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Which one looks nicer; new Mk1 cockpit or old one


Falkenherz

Vote on the cockpit version you like  

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  1. 1. Vote on the cockpit version you like

    • Old Mk1 cockpit
      68
    • New Mk1 cockpit
      266


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They can fit without helmets tantares does it the question is how would that effect the iva the need to reach the control yet have room to get in and out of their seats.

As for the mass of it was a two seater there is no balance and continuity between any of the crewed parts they are all in desperate need of a balance over haul that makes them follow a constituent pattern

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I like it, but I don't like that it effectively limits the use of the cockpit to certain types of aircraft through it's very learjetty looks in a way the current one doesn't.

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If they change it to the current new model there would be no real nasa x-plane like cockpit in the game - mk1 inline is a bit too fighter jet, and the new model for the mk1 cockpit isn't fighter jet enough. I think they should keep the new model but change the texture to make it a bit less private jet and a bit more X-15 (if it's possible to do that)

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I like it, but I don't like that it effectively limits the use of the cockpit to certain types of aircraft through it's very learjetty looks in a way the current one doesn't.

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If they change it to the current new model there would be no real nasa x-plane like cockpit in the game - mk1 inline is a bit too fighter jet, and the new model for the mk1 cockpit isn't fighter jet enough. I think they should keep the new model but change the texture to make it a bit less private jet and a bit more X-15 (if it's possible to do that)

It would probably be wise to curb the historical analogies here while pulling from existing aircraft for your first cockpit makes sense kerbal isn't a war game there is no reference to military anywhere so one shouldn't expect their first cockpit to have a military look hence why this one looks civilian. Also these new parts were clearly made with tourists and tourism contracts in mind do think stuff like virgin galactic space ship two.

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It would probably be wise to curb the historical analogies here while pulling from existing aircraft for your first cockpit makes sense kerbal isn't a war game there is no reference to military anywhere so one shouldn't expect their first cockpit to have a military look hence why this one looks civilian. Also these new parts were clearly made with tourists and tourism contracts in mind do think stuff like virgin galactic space ship two.

I don't want it to look military, I want it to look like something that can go mach 6 after being dropped from a B-52 at 40,000 feet, which a learjet can't. I just think the windows are way too big to look right on research aircraft, which are the main way I would use it.

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I don't want it to look military, I want it to look like something that can go mach 6 after being dropped from a B-52 at 40,000 feet, which a learjet can't. I just think the windows are way too big to look right on research aircraft, which are the main way I would use it.

That's what the inline pod is for. For looking sleek and high performance. We need one that looks civilian for tourists and such that's what this new one does

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That's what the inline pod is for. For looking sleek and high performance. We need one that looks civilian for tourists and such that's what this new one does

The inline looks like a fighter jet cockpit, it's a big bubble canopy whereas the X-15 (which I am stupidly obsessed with, if you hadn't guessed) is a bunch of small, angular panels much more like the old Mk1 which at least to me looks more suitable for extreme aerodynamic heating. I do like the new model, just think it could do with being a bit less sensible family car and a bit more 67 mustang, if that makes any sense at all.

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Why do you just think of learjets? The new cockpit does look more like the X15 or Blackbird (without the fuselage chines). Both had a spiky nose with a bulge, containing the cockpit, above it. Just with somewhat different proportions. Feels more like an inbetween learjet-style stuff and high performance plane to me.

https://de.wikipedia.org/wiki/Lockheed_SR-71

The newer one definitly looks better and I'll happily use it. Might have a bit worse vision tho, but we've got the bubble for that (as long as you don't want to look down).

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The new one is actually starting to grow on me the more I look at it, if the top window was just a bit bigger to be a bit more like a canopy and the hatch was removed (since it's really oddly sized and placed anyway, if that's the emergency exit I don't see the kerbals having much of a chance in a crash, especially with a fire) I'd love it.

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Why do you just think of learjets? The new cockpit does look more like the X15 or Blackbird (without the fuselage chines). Both had a spiky nose with a bulge, containing the cockpit, above it. Just with somewhat different proportions.

https://de.wikipedia.org/wiki/Lockheed_SR-71

The newer one definitly looks better and I'll happily use it. Might have a bit worse vision tho, but we've got the bubble for that (as long as you don't want to look down).

Don't get me wrong, I do like it, and prefer it over the original, I just think it's got a few flaws which put me off it.

