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Whats the hardest thing to do in KSP?


AffinityCrafts

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Land on the Sun.

The hardest thing that I've actually been trying to do lately is an Eve ascent vehicle. I can get to space from 2km if I HyperEdit a rocket there, but I have yet to figure out how to get up from sea level or how to get a ship down there.

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Land on the Sun.
It has to actually be possible. :P

Easy; just go at night.

- - - Updated - - -

Even after playing (almost every day) for over a year, and figuring out how to calculate things like ∆v and when to hit the brakes for a "suicide burn" landing from first principles, I still have no idea how to arrange an efficient transfer orbit. Generally I just make my best guess, make a bunch of adjustments, and end up in a ludicrous eccentric transfer that takes two years to get to Duna.

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The hardest thing? Caring enough about Dres to send anything there at all.

I once sent a couple of uncrewed rovers there so I could try doing Evel Kernieval style jumps off the cliffs of the big canyon. It was kinda cool.

I'm eager to play with the new asteroid ring, but since stock ISRU came out I've been having so much fun just messing around with Minmus that I haven't sent anybody out of Kerbin's SoI yet.

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Apparently the hardest thing to do is provide a screenshot of how to embed an Imgur image or album on these forums. Many will attempt to describe it using sarcasm and off-handed amusing phrases like "click the share thingy" and then get distracted by a shiny object or a squirrel and fail to assist in the manner requested up to the point of actual helpfulness.

These people, easily diverted by sparkly lights or intellectually agile vermin, are somehow able to perform technical feats of breathtaking sophistication such as landing a VTOL on Laythe or tying at least 66% of their shoelaces.

I have a sweet screenshot and I can't remember how to do it. I'm too tired to work it out.

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Step 1: Screw screenshots for explaining anything with this crappy forum BBCODE (swearing here).

For a single screenshot:

KCIyZHp.png

Now I rage because I hit "preview post" and the edit box has the FREAKING SCREENSHOT INSTEAD OF THE CODE. What the ever loving profanity was going through the minds of the authors when they wrote this steaming pile of putrescence?!

And in the forum comment box when pasted that looks like:

[​img]http://i.imgur.com/ZCIyZHp.png[​/img]

To be able to type [​img] without it converting to an image and screwing everything up I used a zero-width space character just after the opening bracket. Because BBCODE is utter crap and has no escape sequence.

For albums you have just stick the album's URL code (the special characters at the end) in [​imgur] tags, eg:

[​imgur]bMAQp[​/imgur]

for the album at https://imgur.com/a/bMAQp

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I cannot make a spaceplane. I've tried everything from strapping MOAR BOOSTERS to the thing to meticulously aligning the CoM & CoL. The closest I ever got had Rockomax Jumbo-64 LFO boosters in 4x radial symmetry mode attached to the side, similar to one of the spaceplanes made by Scott Manley in his Interstellar Quest. It made it into LKO, but was incredibly hard to maneuver.

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Urgh. Rovers. I give up. Can't get them onto a ship and keep the ship balanced. Can't get them onto the planet off the ship. Can't stop them leaving the ground. I want a river hangar piece!

For balanced, always take two. And always build them such that they can set themselves upright. If you get just one of the two on its wheels, you can always give the other one a small push. And if it leaves the ground for too long and breaks too badly, there's still the other one left.

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  • 10 months later...
On 8/17/2015 at 5:46 PM, livefree75 said:

I cannot make a spaceplane. I've tried everything from strapping MOAR BOOSTERS to the thing to meticulously aligning the CoM & CoL.

You could have built a perfectly good spaceplane and not even known it, even a good one can be a royal pain to fly.

A few tips:

  1. Any plane which can manuever in high atmosphere will have a very strong nose-up tendency at sea-level.  CoL should be forward of CoM for a change.
  2. It's normal to lose control in really high atmosphere, your wings stop working and center-of-thrust takes over.  Since your engine is going to be near the center of mass, it won't have the leverage to push your nose up.  RCS has been mandatory on all my spaceplanes.
  3. Run any dedicated jet fuel as dry as you can before going into rocket mode.  This makes your craft a little bit faster and a whole lot lighter.
  4. Once you're in rocket mode, you want to leave the atmosphere ASAP.  Nose-up 45 degrees or more until your apogee is above the atmosphere, and kill your engines for a while (flying out of control here is actually okay -- you've got some moments to get it back).  Then start burning again to circularize when you're further out of the atmosphere.

It's a fine line, so if you only just barely missed getting to orbit, a slightly different nose-up angle, less RCS fuel, or a million other things can make the difference.

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For me, the hardest thing is maintaining interest in the game long enough to actually do cool missions. I always get burnt out or distracted by something or another.

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Euhm, doing a grand tour by using a capsule (no command seats) and get to every planets surface in one launch and back. (probably never been done, although I have seen command seats grand tours)

Edit: Oh, and obviously I mean without refueling, probably don't need to mention that, otherwise it wouldn't be to difficult, just saying.

But since you asked about the hardest, well, there ya got it.

Another one might be, get off 1000+ altitude above Jools imaginary surface and back into Jools Orbit, potentially using future glitches to aid in fullfilling this mission which I would allow.

Edited by Vaporized Steel
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23 hours ago, SmashBrown said:

Necro! :P

Nothing wrong with that. it actually shows that people are smart enough to use the search function to check if there is already a thread about a certain topic before opening dozens of threads for the same topic.

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Personally It's the classics

  • Ascent : Eve takeoff
  • Round trip : Tylo
  • Navigation : Moho encounter
  • Manoeuvre : Rendez-vous

But what I fear the most : Fighting the manoeuvre node handle for interplanetary navigation... This thing is simply user-unfriendly and seems designed to poison the gameplay.

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The hardest thing for me is to actual just keep playing the game long enough to unlock all the tech, and using this to go to the planets far away.

I can easy build space stations, bases, big ships and so to speak have the skill to build anything i like and go anywhere I want.
I just dont play that much so I never really get all the tech or go to all the planets before a new patch for kerbal is out, and then i start over again with a new career game.

I always play career mode on hardest level. .Regarding what is hardest in career mode, well it is actual the start of a new career game. But once you get the small engines and the solar panels it goes pretty fast forward from there.

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On 8/18/2015 at 9:02 AM, Sharpy said:

For balanced, always take two. And always build them such that they can set themselves upright. If you get just one of the two on its wheels, you can always give the other one a small push. And if it leaves the ground for too long and breaks too badly, there's still the other one left.

In the Kerbal universe:
"Why is there a backup Kuriosity on Duna?"
..."Oh no silly, we kerbals never make backups...the rocket kept destroying the launchpad until we put in a second rover to balance it. Simple symmetry!:)"

Edited by Blaarkies
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