Michaelo90 Posted September 3, 2015 Share Posted September 3, 2015 Great, then I can make whackjobian clusters And without the need for girders to mount them, they can be even bigger Quote Link to comment Share on other sites More sharing options...
Kuansenhama Posted September 3, 2015 Share Posted September 3, 2015 Downloaded this morning and made some absurdly big rockets in sandbox for no reason other than I wanted to put something giant into orbit. Can't wait to unlock them in career. So far no missing meshes on the fuel tanks haha.Shouldn't the 7.5M parts be in 'Colossal Rocketry' on the CTT though? Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 3, 2015 Author Share Posted September 3, 2015 Nose cone fuel tank, 7.5m:Shouldn't the 7.5M parts be in 'Colossal Rocketry' on the CTT though?I don't think so. The 5m parts take up Experimental Rocketry, so Gigantic Rocketry is next in line. Colossal Rocketry should probably be saved for 10m (and possibly any oversized engines from the 7.5m set, sort-of like what I have going on with the R7 sitting in Gigantic despite being 5m). Quote Link to comment Share on other sites More sharing options...
riocrokite Posted September 3, 2015 Share Posted September 3, 2015 this will be perfect for my stork lander since it requires 7.5m fairing and biggest rockets Quote Link to comment Share on other sites More sharing options...
Michaelo90 Posted September 3, 2015 Share Posted September 3, 2015 Almost 100t for a nosecone Keep going bigger until that is the dry weight Quote Link to comment Share on other sites More sharing options...
Admac Posted September 4, 2015 Share Posted September 4, 2015 I have no idea if it's in the scope of your plan, but I would LOVE a mass efficient 5m and 7.5 m crew level. roughly similar dry mass per kerbal as the 6.5T 16 Kerbal Mk3 spaceplane crew part, but either more pancake shaped or with a much higher crew capacity. (If you were looking for part ideas...) Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 4, 2015 Author Share Posted September 4, 2015 Huh, that could be interesting. I'll think on some ideas. The hard part becomes doing the interior. Quote Link to comment Share on other sites More sharing options...
ndiver Posted September 4, 2015 Share Posted September 4, 2015 Small name suggestion for the next SpaceY mod: SpaceY Orion or SpaceY Saturn (because 10m is the diameter of the Saturn V).Except that, again good job by saving our processors (more weight in orbit with less parts !) Quote Link to comment Share on other sites More sharing options...
Project Pluto Posted September 4, 2015 Share Posted September 4, 2015 Go home launch clamps, you're drunk…I've read about this bug in the past, but can't recall what the issue was. Not had it prior to this update…*edit: yes, those are KW Rocketry ullage motors being used as separator motors! Works well! Quote Link to comment Share on other sites More sharing options...
Gaarst Posted September 4, 2015 Share Posted September 4, 2015 Go home launch clamps, you're drunk…I've read about this bug in the past, but can't recall what the issue was. Not had it prior to this update…*edit: yes, those are KW Rocketry ullage motors being used as separator motors! Works well!This bug isn't caused by SpaceY's clamps but by the general behaviour of clamps in the game. Claw's Stock Bug Fix Modules mod has a fix for it included. Quote Link to comment Share on other sites More sharing options...
Project Pluto Posted September 4, 2015 Share Posted September 4, 2015 This bug isn't caused by SpaceY's clamps but by the general behaviour of clamps in the game. Claw's Stock Bug Fix Modules mod has a fix for it included.awesome! thanks! Quote Link to comment Share on other sites More sharing options...
Wolf Baginski Posted September 4, 2015 Share Posted September 4, 2015 Huh, that could be interesting. I'll think on some ideas. The hard part becomes doing the interior.There's several adapter/crew-tank parts out there, such as a 2.5m nose and a 3.75m base, and extending that to the larger diameters has some use, whether in a rocket or a space station. The ones I have seen have rather spartan IVAs, and they're not all command-pod capable. I have made several return modules and landers which take advantage of the large base diameter for heat shields (mass per unit-area has some effect on deceleration during re-entry), and stability when landed on slopes.One possibility would be a sort of notched hatch location. You have the generally conical structure with the hatches mounted on axis-vertical recesses which give you a small flat patform for a Kerbal to stand on before any ladders. This wouldn't work for a docking port, but on a larger module this recess could be big enough to allow a short crew-tube between the the hatch attachment point and the actual docking port.Personally, I would save IVAs for actual command pods.I would also be inclined to keep this sort of thing as part of the Lithobrake pack. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 4, 2015 Author Share Posted September 4, 2015 It definitely gives me something to think about. Ignoring the IVA makes like a lot easier, I must say. Making a "crew tank" as such becomes a simple matter then. On another note, I'll have an update out today sometime. It adds a few adapter parts and minor fixes, and an upper-stage capable E2 engine: Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 4, 2015 Author Share Posted September 4, 2015 Update posted:0.2 (2015-09-04) - Alpha/Beta - Increased the 1-atmosphere ISP of the Penguin (vacuum) engines to 250, up from 100. - Changed the E1 engine's thrust vector location to aid in clipping engines. - Added fueled 7.5m nose cone. - 7.5m to 5m adapter tank more than doubled in capacity, cost, etc (was underpowered for its size) - Also added it to the Modular Fuel Tanks config. - Added an additional shorter 7.5m to 5m adapter tank with checkered paint scheme. - Added non-fueled 7.5m to 5m adapter. - Added an upper-stage capable 7.5m "Dual-Emu" engine. Quote Link to comment Share on other sites More sharing options...