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If you imagine you are a kerbal, and to get into your plane you have to climb through a tiny square hatch and squeeze through some kind of tunnel to get to your seat and then somehow get round the seat, avoiding levers and buttons, to sit down in a cockpit with next to know side, rear or upper view. It just seems impractical, even by kerbal standards. It does look awesome though.

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Don't get me wrong, I do like it, and prefer it over the original, I just think it's got a few flaws which put me off it.

Hey, I'm nowhere trying to invalidate your opinion. ;)

My impression is just a bit different. If you look at it from the side, the new cockpit seems to be much smoother than the old one. There are also a number of edges on the old cockpit that feel to me like it's more retro-scifi than realistic design, e.g. an X15 had no edges at all.

I think the one thing that makes the new cockpit feel more 'comfortable' (which ofc doesn't fit high performance stuff) are the big and low placed windows. You really see that that thing wasn't made for humans, but kerbals (smaller and much lower eyes in comparision).

Was slightly skeptical at first if it could replace the old stuff (ofc while awesome at first glance, just imagine it as part of a high performance plane), but it IMO should be able to. Looking forward to the cockpit view. As said, should be quite comfortable!

edit: Yeah, also noted the tiny door. It does kinda feel like the cockpit is made for a larger than 1.25m craft. Probably makes sense if you keep in mind it's basically still a spacecraft. I'm sure porkjet, in his usual craze for tiny details, made the interior fitting the outside, so we'll get our answers with the IVA. Hope fully its there at release.

editedit: Might be enterable without ladder tho!

Edited by Temeter
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Hey, I'm nowhere trying to invalidate your opinion. ;)

My impression is just a bit different. If you look at it from the side (2nd picture), the new cockpit seems to be much smoother than the old one. There are also a number of edges on the old cockpit that feel to me like it's more retro-scifi than realistic design, e.g. an X15 had no edges at all.

I think the one thing that makes the new cockpit feel more 'comfortable' (which ofc doesn't fit high performance stuff) are the big and low placed windows. You really see that that thing wasn't made for humans, but kerbals (smaller and much lower eyes in comparision).

Was a slightly skeptical at first if it could replace the old stuff (ofc while awesome at first glance, just imagine it as part of a high performance plane), but it IMO should be able to. Looking forward to the cockpit view. As said, should be quite comfortable!

I agree about the windows, although they do look like depending on seat position view to the sides and downward could be limited. But comfortable as they look, that hatch looks anything but, I just get the feeling if it was translated to real life it would be at best annoying and at worst a death trap. I think if the cockpit was style less as a cabin with a door and more as a cockpit with a tilt up, X-15 style canopy it would completely change the feel of the cockpit, making it much more practical looking and quite a bit more suitable for high performance designs.

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I agree about the windows, although they do look like depending on seat position view to the sides and downward could be limited. But comfortable as they look, that hatch looks anything but, I just get the feeling if it was translated to real life it would be at best annoying and at worst a death trap. I think if the cockpit was style less as a cabin with a door and more as a cockpit with a tilt up, X-15 style canopy it would completely change the feel of the cockpit, making it much more practical looking and quite a bit more suitable for high performance designs.

If the pilot is place in the middle between the side windows, then you should be able to have a good look around. And everything said, It's probably not supposed to be a super high end performance design tho, compared to the MK2 (which does limit your vision). Generally seems to follow the more versatile kerbal look that does look performant, but doesn't betray what it was made for originally.^^

Canopies are a real problem in KSP. This is a bit low-res, but i think still underlines my earlier point. Look at the eyes in relation of the bodies:

kerbal_spacecraft_scale.png

The real astronauts have their eyes on maybe 90% of their body height. Kerbals have their eyes more on 66%, maybe even less. So if you try to make a capsule with a small canopy for kerbals, then you'll get into a situation where the window is on level of their foreheads (or the head sticks through the ceiling). The B9 mod had a similar problem, where the cockpit was more realistic, but that ment windows were so high you couldn't actually watch through them in cockpit view.

Edited by Temeter
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If the pilot is place in the middle between the side windows, then you should be able to have a good look around.

The reason I'm thinking it might not is because in the current version the pilot is not in the middle between the side windows, they're pretty much in line with the back of the windows so that they can't see anywhere behind 90 degrees to the left or right.

About the canopies, I didn't realise what a problem that was, I guess that explains why the downward view is so bad in current cockpits. Maybe if something like RPM was implemented the problems could be lessened by having cameras to view what's hidden, but other than that,

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