Jump to content

Fog to enhance terrain texture.


Recommended Posts

If you zoom out on the launchpad, you see that the vast majority of the planet is being loaded. Also, the textures are far from good. It's just enough to look at the water: you can see the same piece of texture being repeated, giving a sight like minecraft.

pmgJa7h.jpg

.If you look at the left, you can have a perfect look at the mountains, that are far-far away. In real life, after you move further from an object, due to the atmosphere, you will have a less accurate, and slightly blue image of it. On the mountains at the back, you can hardly see the landscape. On the mountains in the middle, you can spot the trees. On the closest mountain, you can see the branches of the trees, the flowers, the grass.

kHraXhN.png

If the atmosphere in KSP would behavie such like that, low resolution textures could be used for distant objects, andhigher and higher resolution textures for the closer terrain, and, because very far terrain is not visible, the half planet shouldn't be loaded. This would not only make it look realistic, display the distance(good for landings!), and lower the system requiements, but really high, and diverse textures could be used for closer landscape, and it would look like awesome.

Currently in the game, I have observed that 3 types of texture resolution is used. The one you see from space; where the ocean is even blue;

uuiDkbs.jpg

The one you see from atmospheric flights, that looks like a creased paper;

1BiYrlL.jpg

And the one you see when you are closer to the landscape. This is what you see during low-altitude flights, and while walking on the ground. Altough the texture is terrible from close, this is used as many times at low altitudes, that it's homogeneous

.

JUKhC1P.jpg

WAxDXpI.jpg

3 is not enough. Altough the fog would help it, we need at least 10 types of resolution.

Due to the fog, the mountains at the left shouldn't even be visible, but a high-resolution, excellent texture should be used for the grass you are walking on. Of course, on higher altitudes, due to the rare atmosphere, even distant objects become visible. A lower-resolution texture should be used for the mountains, and the launch site too.

I am waiting for your replies, if you find a problem with it, tell it me so I can update this thread.

Link to comment
Share on other sites

You could try Scatterer to see what "fog" effects would look like in game.

screenshot654.png

Also shown: Texture Replacer, HotRockets and Environmental Visual Enhancements.

There's a variety of visual effects mods that make KSP downright beautiful, hopefully some or all of them will be added to the core game at some point.

Edit: Ninja'd!

Link to comment
Share on other sites

Isn't this what the "Scatterer" mod does? Not sure if it does the texture changes though.
You could try Scatterer to see what "fog" effects would look like in game.

https://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot654.png

Also shown: Texture Replacer, HotRockets and Environmental Visual Enhancements.

There's a variety of visual effects mods that make KSP downright beautiful, hopefully some or all of them will be added to the core game at some point.

Edit: Ninja'd!

Scatterer places the fog (wich is not as intense with the default options, as it should be, of yourse, I always increase that) over the low texture terrain. You will have a better sight, but increased requiements. There should be lower textures at distant areas, and very good textures at close areas. My aim is not to have fog, for realistic look, but to have higher texture resolutions, witouth the game going mad.

Edited by CaptainTurbomuffin
Link to comment
Share on other sites

How would having fog improve the game's performance? It would do the opposite!

Fog has been used in 3D games for a very long time to reduce the load on the CPU and GPU, as you can hide stuff in the fog and then you don't have to draw it at all.

Link to comment
Share on other sites

I also support this.

But when you go above a certain altitude you should see a baked (pre-processed/rendered) version of the atmosphere. This way looking at kerbin from, say, a mun base would not triple your lag, like looking at the kerbals in the VAB/SPH.

Sorry if i got technical there.

Luke

Link to comment
Share on other sites

  • 4 weeks later...

Add fog and you'd get people complaining about the low draw distance and wanting a settings slider to increase/decrease it (depending on GPU). Fog works ok on stuff like Tomb Raider, where the area around the player is a cave or jungle or something, but when you have literally an entire planet before you, fog everywhere doesn't make too much sense.

My vote would be for Scatterer and/or some procedural noise generator in the game textures to avoid the tiling effect. That said, I think Scatterer really only plays with the shaders and if you improve them, it becomes far less of an issue. Take a look at the WIP Scatterer water:

3ufu1pu.png

N7w1xSS.jpg

Link to comment
Share on other sites

  • 2 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...