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Kinetic Void is FUNDED! WOOOOO!!!


Inglonias

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Kickstarter link here

Kinetic Void is a Kickstarter project with a great deal of potential.

Youtube video showing off the demo

Hueg picture link 1

Hueg picture link 2

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable simulation. Our in game ship builder allows players to construct their ship piece by piece. Each module can be destroyed individually and if a ship\'s engines are destroyed, it will be left drifting. If the hull piece containing a reactor is knocked out, everything that reactor powered will be useless (unless another reactor can pick up the slack). While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station... well, the results should be spectacular. But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you.

The demo is out now so you can try it.

It\'s going to be a Unity-based Space Trader with ships that you customize and build yourself. I can\'t really explain it much better than the Kickstarter can, though. Go see it for yourself, try the demo, and see if you like it enough to throw money at it. I did!

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I supported this the other week, it looks really cool and i hope the funding is met. I think they overreached a bit though, and i doubt it\'ll make it, which is really frustrating.

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They way overdid it. $60,000 for a video game? You could buy a pretty nice car with that. What would you need it for a video game? Also, is this on Mac? [move]please be please be please be please be please be please be please be please be[/move]

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They way overdid it. $60,000 for a video game? You could buy a pretty nice car with that. What would you need it for a video game?

There\'s paying the staff, setting up distribution, software licensing...

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They way overdid it. $60,000 for a video game? You could buy a pretty nice car with that. What would you need it for a video game?

You know Spore? $35 million.

So tell me again, how is $60 000 too much?

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They way overdid it. $60,000 for a video game? You could buy a pretty nice car with that. What would you need it for a video game? Also, is this on Mac? [move]please be please be please be please be please be please be please be please be[/move]

And to answer your question about being on a mac. It\'s built in Unity, and Unity works on a Mac, so I would say... eventually?

EDIT: YES! They have a Mac version for download on their site. Enjoy it!

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You know Spore? $35 million.

So tell me again, how is $60 000 too much?

It\'s EA. Nuff said. This is an Indie dev we\'re talking about. Unless this is just to get donations for future projects out of the way.
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It\'s EA. Nuff said. This is an Indie dev we\'re talking about. Unless this is just to get donations for future projects out of the way.

This is the funding. This is all the funding.

If EA can spend 35 million USD and around eight years for a game that has around five or six hours of gameplay, how is it too much for another company to spend Sixty Thousand and probably less than a year on a game that will most likely be better?

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I think that the amount is reasonable for their total budget but at the same time it is too much to ask for in one go on kickstarter; a more flexible funding system would have benefited them greatly.

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Yeah but not if they\'re a completely unknown developer and have almost no gameplay to demonstrate.

Indeed, I think Rich Burlew (The creator of the Order of the Stick comic) explained it best. Kickstarter works best if you already have a community to work from. Without it you\'re likely to get lost in the background.

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The amount of money they raised in 24 hours is crazy! I never expected this thing to get funded. I upped my contribution by $10 but didn\'t think enough other people would.

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I like the idea very much, but DAMN, they could have used newtonian physics....

Babylon Five did it, it\'s not that hard, guys...

The part I like the most is the ship building / customization. I\'ve been waiting for years for a game that let me costruct my own small-midsize fleet and name my ships, without being too encumbered by RTS mechanics. I called it 'the admiral game'... some people told me that Nexus the Jupiter Incident was what I was looking for, but they also said it was hard and buggy :(

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