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Storing science data in different modules


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Hi all, I want to know if I can chose which science data I take from a pod and place in another.

For example, I have a station orbiting Minmus which has a Hitchhiker storage container with 0 crew and a Mobile Processing Lab with 2 scientists on board who are currently working through some 475 pts of data. Docked to my station is a small space craft which has just returned from Minmus loaded with more science data.

Some of the data on my lander can be processed by the scientists to yield even more science, but some cannot, and I wish to take this un-processable data back home to Kerbin aboard the lander. The trouble is, right now the processing lab is nearly full of data that it is already processing.

As far as I can tell, I can take all of the data (some 25 items) from my lander and place it in the Hitchhiker, then take my lander + crew home empty of data. But I want to know if I can take home the un-processable data while leaving behind the valuable processable data, so that it can be moved into the MPL at a later date once the current data processing frees up some room.

Do you know what I mean?

Any help is greatly appreciated :)

Edited by Rare White Ape
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Let's try this: if I'm not mistaken, when u click on the button to add data to research lab for research, it will try to do it, but if the research lab is full, it will display error message, but will leave the experiment inside the lab anyway. So, what i think u need to do is: quicksave !, take all data from the lab, put it somewhere else, review data, click all add to research buttons. Profit?

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Ouch. I think my scientists and my tourists are going to have to spend many, many more months up there until the mission is complete.
'

Yeah, I really don't recommend using mobile labs at present. They sound cool (science farms!) but in practice they can't hold anywhere near the data that a lander can collect in 1 hop, they take so long to farm even that small amount, and what they finally produce is so little, that they present an all-or-nothing choice. If you want to spend your time with the game actually flying rockets and doing missions, then you'll finish the tech tree WAY before the lab finishes farming its initial load of data because a lander can get way more science per trip than a lab and farm. This means that labs can't really function as a useful suppliment to your normal operations because they don't produce enough in the time they have available before you finish the tech tree to be meaningful.

So to actually get any value out of the lab, you must spend most of your play time warping ahead for months and months instead of flying rockets. On the plus side, you don't spend much money because you don't need a big lander packed with many experiments, and you don't have to fly it very often. But most of your gameplay will be watching the planets go around in the tracking center instead of actually playing the game.

I really hope this gets fixed in 1.1. The overall concept is cool, but the numbers need to be adjusted so that a lab can provide a useful suppliment to normal operations. In the meantime, however, I recommend using labs solely to meet the terms of station-building contracts that require them, but not actually use them.

Let's try this: if I'm not mistaken, when u click on the button to add data to research lab for research, it will try to do it, but if the research lab is full, it will display error message, but will leave the experiment inside the lab anyway. So, what i think u need to do is: quicksave !, take all data from the lab, put it somewhere else, review data, click all add to research buttons. Profit?

It works like this: You have the actual experiment results (the "data" removed from the part itself) and you have the "data" that the lab creates from processing experiments and then converts to science. These are totally separate things and don't need to remain in the lab together. IOW, say you've run a Goo experiment. You guy takes the "data" (the actual experimental result) out of the Goo part and puts it in the lab. Then you right-click on the lab, select "review data", and bring up the Goo results. Now you hit the "process" button on the experiment. This creates a new "data" batch in the lab itself, which is what the lab will convert to science points. But that new "data" stays in the lab and you can take the old "data" (the Goo experiment results) out of the lab now and do with it what you want. You can return it, you can transmit it, you can put it in a 2nd lab on another ship and "process" it again.

The thing is, labs don't hold very much of the "new data". Processing a single surface sample will fill them up. But your lander has Goo, Materials, thermometer, barometer, and whatever else you put on it, and many of these will also fill a lab by themselves. So, what do you do with all the other experiments while the lab is farming one of them? You can just sit there waiting for months and months, then process another experiment and wait months and months again, repeat until you've processed everything. Or you can just take them all home. And voila, you suddenly have a huge pile of science points in just a few hours/days of gametime while the lab is still months and months away from producing results on the 1st experiment it processed.

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I put a lab in Mun orbit as early as I could in a science game (first time I've played KSP). As mentioned above, I've now nearly finished opening up the tech tree with only a couple of experiments processed by it. If money isn't an object, they are handy to go back to occasionally, when your a few points short of the next tech tree upgrade (reached by going out in landers and bringing back as much science as can be bolted onto the capsule!) the lab will often have 100-150 points to transmit. Hopefully that's enough to unlock more science. Although, that usually means "just having a quick look at the new parts" AKA another late night :)

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Don't forget to put a lab in Kerban orbit asap. Science collected from Kerban and KSC give only 1/10 the data when used in a lab on Kerban. But from what I understand, just put the lab in orbit for the best place to run that data.

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'

Yeah, I really don't recommend using mobile labs at present. They sound cool (science farms!) but in practice they can't hold anywhere near the data that a lander can collect in 1 hop, they take so long to farm even that small amount, and what they finally produce is so little, that they present an all-or-nothing choice. If you want to spend your time with the game actually flying rockets and doing missions, then you'll finish the tech tree WAY before the lab finishes farming its initial load of data because a lander can get way more science per trip than a lab and farm. This means that labs can't really function as a useful suppliment to your normal operations because they don't produce enough in the time they have available before you finish the tech tree to be meaningful.

