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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued


Tristonwilson12

Modern or Historical pads?  

248 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      151
    • Historical
      97


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it shouldn't take too long

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http://puu.sh/jBSUq/ccbcd3ba2c.png a little rough around the edges

Looking at some of these images, you really need to go over the model once done and reduce the poly count by merging :) Remember we're going to have a bunch of these statics scattered all over the place, so each static should have as low a poly count as possible.

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lemme try that

- - - Updated - - -

nope didn't work

Well atleast you got rid of that problem. Two module managers can make ksp so funny things. Atleast we caught that particular rabbit. I mean the stock troubleshooting is all I can think of. If you are on steam check and verify your game cache. What mods are you useing?

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