DaniDE Posted September 4, 2015 Share Posted September 4, 2015 (edited) So... I know its like the elephant in the room that no one mentions, but someone has to bluntly ask. When will you release the 25m parts that allow us to launch entire space stations in one big explo... eh, launch? Edited September 4, 2015 by DaniDE Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 5, 2015 Author Share Posted September 5, 2015 So... I know its like the elephant in the room that no one mentions, but someone has to bluntly ask. When will you release the 25m parts that allow us to launch entire space stations in one big explo... eh, launch? That might give me an excuse to do a remake of the infamous BFE-5000, right? Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted September 5, 2015 Share Posted September 5, 2015 So... I know its like the elephant in the room that no one mentions, but someone has to bluntly ask. When will you release the 25m parts that allow us to launch entire space stations in one big explo... eh, launch? Actually, continuing the pattern of sizes, the next sizes above 7.5m should be 10, 15, 20, 30, 40.(Because rocket performance scales geometrically with size, and because of the exponential nature of the rocket equation, it's better to go exponential than arithmetically, since (for example) 22.5m parts aren't different enough from 25m parts to be worth making. The pattern is to multiply by 3/2 and then 4/3, so that sizes are as evenly spaced as possible, without having to worry about irrational sizes that would result from multiplying by the square root of 2 and without the giant eightfold leap in mass or fourfold leap in drag that comes from stepping up by factors of 2 -- incidentally, this is why HGR's 1.875m parts fit in so nicely between 1.25 and 2.5.) Quote Link to comment Share on other sites More sharing options...
Whovian Posted September 5, 2015 Share Posted September 5, 2015 without having to worry about irrational sizesWhat have you got against Dedekind cuts? Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted September 5, 2015 Share Posted September 5, 2015 What have you got against Dedekind cuts?In general, nothing, but irrationally-sized parts are rather inconvenient to model on computers with finite numerical precision. Quote Link to comment Share on other sites More sharing options...
DaniDE Posted September 5, 2015 Share Posted September 5, 2015 Oh come on. Sometimes you need the BFE series that just violently gets the job done Joking aside, NecroBones, I love this addition to your already awesome mods, and I particularly enjoy the darker blueish color range of these new parts! Thank you so much Quote Link to comment Share on other sites More sharing options...
Michaelo90 Posted September 5, 2015 Share Posted September 5, 2015 Would you be allowed to make a rhino cluster? I think four of them would make a really nice upper stage, and much more efficient than the dual emu. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted September 5, 2015 Share Posted September 5, 2015 So, no its tme for 7m parts?Ahh these times when 3,5m engines from KW seemed overpowered Quote Link to comment Share on other sites More sharing options...
Whovian Posted September 5, 2015 Share Posted September 5, 2015 So, no its tme for 7m parts?Ahh these times when 3,5m engines from KW seemed overpowered Behemoth Aerospace Engineering goes up to 10m parts (though, personally, I much prefer SpaceY's semi-stockalike aesthetic). Quote Link to comment Share on other sites More sharing options...
riocrokite Posted September 5, 2015 Share Posted September 5, 2015 SpaceY 5m parts are already very potent and can lift a couple hundred tons payload to LKO in one go. 7.5m parts are even more powerful. Personally I don't need bigger stuff, however if needed I'd love to see it in separate expansion pack (just as 7.5m stuff now). Quote Link to comment Share on other sites More sharing options...
Trifonius Posted September 5, 2015 Share Posted September 5, 2015 It appears my quad-emu's are clipping into the ground under heavy weight. They're firing, they're burning fuel, TWR is around 3, rocket refuses to move an inch until the weight dips belows 600t. All other engines work just fine. Quote Link to comment Share on other sites More sharing options...
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