Shadowmage Posted March 7, 2016 Author Share Posted March 7, 2016 14 minutes ago, blowfish said: The basic cycle makes sense, but there are a few components I can't identify - any idea what 1, 8, and 15 are? Hmmm.. I can't read russian... but I know how to cheat http://orbiter-forum.com/showthread.php?p=295528&postcount=97 1 - Heat Exchange Unit 2 - Flow Control Valve 3 - Turbopump 4 - Ignitor 5 - Hot Gas Generator 6 - Stabilizer 7 - Fuel Valve 8 - Combustion Starter 9 - Ignitor 10 - Combustion Chamber 11 - Steering Nozzle 12 - Fulcrum Pin 13 - Evaporator Converter 14 - Fuel Valve 15 - Pressure Regulator 16 - Fuel Quote Link to comment Share on other sites More sharing options...
RedParadize Posted March 8, 2016 Share Posted March 8, 2016 First, thanks allot, I didn't trough I would fly a space shuttle, I don't like the concept, but I do like your version, I have to say that its a design that have its merit in the kerbal world. Secondly, your last patch solved the memory leak I had. Might be related to the obsolete ModuleManager I had. About this: 8 hours ago, Shadowmage said: Was it still blowing up the batteries even when it said 'Shielded parts: 2' ? Otherwise, yes, I can/will add some colliders for the beams and docking adapter. Will also investigate if I need to adjust the position and/or size of the shielding bounds to encompass the entire cargo bay (has only a rough/guessed at setup currently). I have overheating problem with part that are near the docking port too, but engine mounted on the rear of the FSX and part in the rear of the cargo bay will eventualy overheat overheat as well. I don't think its just a shielding problem. I did some test and it seem to be linked to heat conductivity, basicly FS/FSX dump its heat in everything it touch. Most part are around 2000 max temp, engine included. So they explode before the FS/FSX that is at 2400/2700 max temp. The temporary solution that I have so far is to change this in FS/FSX config: // --- thermal parameters maxTemp = 2400 // to test heat transfer, I raised this to 2700. skinMaxTemp = 2700 // to test heat transfer, I raised this to 3700. emissiveConstant = 0.98 // needed for 6.4x, not so sure for stock. thermalMassModifier = 12.0 heatConductivity = 0.01 I play with 6.4x scale, for stock, you might want to lower these value a bit. Again, its just a suggestion, but it does work. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted March 8, 2016 Share Posted March 8, 2016 Would it be possible to get an expanded version of the Interstage Petal Adaptor? Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 8, 2016 Share Posted March 8, 2016 53 minutes ago, Sudragon said: Would it be possible to get an expanded version of the Interstage Petal Adaptor? Ehh? Both the top and bottom radii and the length are adjustable. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted March 8, 2016 Share Posted March 8, 2016 6 minutes ago, blowfish said: Ehh? Both the top and bottom radii and the length are adjustable. yup, but you cant (for example) put a 2.5m piece (hitchhiker or lab) inside a petal adapter sized to go on a 2.5m booster. Especially if you need to hang deployable solar panels on it. Ah, you say, just use a standard fairing! This is what I'm building: If I could expand the base of the petal adaptor like the the expanded fairing, i could move the solar panels off the truss and shorten the payload considerably. Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 8, 2016 Share Posted March 8, 2016 1 minute ago, Sudragon said: yup, but you cant (for example) put a 2.5m piece (hitchhiker or lab) inside a petal adapter sized to go on a 2.5m booster. Especially if you need to hang deployable solar panels on it. Ah, you say, just use a standard fairing! If I could expand the base of the petal adaptor like the the expanded fairing, i could move the solar panels off the truss and shorten the payload considerably. Okay, so what you actually want is a three segment adapter, with adjustable bottom, middle, and top radii. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted March 8, 2016 Share Posted March 8, 2016 Just now, blowfish said: Okay, so what you actually want is a three segment adapter, with adjustable bottom, middle, and top radii. that would work too. Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 8, 2016 Share Posted March 8, 2016 (edited) 49 minutes ago, Sudragon said: that would work too. Ah I see what you mean now - a fixed expanded base like the fairing. As a workaround for now, you could probably just put a small fuel tank underneath it with an adapter nose leading to the main tank. Edited March 8, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted March 8, 2016 Share Posted March 8, 2016 Psssst...hey.... psssst... Procedural Fairings (use the interstage base)... Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 8, 2016 Author Share Posted March 8, 2016 13 hours ago, RedParadize said: First, thanks allot, I didn't trough I would fly a space shuttle, I don't like the concept, but I do like your version, I have to say that its a design that have its merit in the kerbal world. Secondly, your last patch solved the memory leak I had. Might be related to the obsolete ModuleManager I had. About this: I have overheating problem with part that are near the docking port too, but engine mounted on the rear of the FSX and part in the rear of the cargo bay will eventualy overheat overheat as well. I don't think its just a shielding problem. I did some test and it seem to be linked to heat conductivity, basicly FS/FSX dump its heat in everything it touch. Most part are around 2000 max temp, engine included. So they explode before the FS/FSX that is at 2400/2700 max temp. The temporary solution that I have so far is to change this in FS/FSX config: // --- thermal parameters maxTemp = 2400 // to test heat transfer, I raised this to 2700. skinMaxTemp = 2700 // to test heat transfer, I raised this to 3700. emissiveConstant = 0.98 // needed for 6.4x, not so sure for stock. thermalMassModifier = 12.0 heatConductivity = 0.01 I play with 6.4x scale, for stock, you might want to lower these value a bit. Again, its just a suggestion, but it does work. I'll have an updated release out tonight that cleans up many of the thermal and aero oddities for those parts (at least the FS and surfaces; FSX will need someone else to do the balancing and testing on it...). 1.) Add custom heat shield module to the fuselage -- it only provides protection when re-entry angle is correct (re-enter backwards or upside down, and you get no shielding) 2.) Disable black-body glow for wing/tail/elevons. 3.) Change wing/tail/elevons conductivity so they no longer flow their crazy surface heat to nearby parts. I have it currently balanced for safe re-entry (even fairly steep angles) from LKO at stock scales ( 200km apo, 0km peri tested). It heats up to almost exactly where it should be ~1800k, and loves playing in the plasma @ around 30k altitude. 9 hours ago, Sudragon said: Would it be possible to get an expanded version of the Interstage Petal Adaptor? Aye; will take a small amount of plugin updating to make it work (it assumes fairing diameter = base diameter currently), but I could make it work. Open up a github ticket / request (so that it doesn't get forgotten about), and I'll see about including it in one of the next few releases. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 8, 2016 Author Share Posted March 8, 2016 Initial geometry layout for H-1 engine: https://en.wikipedia.org/wiki/Rocketdyne_H-1 Quote Link to comment Share on other sites More sharing options...
Qwarkk Posted March 8, 2016 Share Posted March 8, 2016 With the MFT-A and MFT-B fuel tanks I cant change the texture. Even with a nose / mount the next texture buttons don't do anything. Any ideas? Thanks Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 8, 2016 Author Share Posted March 8, 2016 Just now, Qwarkk said: With the MFT-A and MFT-B fuel tanks I cant change the texture. Even with a nose / mount the next texture buttons don't do anything. Any ideas? Thanks Have you installed the texture packs? (correctly?) https://github.com/shadowmage45/SSTULabs/releases/download/0.3.29-pre9/SSTU-TextureSets-1.6.zip Quote Link to comment Share on other sites More sharing options...
Qwarkk Posted March 8, 2016 Share Posted March 8, 2016 12 minutes ago, Shadowmage said: Have you installed the texture packs? (correctly?) https://github.com/shadowmage45/SSTULabs/releases/download/0.3.29-pre9/SSTU-TextureSets-1.6.zip Double checked and I had them in there, but deleting and re-installing seemed to the trick. Quote Link to comment Share on other sites More sharing options...
ComatoseJedi Posted March 8, 2016 Share Posted March 8, 2016 Maybe I should start a fan club? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 8, 2016 Author Share Posted March 8, 2016 Updated H-1 with all (rough draft) plumbing in place; no it is not a very complex engine as far as the basic plumbing/routing goes. Still need to add the input fuel lines, mounting braces, and gimbal actuator pistons. Will likely have the geometry done in a day or two, and hope to start texturing before the weekend. And in case anyone is wondering why I'm working on yet-more-geometry while I've got other things to finish up -- it is because I'm doing the new geometry stuff during downtime at work, when I cannot do other finishing/testing stuff (can't launch KSP at work... would probably get some funny looks), and whatever time I have in the evenings after work is/will be used for the finishing up of other stuff (balancing, testing, detailed texturing). Also, really want to get these couple of engines finished off and included prior to 1.1 dropping as they fill some pretty major gaps in the engine lineup. Quote Link to comment Share on other sites More sharing options...
