J534 Posted April 6, 2024 Share Posted April 6, 2024 Quote That's a KAS problem, not Pathfinder. The following (old) post and the one after it talk about some work arounds for when this happens - to my knowledge no complete fix was ever made (at least there's nothing in the releases changelog that looks like it addresses this issue): Ohhhh I missed it. I guess you can walk over to the connector on the ground and just press Y to pick it up and walk it back to the resource transfer station. Quote Link to comment Share on other sites More sharing options...
J534 Posted April 16, 2024 Share Posted April 16, 2024 (edited) Still cant figure out how to inflate the habitat module. So close!! I have my RTS-1 hooked up to the habitat but when I try to inflate it, it says there's not enough rocket parts. Aslo something about resource distribution. There's definitely enough rocket parts on the rover. I noticed that when I open up the RTS-1 GUI it thinks its connected to the muncrete slab and I con only transfer ore. What am I missing here? screenshot: screenshot12.png Edited April 16, 2024 by J534 Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 17, 2024 Share Posted April 17, 2024 @J534 You don't need to transfer the parts to the module using the KAS interface. You just need to have either a docked connection through the RTS-1 (set link type to Docked on EVA) or a suitably configured resource distributor with rocket parts available. Then "Assemble" the habitat. Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted April 17, 2024 Share Posted April 17, 2024 Everyone here's saying it takes Rocketparts, but in my game it says it needs machinery. Any way to set it so assembly needs rocketparts instead of machinery? Or preferably, remove the resource requirements to assemble the modules. I tried ALT+P but the menu doesn't come up, and the pathfinder menu doesn't offer anything either. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 17, 2024 Share Posted April 17, 2024 What's needed for assembly depends on which Play Mode you installed and configured. To disable the resource requirement: from the pause menu select "Settings", then the "Difficulty Options: XXX" button at the top of the settings menu. Click "Wild Blue" button on left. Disable "Require resources to reconfigure" Click Accept then Accept again to save settings. Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted April 17, 2024 Share Posted April 17, 2024 45 minutes ago, Aelfhe1m said: What's needed for assembly depends on which Play Mode you installed and configured. To disable the resource requirement: from the pause menu select "Settings", then the "Difficulty Options: XXX" button at the top of the settings menu. Click "Wild Blue" button on left. Disable "Require resources to reconfigure" Click Accept then Accept again to save settings. Which playmode to do set it to Rocketparts? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 17, 2024 Share Posted April 17, 2024 7 minutes ago, Taco Salad said: Which playmode to do set it to Rocketparts? I'm not sure, I always play CRP, which uses Machinery. Maybe simplified? I know it's not Classic Stock - that uses some weird resources from long, long ago. Quote Link to comment Share on other sites More sharing options...
J534 Posted April 18, 2024 Share Posted April 18, 2024 Hey @Aelfhe1m just wanted to say youre awesome. Thank you for helping me and others get things figured out. I just realized that it is saying I need equipment. I'm a little confused because I swear the first time I tried to do it, it was saying rocket parts. And a little more confused because I'm pretty sure my play mode is CRP but you said you're playing CRP mode and asks for machinery. I cant remember where I saw the toggle for play modes though and for the life of me I cant find. I do have Pathfinder CRP play mode and WildBlueIndustries CRP play mode installed from CKAN though. Anyways you or anyone else know how I can cheat and just change swap out rocket parts on my rover for the resource I need? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 18, 2024 Share Posted April 18, 2024 35 minutes ago, J534 said: cant remember where I saw the toggle for play modes though and for the life of me I cant find. It's accessed from the WBT button on the main KSC view toolbar. 47 minutes ago, J534 said: I just realized that it is saying I need equipment. I'm a little confused because I swear the first time I tried to do it, it was saying rocket parts. And a little more confused because I'm pretty sure my play mode is CRP but you said you're playing CRP mode and asks for machinery. Yes, sorry, got a bit confused myself there. CRP mode uses equipment. It's USI that makes use of machinery (and material kits), not WBI. I'd just been reading a post about someone setting up a USI based munbase and got the two mixed up in my head. Didn't help that they were using USI's inflatable modules. And one of my saves in the past used a USI playmode that doesn't seem to be available anymore. Quote Link to comment Share on other sites More sharing options...
RunaDacino Posted April 24, 2024 Share Posted April 24, 2024 How do I transfer Equipment from a Mule MLM into a muncrate + Casa Radial inflatable IHB? I cannot find any way to distribute the equipment from it or to give it to my kerbals. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted May 31, 2024 Share Posted May 31, 2024 Hey @Angelo Kerman, got a little bit of an issue ongoing with my current run, in that my resource scanning satellite is only picking up Ore, Metal Ore, Rock and GeoEnergy (obviously this is over Kerman). I'm trying to print Equipment, which among other things is going to require RareMetals or PreciousMetals depending on my play mode. I'm looking through my WildBlueTools folder and I can find the Storage_Template .cfgs. Can't find the Resource_Definition .cfgs anywhere though. Makes me wonder if I missed a step in my installation somewhere. Which folder should they be in? I've got WildBlueTools, WildBlueCore, Buffalo2, ClassicStockResources, MOLE, Pathfinder and Snacks going on; all of those should be the latest versions. Let me know if you need more data. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted June 2, 2024 Share Posted June 2, 2024 Never mind. I was trying CRP Mode; went back over to Classic Stock and everything's working now. Might consider removing the other modes from official releases. Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 5, 2024 Share Posted June 5, 2024 I'm getting a weird bug where if I mouse over an inventory with some parts, it says one number (for example the solar panel says 80L), but then if I try and put it in, it has another number (around 1600L). I think it might have to do with KSP_PartVolume giving the part a different volume module or something? How can I fix it? Quote Link to comment Share on other sites More sharing options...
