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A way to force a part to heat over time in the .cfg?


Tweeker

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Hi all, Quick question, Is there a way to force a part to heat in the .cfg? For instance if you wanted to make the LV-N heat on it's own due to some kind of wear? Or just to heat at a faster than the "heatProdution = xxx" specifies?

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  • 3 weeks later...

Interesting. I would like to know that as well.

I do know ModuleResourceConverter has configuration option to create heat. I modded my fuel cell arrays with it. I had to dig through a few mods to get the info, on a stock module :-)


MODULE
{
name = ModuleResourceConverter
ConverterName = Fuel Cell
StartActionName = Start Fuel Cell
StopActionName = Stop Fuel Cell
FillAmount = 0.95
AutoShutdown = false
GeneratesHeat = True
UseSpecialistBonus = false
}

You could let it generate a resource and convert it at the same time.

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Unfortunately you will find that any part that generates heat will continue to do so at high time warp despite the rest of the heat simulation ceasing activity, rapidly overheating your part and/or entire ship. It also suffers from the same sort of odd inflation at high warp speeds that EC generation (such as from solar panels) seems to experience, making the situation even worse.

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