JoseEduardo Posted March 8, 2016 Share Posted March 8, 2016 (edited) with the H-1, does that mean Saturn I style stage tank? (actually, was the H-1 ever used on something else other than Saturn I/IB?) EDIT: apparently, yep, but as RS-27: https://en.wikipedia.org/wiki/RS-27 Edited March 8, 2016 by JoseEduardo Quote Link to comment Share on other sites More sharing options...
tater Posted March 8, 2016 Share Posted March 8, 2016 Shadowmage, great mod (again). The whole model/texture/subcomponent switching aspect is truly transformative. Are there any plans for additional variants to the lander parts (which I think are universally awesome)? I think the LC5 should have the ladder as an "external option" as it is on the fuel tanks. In addition, the ladder there now should be shorter, with a deployable extension option. Right now you can use the LC5-FL as the tank system, but the ladder overlaps the fuel tank ladder. Another cool option might be to have an airlock/door on the stem part itself (the lower half of the LC5), negating the need for a ladder altogether. Yet another possible option might be to have the "stem" part of the pod variable in diameter within some range. The current lower part of the LC5 is 3.25m in diameter, perhaps it might vary between 2.5 and 3.25m, or even smaller. Smaller would allow for the radial placement of other parts that might be useful in some applications without exceeding the size of the minimal fairing required to cover the upper part. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) 6 hours ago, tater said: Shadowmage, great mod (again). The whole model/texture/subcomponent switching aspect is truly transformative. Are there any plans for additional variants to the lander parts (which I think are universally awesome)? I think the LC5 should have the ladder as an "external option" as it is on the fuel tanks. In addition, the ladder there now should be shorter, with a deployable extension option. Right now you can use the LC5-FL as the tank system, but the ladder overlaps the fuel tank ladder. Another cool option might be to have an airlock/door on the stem part itself (the lower half of the LC5), negating the need for a ladder altogether. Yet another possible option might be to have the "stem" part of the pod variable in diameter within some range. The current lower part of the LC5 is 3.25m in diameter, perhaps it might vary between 2.5 and 3.25m, or even smaller. Smaller would allow for the radial placement of other parts that might be useful in some applications without exceeding the size of the minimal fairing required to cover the upper part. Lander core part refresh is already scheduled -- in two to three months (possibly longer; it will be done after all other part series' have been finished...stations, rovers, probes, etc). Will not be touching them until then (or at least until I get a proper/replacement module-switching setup in place.... that actually works and doesn't just fake it). 6 hours ago, JoseEduardo said: with the H-1, does that mean Saturn I style stage tank? (actually, was the H-1 ever used on something else other than Saturn I/IB?) EDIT: apparently, yep, but as RS-27: https://en.wikipedia.org/wiki/RS-27 No, I won't be doing a S-IB styled tank; it serves no functional purpose that a cylindrical tank cannot fulfill. I'm not doing the mod to enable historic recreations (you just get some of those as a bonus). Edit: I might be willing to investigate doing this post 1.2 with the swap to standard shader, as I might finally be able to use non-AO'd textures. The geometry is simple enough, but adding a full additional set of textures would be too much work (and memory use) for the benefit. Edited March 9, 2016 by Shadowmage Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 9, 2016 Author Share Posted March 9, 2016 Updated testing release is available: https://github.com/shadowmage45/SSTULabs/releases/tag/0.3.29-pre10 Change-log is quite extensive, mostly bug-fixes, enhancements, and balance updates. SC-E has had its initial thermal and aero balance pass done, though is still a WIP. See the link for full change-log and download links. Quote Link to comment Share on other sites More sharing options...
tater Posted March 9, 2016 Share Posted March 9, 2016 I have to say, if this mod got a procedural heat shield, I could entirely dump procedural parts... (might need the heat shield for aerobraking at Duna or something, even though the regular pods have them built in). Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 9, 2016 Author Share Posted March 9, 2016 35 minutes ago, tater said: I have to say, if this mod got a procedural heat shield, I could entirely dump procedural parts... (might need the heat shield for aerobraking at Duna or something, even though the regular pods have them built in). Sounds like a worthwhile thing to have... Hmm... if the stock heat-shield model works fine for you, I could probably put together a PartModule to do rescaling of the model and heat-shield module stats pretty easily. Could always be patched/updated to use other mods' models or a new custom model in the future. Will add this to the pre 1.1 TODO list, and should likely have time to knock it out in the next week or two (using stock models). Quote Link to comment Share on other sites More sharing options...
Sudragon Posted March 9, 2016 Share Posted March 9, 2016 Thanks for the upgrade to the petal adaptor. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted March 9, 2016 Share Posted March 9, 2016 I see three SSTU Nerv engines Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 9, 2016 Author Share Posted March 9, 2016 2 minutes ago, Jimbodiah said: I see three SSTU Nerv engines Aye, some WIP configs for clustering/rescaling of the stock NRV. Should hopefully have time to clean them up sometime this week. And... H-1 is coming along nicely. All that is left geometry wise is the turbo-pump bracing. Yes, I 'borrowed' some geometry from existing engines for some of the stuff (the textured stuff); a bit faster than recreating the proverbial wheel Quote Link to comment Share on other sites More sharing options...
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