So to actually get any value out of the lab, you must spend most of your play time warping ahead for months and months instead of flying rockets. On the plus side, you don't spend much money because you don't need a big lander packed with many experiments, and you don't have to fly it very often. But most of your gameplay will be watching the planets go around in the tracking center instead of actually playing the game.

I really hope this gets fixed in 1.1. The overall concept is cool, but the numbers need to be adjusted so that a lab can provide a useful suppliment to normal operations. In the meantime, however, I recommend using labs solely to meet the terms of station-building contracts that require them, but not actually use them.

It works like this: You have the actual experiment results (the "data" removed from the part itself) and you have the "data" that the lab creates from processing experiments and then converts to science. These are totally separate things and don't need to remain in the lab together. IOW, say you've run a Goo experiment. You guy takes the "data" (the actual experimental result) out of the Goo part and puts it in the lab. Then you right-click on the lab, select "review data", and bring up the Goo results. Now you hit the "process" button on the experiment. This creates a new "data" batch in the lab itself, which is what the lab will convert to science points. But that new "data" stays in the lab and you can take the old "data" (the Goo experiment results) out of the lab now and do with it what you want. You can return it, you can transmit it, you can put it in a 2nd lab on another ship and "process" it again.

The thing is, labs don't hold very much of the "new data". Processing a single surface sample will fill them up. But your lander has Goo, Materials, thermometer, barometer, and whatever else you put on it, and many of these will also fill a lab by themselves. So, what do you do with all the other experiments while the lab is farming one of them? You can just sit there waiting for months and months, then process another experiment and wait months and months again, repeat until you've processed everything. Or you can just take them all home. And voila, you suddenly have a huge pile of science points in just a few hours/days of gametime while the lab is still months and months away from producing results on the 1st experiment it processed.

I'm too lazy to actually check it myself, but i think, if u stored data in lander, clicked review data, then clicked research in lab, the research data AND the experiment data itself will be transferred to the lab. If the lab is already capped, then the experiment will stay there anyway. I'll check it just for fun tonight.

That last bit there I guess is the trade-off.

On average, how much extra science points will a lab net you if you process it? Let's say a surface sample is worth 120 on its own, but after processing, how much is it worth? 150? 180? 200?

It doesn't increase the experiment value, just converts research data into scientific data. Read Geschosskof's post, will you. And did you try my suggestion?

- - - Updated - - -

Don't forget to put a lab in Kerban orbit asap. Science collected from Kerban and KSC give only 1/10 the data when used in a lab on Kerban. But from what I understand, just put the lab in orbit for the best place to run that data.

That's right. And a new data, although doesn't have science points anymore, still has the research points and can be added to lab for processong, and then just discarded immediately.

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That's right. And a new data, although doesn't have science points anymore, still has the research points and can be added to lab for processong, and then just discarded immediately.

But do you have to recollect it? or can you just move it to another lab after the first lab as run it?

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You mean to take new data by "recollect" ? You bring or collect the data from scientific equipment, push process, it will add the research points to lab and the data window will appear on the screen again, but without process button this time. Now u can delete it.

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You collect the data from the probes or what ever. Put it in the lab and have it process it. After it has been tagged for processing, you can take it out and turn it in if you haven't already turned that science in. Assuming you have, instead of taking it out of the lab to turn in, take it out and put in another lab and tag it there for processing. Basicly re-process it in another lab. Does this work? or do you have to take the probes back out and collect fresh data for the next lab?

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You collect the data from the probes or what ever. Put it in the lab and have it process it. After it has been tagged for processing, you can take it out and turn it in if you haven't already turned that science in. Assuming you have, instead of taking it out of the lab to turn in, take it out and put in another lab and tag it there for processing. Basicly re-process it in another lab. Does this work? or do you have to take the probes back out and collect fresh data for the next lab?

Oh, nono, that doesn't work. Once process button pushed and research data passed to lab succesfully, that data will not have process button again, not in another lab or anywhere, unless there was some bug or cheat.

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It doesn't increase the experiment value, just converts research data into scientific data. Read Geschosskof's post, will you. And did you try my suggestion?

No, honestly there's a lot of new info here for me to absorb so it flew right past me.

So, what I'm now learning is:

- A science experiment and its data are two separate properties of the same thing

- You can add data from the science experiment to the lab for processing

- You can then take that science experiment back out of the lab and turn it in

- The lab will still process the data that you added

Do I have this correct?

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No, honestly there's a lot of new info here for me to absorb so it flew right past me.

So, what I'm now learning is:

- A science experiment and its data are two separate properties of the same thing

- You can add data from the science experiment to the lab for processing

- You can then take that science experiment back out of the lab and turn it in

- The lab will still process the data that you added

Do I have this correct?

Yeah. I don't know when it was implemented, but that's the way it is now on 1.04. I like it tbh. It doesn't turn yor RL into a science farm, but also doesn't break your game if you need science, but finished Mun and Minmus already for example.

So, each experiment has science points and research points.each lab has 2 resources:research and science, 500 max. The more research data u store in lab the faster ot will produce science. In my lab 2 scientists working and it has close to 500 research data. It's making 7+ science per day when lvl 2 + lvl 3 pair is working, and 3+ per day when lvl 2 + lvl 0 pair of scientists are working. I was checking this earlier today.

Also i checked the possible methods for leaving only researchable data in the lab, and it's impossible without proper mod. Buy i also think it's not necessary, since research points aren't a problem.

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