Dave_Mooz Posted July 2, 2024 Share Posted July 2, 2024 I am having problems with the Spyglass Survey Module, When I use Internal View or Interior Overlay, the view offsets by 90 degrees. Or I'm looking straigt down or straight up. Is this a bug? Quote Link to comment Share on other sites More sharing options...
aviin Posted August 15, 2024 Share Posted August 15, 2024 (edited) I was looking the other day at the Gold Digger Portable Mini-Drill and realizing something looked very wrong with it. Turns out the texture was, I am guessing, never flipped vertically when the mod changed from PNG to DDS texture files. Anyway, for anyone who wants it, here is a fix. Install it like you would any other mod. The only thing it does is point the model to a properly oriented texture. Safe to apply to an existing save and will not negatively impact any existing vessels. DOWNLOAD Edited August 15, 2024 by aviin Added an image Quote Link to comment Share on other sites More sharing options...
capi3101 Posted August 29, 2024 Share Posted August 29, 2024 Has anybody figured out how to deal with the issue of Pathfinder parts (Chuckwagons and Haciendas in particular) jiggling around until they just randomly explode, or having the Saddle explode spontaneously upon loading up a base? I've been using this mod for a long time now and I'm finally sick of having that happen... Latest annoying thing I've got going on is the game generating two dozen messages to the effect that my storage is full and can't make any more Compost, or that Minerite has run out (it hasn't) every time I load up a craft or try to launch something. I assume that's a Snacks thing. Going to be awful irritating if I try to replicate my 1.8 goal of putting bases on each body in the Kerbol system... Quote Link to comment Share on other sites More sharing options...
HansonKerman Posted September 29, 2024 Share Posted September 29, 2024 Is there an up to date guide on using Pathfinder? I am completely and utterly lost. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted September 30, 2024 Share Posted September 30, 2024 4 hours ago, HansonKerman said: Is there an up to date guide on using Pathfinder? I am completely and utterly lost. No, there isn't. That said, I'm currently doing another run to put Pathfinder bases on every solid world in Kerbin's system, so I can answer any questions you have and offer what guidance I can. Where would you like to start? Quote Link to comment Share on other sites More sharing options...
q250 Posted December 10, 2024 Share Posted December 10, 2024 question to author: is it possible to release Buffalo Bulldozer part, and all it logic of operation, as standalone? Quote Link to comment Share on other sites More sharing options...
q250 Posted December 10, 2024 Share Posted December 10, 2024 (edited) del Edited December 10, 2024 by q250 Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted December 31, 2024 Share Posted December 31, 2024 (edited) Hi @Angelo Kerman, I'm helping on a WIP modpack project. I'm interested in using this mod in the modpack, but there's one snag- The mining system. I'd prefer to use SCANSAT for prospecting and not have the limited resource nodes- is there any way to configure the mod to do this? It seems like planets only have Ore, Rock and GeoEnergy in their ore maps and all other resources are only in lodes. The major reason for this is MetallicOre. I'm using Sandcastle, and want to use Pathfinder to manufacture RocketParts from MetallicOre, so the limited and difficult-to-find MetallicOre lodes are a bit of the problem. Edited December 31, 2024 by yoyotam3 Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted December 31, 2024 Share Posted December 31, 2024 2 hours ago, yoyotam3 said: Hi @Angelo Kerman, I'm helping on a WIP modpack project. I'm interested in using this mod in the modpack, but there's one snag- The mining system. I'd prefer to use SCANSAT for prospecting and not have the limited resource nodes- is there any way to configure the mod to do this? It seems like planets only have Ore, Rock and GeoEnergy in their ore maps and all other resources are only in lodes. The major reason for this is MetallicOre. I'm using Sandcastle, and want to use Pathfinder to manufacture RocketParts from MetallicOre, so the limited and difficult-to-find MetallicOre lodes are a bit of the problem. A while back, CRP pulled the resource distribution out of that pack and left it up to others to define. Since there's not a Community Distribution Pack for CRP, the best option is to download an older version of CRP that still has everything defined and copy the distribution cfgs over. I found that version 1.12.0.1 Bleeding Edge 1 from the downloads on CRP's github was the last with everything included. Scansat only sees what's there, and I think will include the other materials if they are there to register. I will say I've done a lot of surgery on my install lately to get everything working like I want, so I can't remember if I had to set up any new definitions or delete any patches to get them working with each other, but I'm pretty sure it's just the resource cfg. Quote Link to comment Share on other sites More sharing options...
yoyotam3 Posted December 31, 2024 Share Posted December 31, 2024 Thank you! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 4 Share Posted January 4 On 12/9/2024 at 4:05 PM, q250 said: question to author: is it possible to release Buffalo Bulldozer part, and all it logic of operation, as standalone? Yes, @Angelo Kermanthe latest Pathfinder release is throwing an error in the log that it can't clone a model of the bulldozer from Buffalo (points to Buffalo not Buffalo2) Quote Link to comment Share on other sites More sharing options...
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