NecroBones Posted March 8, 2016 Author Share Posted March 8, 2016 14 hours ago, Table said: Why are my parts from this pack pink? This was talked about just a few posts before you. Check out the troubleshooting section (I've now copied it over from the SpaceY Lifters OP into this thread's OP too). Here's a copy-paste of the "pink" section: Problem: Textures are missing and you're seeing a lot magenta (purple/pink): 1. Files may be missing, or not where the mod is expecting to find them. Fix: Make sure you've installed the mod correctly, in its entirety, and in the right location. Don't rename folders. You can try completely deleting the mod and reinstalling (which is the best way to update the mod anyway). Also make sure the mod's dependencies are installed (SpaceY Expanded requires SpaceY Lifters, for instance). 2. ActiveTextureManagement is goofing it up. Fix: Either remove ATM, or try deleting ATM's cache. ATM frequently has cache issues that cause problems for texture reassignment across folder boundaries. ATM doesn't help as much as it used to, now that stock KSP and most mods use DDS texture format. We've included configs to try to stop ATM from processing this mod's folder, but that may not be working either. Quote Link to comment Share on other sites More sharing options...
Table Posted March 8, 2016 Share Posted March 8, 2016 9 hours ago, NecroBones said: This was talked about just a few posts before you. Check out the troubleshooting section (I've now copied it over from the SpaceY Lifters OP into this thread's OP too). Here's a copy-paste of the "pink" section: Problem: Textures are missing and you're seeing a lot magenta (purple/pink): 1. Files may be missing, or not where the mod is expecting to find them. Fix: Make sure you've installed the mod correctly, in its entirety, and in the right location. Don't rename folders. You can try completely deleting the mod and reinstalling (which is the best way to update the mod anyway). Also make sure the mod's dependencies are installed (SpaceY Expanded requires SpaceY Lifters, for instance). 2. ActiveTextureManagement is goofing it up. Fix: Either remove ATM, or try deleting ATM's cache. ATM frequently has cache issues that cause problems for texture reassignment across folder boundaries. ATM doesn't help as much as it used to, now that stock KSP and most mods use DDS texture format. We've included configs to try to stop ATM from processing this mod's folder, but that may not be working either. Oh, thanks. But I'm using DTM I've reinstalled it and it's still pink though Quote Link to comment Share on other sites More sharing options...
Table Posted March 9, 2016 Share Posted March 9, 2016 BTW I just deleted DTM and it's still pink Quote Link to comment Share on other sites More sharing options...
NecroBones Posted March 9, 2016 Author Share Posted March 9, 2016 13 hours ago, Table said: BTW I just deleted DTM and it's still pink OK, can you post your KSP.log somewhere? I might have to take a look to see if something else is going on. Quote Link to comment Share on other sites More sharing options...
Table Posted March 9, 2016 Share Posted March 9, 2016 9 hours ago, NecroBones said: OK, can you post your KSP.log somewhere? I might have to take a look to see if something else is going on. I'm really sorry if I am bothering you, but I have no idea how to add files to posts Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 9, 2016 Share Posted March 9, 2016 1 minute ago, Table said: I'm really sorry if I am bothering you, but I have no idea how to add files to posts Do you have Dropbox or Google Drive? You can upload it to one of those and then share it. Quote Link to comment Share on other sites More sharing options...
Table Posted March 9, 2016 Share Posted March 9, 2016 Just now, blowfish said: Do you have Dropbox or Google Drive? You can upload it to one of those and then share it. Oh I do thanks for answering! Quote Link to comment Share on other sites More sharing options...
ExtremeSquared Posted March 12, 2016 Share Posted March 12, 2016 I'm not sure why this seemed reasonable. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted March 12, 2016 Author Share Posted March 12, 2016 Hah, that's great. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted March 31, 2016 Author Share Posted March 31, 2016 Posted update: 1.1.6 (2016-3-31) - KSP 1.1 Update. - Moved ModuleManager patches to "Patches" folder. - Added tags for part searches. - Updated ModuleManager inclusion. Quote Link to comment Share on other sites More sharing options...
