Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Sudragon

  1. Flat-bottomed shuttles you make the rocket world go 'round....
  2. Craft Files go in Saves>savename>Ships>VAB/SPH (depending on whether it's a aircraft/spaceplane or a rocket. I use an 'empty' save for supplied craft storage. It has several mods worth of rockets in it but no actual ingame activity.
  3. This is amazing! Would it be possible to get a version in the 1.875m tank size? I do a lot of work at that level.
  4. The Virgin Galactic ship uses a hybrid engine. Solid hydroxyl-terminated polybutadiene (HTPB) and Nitrous Oxide. Orrrr Nylon and NoS.
  5. Ah-ha, it is indeed. As they say, Well there's yer problem. Should I shoot him a note about this?
  6. With regards to the Model 8250 Agena-D Secondary Engine and Model 8250-B Agena-D Secondary Engine, with the recent conversion of the XLR81 Series to run on Aerozine and NTO, these were not similarly converted. As a frequent user of this equipment I have several launches on hold waiting for an update on this hardware.
  7. Cues up 'Everybody Wants to Rule The World' by Tears for Fears and hits spacebar....
  8. Speaking of NERVA, Season 3 Episode 1 of For All Mankind shows the best place to test such things is...
  9. Like a complete Jeb, I've misplaces the location for downloading Linuxgurugamers most excellent recent works on this mod. The Links on the first page appear to point to versions published before the adoption and are less then useful. If someone could point to where thay're being hosted, that would be very useful
  10. I've just done a search through here and can't find (or re-find) which sizing controls the side of the modular heat shield. Any hints welcome.
  11. Looks good, Does Not Play Well with SSTU. Messes up the part configuration panel in the VAB.
  12. Obviously, KSPI uses imperial pipe fittings for coolant and Nertea is using metric. And I think the fittings also have different thread pitches. Totally incompatible.
  13. Headtilt Hmm what else was being developed in the 50's - 60's? Was it perhaps Inter Continental Ballistic Missiles? which used a LOT of the same technology as the space program. (see also my comment on secret rocket fuel mixes). Any rocket technology was classified because improvements in thust or isp meant bigger payloads or longer ranges. Guidance is guidance, whether it's landers on the moon or warheads on Washington. Manned tech? Propaganda material. Everything was important, so everything was classified. There was a war on.
  14. I love how a lot of the bad spy dramas (and comedies) of the era were all about the 'secret rocket fuel formula' whereas these days it's just Liquid methane/hydrogen and liquid oxygen. I'm over simplifying, but a lot of the high end crazy chemistry seems to have left the industry on the grounds of 'yeah it works, but there's too high a chance of the pad rats getting their faces eaten off'.
  15. Having problems with 1.12.2, the launch button in the VAB isn't creating a project in the VAB build list. The dropdown on the build button immediately puts you on the pad with the design. Logs: https://www.dropbox.com/s/rdn9zd3e04cnmca/KSP.log?dl=0 Thanks in advance. Hopefully it's just me misplacing something. EDIT: After a scratch restart (KCT cluster + module manager to start) then then adding mods one at a time to check for conflicts, it works. I don't know why it works, but it does. Only took 6 hours. Remember, you're not just playing Kerbal Space Program, you're playing Kerbal Space Program, the 'how many mods will my computer support before it gets cranky' metagame.
  • Create New...