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Voyager 1 and 2/Titan IIIE Centaur Replica


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WIRFzgR.pngVoyager 1 and 2 are possibly the most prolific missions ever launched, becoming the farthest probes ever launched, and becoming the first to image the Jupiter and Saturn in great detail, the first to fly past Uranus/Neptune (Voyager 2), and the first to reach interstellar Space (Voyager 1). The Titan IIIE Centaur is included, with a detailed replica of things from the Centaur's Ullage Motors to blast ports on the first to second stage interstage. I've worked on this replica for over a week, about the same as Pioneer 10/11. The Voyager spacecraft translates far better than the Pioneer 10/11 replica, the forward and backward is very stable, though other translations aren't as reliable, due to the uneven shape of Voyager.

Notes: The overheat bug does happen to affect this craft. Sometimes the parts around the Centaur may overheat, though starting from a quick save mid flight seems to fix issues. Some parts will overheat after about 40 minutes sometimes in 1-100X warp. Besides this (hopefully fixed in 1.1), it is mostly well, but KJR is needed to keep it from going wobbly between first stage and second stage after SRB separation.

Mods: Procedural Parts, Procedural Fairings, Tweakscale, Hullcam, Infernal Robotics, Dmagic Orbital Science, KJR (Not really required, but if you want this to get into orbit without being a 30 meter tall noodle, I recommend it), Kerbpaint (Optional, but gives custom paint jobs for a more accurate Voyager), FreedomTek texture pack (More Procedural Parts textures)

Action groups

1 and 2 control the RTG boom,

3 and 4 control Instrumentation boom.

5 and 6 control the scan platform

9 controls the deployment of Dmagic Instruments

0 Shut Down of First stage engines

Download (Original Craft, flown in my recreation)

IoSgnBP.png

KVV pictures:

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Spacecraft Launch recreation/ Real Life Images explaining the spacecraft/Rocket:

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Plans: Less parts version, Less mods version, and maybe more.

Thanks for visiting, leave some rep if you enjoyed ;)

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This is a great piece of work man. I always think when people use mods like tweakscale that if their replica isn't exactly like the real one then they have failed.

You have not failed, it looks amazing. Good job man, truly.

Tweakscale doesn't change the look of the parts, it just makes it easier to build without huge part counts.

We don't get any parts you don't get.

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Tweakscale doesn't change the look of the parts, it just makes it easier to build without huge part counts.

We don't get any parts you don't get.

Ironically for me, the part count Is higher than my stock replicas because I am able to invest so much detail into nooks and crannies.

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Ironically for me, the part count Is higher than my stock replicas because I am able to invest so much detail into nooks and crannies.

Same for me, I hate not using Infernal Robotics though, makes my replicas so much harder to build.

We do about the same level of detail on the spacecraft but you have a much more detailed launcher.

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