Solospirit Posted April 2, 2016 Share Posted April 2, 2016 Windows 10 and KSP 1.1...I also had the glitchy textures issue on the larger tanks. I ran through the troubleshooting guide that you linked too ( learning my way around my KSP instal and mods much better whilst testing 1.1...:) ) The fix I found was Interstellar Fuel Switch ...I needed to update that to 1.19 from (I think) 1.17. The troubleshooting guide was a great help So just a quick thank you note for the mod and the support getting this up and running on 1.1, and a heads up if anyone else has the same or similar issue. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 2, 2016 Author Share Posted April 2, 2016 37 minutes ago, Solospirit said: Windows 10 and KSP 1.1...I also had the glitchy textures issue on the larger tanks. I ran through the troubleshooting guide that you linked too ( learning my way around my KSP instal and mods much better whilst testing 1.1...:) ) The fix I found was Interstellar Fuel Switch ...I needed to update that to 1.19 from (I think) 1.17. The troubleshooting guide was a great help So just a quick thank you note for the mod and the support getting this up and running on 1.1, and a heads up if anyone else has the same or similar issue. Awesome, glad you got it all worked out. Yeah, the recent 1.1 update is causing a lot of confusion since not all of the mods are updated for it yet. Thankfully IFS is working with 1.19. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 17, 2016 Author Share Posted April 17, 2016 Updated: 1.1.7 (2016-04-17) - Career fixes. - Drastically reduced career prices for fuel tanks, to bring them into line with stock again. - Adjusted career prices of E1,E2,E4,R9 engines, to bring them into line with stock again. - Increased prices on Penguin (P-series) engines. Quote Link to comment Share on other sites More sharing options...
Mokmo Posted April 21, 2016 Share Posted April 21, 2016 I'm not too sure how the new stock search function works, but searching "peng" doesn't show any of the penguin engines, but searching "P1" gets the penguin every time. Same thing for the ratites, moa, kiwi. Is it missing some config ? Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 21, 2016 Author Share Posted April 21, 2016 I can add search keywords for those. It should pick those up via the titles, but if that's not working, more keywords will probably fix it. Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted April 21, 2016 Share Posted April 21, 2016 (edited) When I install SpaceY Expanded & heavy lifters on a clean install with tweakscale, all the parts show up but when I install it with alot of mods, only the P1 engine show up with the pink guidance system? Please help Edit: I didn't know that adding SpaceY expanded would add a tech node in R&D. But the engines & stuff is still pink for me? What is the ATM cache called? Edited April 22, 2016 by PeregrineFalcon Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 22, 2016 Author Share Posted April 22, 2016 4 hours ago, PeregrineFalcon said: When I install SpaceY Expanded & heavy lifters on a clean install with tweakscale, all the parts show up but when I install it with alot of mods, only the P1 engine show up with the pink guidance system? Please help Edit: I didn't know that adding SpaceY expanded would add a tech node in R&D. But the engines & stuff is still pink for me? What is the ATM cache called? If you're seeing pink, it means the texture reassignment isn't working. If you haven't installed ATM, then you don't need to worry about its cache. It could be that ModuleManager is out of date, or something else isn't installed correctly. Make sure you didn't rename any of the folders, and they're installed directly into GameData. You might need to delete them and reinstall them and try again. Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted April 22, 2016 Share Posted April 22, 2016 3 hours ago, NecroBones said: If you're seeing pink, it means the texture reassignment isn't working. If you haven't installed ATM, then you don't need to worry about its cache. It could be that ModuleManager is out of date, or something else isn't installed correctly. Make sure you didn't rename any of the folders, and they're installed directly into GameData. You might need to delete them and reinstall them and try again. I deleted ATM and installed Dynamic Texture Replacer & it worked, thanks for the help. Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted April 22, 2016 Share Posted April 22, 2016 There's a lot of bigotry against the color pink in here. I, for one, feel left out. None of my stuff is pink. What gives? Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 22, 2016 Author Share Posted April 22, 2016 4 minutes ago, danfarnsy said: There's a lot of bigotry against the color pink in here. I, for one, feel left out. None of my stuff is pink. What gives? That means you have it installed properly. lol Quote Link to comment Share on other sites More sharing options...
smjjames Posted April 23, 2016 Share Posted April 23, 2016 On 4/22/2016 at 9:17 PM, danfarnsy said: There's a lot of bigotry against the color pink in here. I, for one, feel left out. None of my stuff is pink. What gives? It's magenta, not pink, but whatever. lol... Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 25, 2016 Author Share Posted April 25, 2016 Updated: 1.1.8 (2016-04-25) - Tweaks. - More search keywords on engines. - Added collider setting for procedural fairing base. - Updated heat shield's staging settings to match stock changes in 1.1. - Fixed the "always transparent" problem in the VAB for the service/cargo bays. Quote Link to comment Share on other sites More sharing options...
GabeD416 Posted April 29, 2016 Share Posted April 29, 2016 My 7.5 rockets just freak the hell out when I load them to launch, they curve back and forth uncontrollably until they explode or break at the joints Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 29, 2016 Author Share Posted April 29, 2016 3 hours ago, GabeD416 said: My 7.5 rockets just freak the hell out when I load them to launch, they curve back and forth uncontrollably until they explode or break at the joints Youch, it shouldn't usually be quite so bad. Kerbal Joint Reinforcement might be useful. Quote Link to comment Share on other sites More sharing options...
GabeD416 Posted April 29, 2016 Share Posted April 29, 2016 8 hours ago, NecroBones said: Youch, it shouldn't usually be quite so bad. Kerbal Joint Reinforcement might be useful. Yep that fixed it, thanks! Quote Link to comment Share on other sites More sharing options...
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