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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated


Yogui87

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Tip: if 0.4 of the rover ready on satuday, do also hold the link of 0.3 in the topic. If 0.4 will crashes and you are on holiday, you cann\'t fix it, people still can download 0.3.

Tha was I planed to do, but thank you for your tip.

:( :(hello, is said to press 'o' and then the solar panels, antennas, cameras, etc.. were deployed, but when I do nothing happens. I have the version 15.2 KSP :( :( :( :(

Hi, first, have you paste the PluginData folder in the main KSP folder, not in the parts folder?

Does other animation work (i.e. Nacelle\'s doors don\'t open)? May be your running an old version of MultiJoint Plugin, so overwrite your plugin with the one you downloaded with the mod.

Make sure you make soft landing in order not to damage solar panels.

Tell me if these tips can help you.

i cann\'t wait till your secert project is done i love warhammer 40k it about the some one did a warhammer addon

You\'ll have to wait until september for the release because I\'m going in holydays on sunday and I only come back to the end of august.

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Here the new patch v3.5 with the brand new space capsules: one with parachutes (Mk1) and another with retro boosters for moon landing (Mk2).

Let\'s download it on the first page.

=================================================================================================================

v3.5 (20/07)

- Add a space travel capsule for athmospheric entry: Prometheus Capsule MK1.craft

- Add a space travel capsule for non-athmospheric entry: Prometheus Capsule MK2.craft

- Add parts: capsule, heatshield, fuel tank, small engine, triple parachute, retro boosters, decouplers/adaptaters (1m, 2m and 3m large)

- Skycrane winch modifications: become a strut part

- RoverPod modifications: deplace node for more balance during flight

=================================================================================================================

If there\'s any problems tell me quickly because I\'m going to holidays on sunday. I\'ll read the forum but I can\'t patch until the end of august.

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Having issues when it gets to LH_SkycraneEngine in the loading. Will edit if it resolves or I find a way around it.

Resolved.

Problem is that the mesh for the LH_SkycraneEngine is called 'SkycraneEngine2.dae' And the cfg specifies it as SkycraneEngine.dae. If it does not work for you, go to the games root directory > Parts > LH_SkycraneEngine and rename SkycraneEngine2.dae to SkycraneEngine.dae.

Also, what lifting vehicle do you recommend using?

Another thing to note, don\'t use the capsule in your ascent if you use mechjeb, it doesn\'t know the engine is on in reverse. The whole of mech jeb doesn\'t seem to like the reverse engine. Manual orbital maneuvering ftw!

I am editing he crap out of this post... haha. Hope you are ok with feedback. Any chance for some method to separate the capsule from the lifting vehicle? Maybe RCS on the pod itself or a trio of short term boosters. I have retros I can use no problem but some people don\'t. If you don\'t use thrust to separate, you rotate around and hit the stack behind you. (Unless you have a strong decoupler)

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Have a nice holiday, Yogui87! You\'ve more than deserved it!

(I will fly the new rover later today, thanks a lot!)

Thank you. 8)

Wow! Really nice 3.5!

The new video starts me thinking of nasa\'s video from curriosity: 7 minutes of terror.

Have a nice holiday!

Thank you too. That was my goal during all mod developpement.

Having issues when it gets to LH_SkycraneEngine in the loading. Will edit if it resolves or I find a way around it.

Resolved.

Problem is that the mesh for the LH_SkycraneEngine is called 'SkycraneEngine2.dae' And the cfg specifies it as SkycraneEngine.dae. If it does not work for you, go to the games root directory > Parts > LH_SkycraneEngine and rename SkycraneEngine2.dae to SkycraneEngine.dae.

I\'m re-uploading the file now. Thank you for spotting this crappy file.

Also, what lifting vehicle do you recommend using?

I\'m using a 3m diameter launcher I\'d made myself (you can see it a the very beginning of the video). NovaPunch pack is great.

Another thing to note, don\'t use the capsule in your ascent if you use mechjeb, it doesn\'t know the engine is on in reverse. The whole of mech jeb doesn\'t seem to like the reverse engine. Manual orbital maneuvering ftw!

How can have I forget telling it? May be a little tired. That true MchJeb encounteres issues this reverse engine. So, Mun tranfer has to be done manually (1 point for anti-MechJeb users ;D), but it works properly during launching quite usefull to maintain straight trajectory but not obligatory) and landing phase (very usefull to maintain skycrane perfectly balanced, it\'s possible to land without it for more challenge).

I am editing he crap out of this post... haha. Hope you are ok with feedback. Any chance for some method to separate the capsule from the lifting vehicle? Maybe RCS on the pod itself or a trio of short term boosters. I have retros I can use no problem but some people don\'t. If you don\'t use thrust to separate, you rotate around and hit the stack behind you. (Unless you have a strong decoupler)

For now, I didn\'t release launchers yet, but I planed making a mod about different sized parts to make your own launchers fitting with my mod. Until this, I recommend you to use NovaPunch pack.

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I love the sky-crane idea, and those inflatable impact bags seem to be a first in the community, but it seems like the construction process of the robot itself is a bit buggy, some parts not fitting how they\'re supposed to.

I had to mess around with fine tuning the auxiliary solar panels to get them to fit, let alone look half decent. Or is this just me?

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The mod is broken due to the KSP 0.16 update. The roverpod doesn\'t work anymore so the rover is no longer usable. I\'ll check and fix that when I\'ll come back in a big update with re-scaled rover.

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@MuzzledElk : TechnicalBen already made little airbags- search 'bags of fun' on the forum. They act as a stabilisation system for powered landings. And i think (not sure) that Nova did one in an old pack, Doughnut industries or something like this

Ontopic :

Those capsules are awesome !

For the 'mechjeb-crashes-due-to-reversed-engine' problem, maybe rotating mechjeb upside down...? :)

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The Prometheus rover mod has been updated to be compatible with KSP v0.16. Download now the Rover_v3.6 on the first page.

In the next update, I\'ll rescale the rover and the MEM to fit with the new parts.

The space battlecruiser is in good way (3D model 90% completed).

Upcoming in september.

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Well, new 'planets' as opposed to ' satillites' means that the 'Atmospheric Capsule' we already have will still work, no?

If said planet has an atmosphere then yes. I would love to see the protective bubble be more that a placeholder as well.

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Can you PLEASE do something about the wobblyness of the Airshell? due to the attachement node above the skycrane and the rubber band physics we have, as soon as any rocket I can come up with launches, it starts oscilating the shell over the attachement node and trough the bottom plate..which as time progresses leads to the shell ripping off the descent engines of the skycrane, mission lost.. alternatively, could you fix the shell body so you can attach struts to it to stabilise?

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