper.

In my opinion, the terrain's level of detail is quite trivial. Austere graphic environments fit sandbox games well.

Link to comment
Share on other sites

Just observing that it is easier to draw or write on a blank sheet of paper.

In my opinion, the terrain's level of detail is quite trivial. Austere graphic environments fit sandbox games well.

So you are saying that perfectly identical, flat worlds would be even better for sandbox?

More complex terrains are unambiguously better, sandbox or not. I don't think this is even debatable. Regardless, Squad said that the plan was to use the same procedural cratering on all such bodies, there's a blog post about it from them.

More importantly for KSP, plain terrain makes landing operations trivial. What KSP actually needs is variation down to the scale size of a lander so that landing it not as boring as it is now.

Link to comment
Share on other sites

More complex terrains are unambiguously better, sandbox or not. I don't think this is even debatable.

Like yet another new camera sold twice the price because it has a few more megapixels, I suppose...

So you are saying that perfectly identical, flat worlds would be even better for sandbox?

No, I didn't. : )

Edited by Plume & Akakak
typo
Link to comment
Share on other sites

Like yet another new camera sold twice the price because it has few more megapixels, I suppose...

No, because the difficulty of landing, etc increases with terrain fidelity. Better is better, and squad actually agrees, the procedural process for crater was supposed tone applied for all bodies.

No, I didn't. : )

Actually, you did.

You said austere environments were better for sandbox.

So the trend is austere to detailed correlates with best to worst. If the detail of the non-mun worlds was better (say equalling the Mun), would that game be better, or worse? You apparently are arguing worse.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...