wildkittyv1 Posted August 20, 2012 Share Posted August 20, 2012 My bad, thought you had started work on SE2 as something on the side after stopping work on NP.Thanks anyway, I guess. Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 20, 2012 Share Posted August 20, 2012 Okay, I've edited the post to get my point across more. I am not working on any of these anymore and never will again.Can I have Probodobodyne? Link to comment Share on other sites More sharing options...
Kryten Posted August 20, 2012 Share Posted August 20, 2012 Are any of the parts that you'd made for the next versions of Probodobodyne and SE 2 ready to release? Link to comment Share on other sites More sharing options...
Cepheus Posted August 20, 2012 Share Posted August 20, 2012 My vote would be for "No." Even if he were, I'd seriously doubt that he'd release them. Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 20, 2012 Author Share Posted August 20, 2012 I may eventually release some older stuff "as-is" with no promises as to it working. As to "having" a pack in its entirety, I don't know. Using individual parts for compilations, sure, as well as modifying their models or textures, but I don't really want them to "be re-released" as was done with NovaPunch by Tiberion. Link to comment Share on other sites More sharing options...
Jeebs24 Posted August 20, 2012 Share Posted August 20, 2012 I'm having trouble using the BACE Node part. The image doesn't in the parts pane on the left but it's there. I use it and attach it but it seems to remain transparent and I can't attach any parts to it. Link to comment Share on other sites More sharing options...
wildkittyv1 Posted August 21, 2012 Share Posted August 21, 2012 I'm having trouble using the BACE Node part. The image doesn't in the parts pane on the left but it's there. I use it and attach it but it seems to remain transparent and I can't attach any parts to it.Try rotating/flipping it while it's "stuck" onto the part you're trying to fix it to but still is a red silhouette. I know with the Kosmos pack the attachment node is on a particular face and they're meant to fit together a certain way depending on which axis you're trying to connect them on. Just hover the part so it "sticks" but won't connect, and rotate it so you cover all of the 6 directions it can face and one of them should turn it green. I can't promise this will work because I've never really used the BACE pack, but that's how it works with Kosmos nodes. Link to comment Share on other sites More sharing options...
Scenter102 Posted August 21, 2012 Share Posted August 21, 2012 On the probydyne stuff, is it possible to see3 throught the cameras and the telescope or are they just decoration? Link to comment Share on other sites More sharing options...
Menecroth Posted August 21, 2012 Share Posted August 21, 2012 On the probydyne stuff, is it possible to see3 throught the cameras and the telescope or are they just decoration?It's just decoration. It's so you can put something that looks like the Hubble into orbit.I'm hoping someone (with way more talent than me) will pick up the BACE pack and figure out a way to add doors to it. It would be infinitely cool if we could have kerbals go inside an inflatable module on the Mun or in orbit or something. Link to comment Share on other sites More sharing options...
Tassyr Posted August 21, 2012 Share Posted August 21, 2012 First, I want it known that I LOVE this stuff. the Alpha of the new pack is amazing.But... why do all the cockpit units list having crew, but not actually have crew when I go to launch? o.o Link to comment Share on other sites More sharing options...
Hyratel Posted August 21, 2012 Share Posted August 21, 2012 First, I want it known that I LOVE this stuff. the Alpha of the new pack is amazing.But... why do all the cockpit units list having crew, but not actually have crew when I go to launch? o.othey haven't been updated for 0.16's crew system Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 22, 2012 Share Posted August 22, 2012 they haven't been updated for 0.16's crew systemAnd they probably wont be. Link to comment Share on other sites More sharing options...
aceassasin Posted August 23, 2012 Share Posted August 23, 2012 Can someone add hatches to the bace pack i have no idea how to Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 23, 2012 Share Posted August 23, 2012 Can someone add hatches to the bace pack i have no idea how toSure. Why not? Link to comment Share on other sites More sharing options...
ALILOOOONG Posted August 23, 2012 Share Posted August 23, 2012 Sure. Why not?correct me If I'm wrong but the awnser to why not is because nova said don't re-release these addons? Link to comment Share on other sites More sharing options...
The-Bean Posted August 23, 2012 Share Posted August 23, 2012 Okay. I am in the process of rescaling the Probe pack. I also made the cores unmanned. I am NOT letting this beautiful pack go to waste.Yep. Rescaled and unmanned. Can rescaling be done through .cfg edits or through a 3D program and/or the Unity Editor?I had a play around with the scale and rescaleFactor settings with no success.I've been really wanting to build a satellite that scales correctly (with the smaller fuel tanks, not the new larger ones). Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted August 23, 2012 Share Posted August 23, 2012 (edited) I love the vanguard!I love the vanguard!Good job Nova! Edited August 23, 2012 by sal_vager Double posting, really MartinVD, edit your posts next time :) Link to comment Share on other sites More sharing options...
dishycourier Posted August 23, 2012 Share Posted August 23, 2012 On the probydyne stuff, is it possible to see3 throught the cameras and the telescope or are they just decoration?This is a clone of the Probodobodyne cameras that act as hull cameras. You can actually see through them if you have Mechjeb installed/press f7/f8.http://www./download.php?ys397oumdk3q0coI haven't done the telescope yet, but I have a telescope surface on the way. Link to comment Share on other sites More sharing options...
wildkittyv1 Posted August 23, 2012 Share Posted August 23, 2012 Can rescaling be done through .cfg edits or through a 3D program and/or the Unity Editor?I had a play around with the scale and rescaleFactor settings with no success.I've been really wanting to build a satellite that scales correctly (with the smaller fuel tanks, not the new larger ones).What you have to do along with adding the rescaleFactor line is to change "name" under General Parameters, otherwise the game will assume it is the same part as the original and revert it back to its normal size. You can just tag "small" or "large" or whatever you want onto the end and you should be set. Just for reference, the parts are scaled at 1.25 in .16, so if you want double size you do a rescaleFactor of 2.5, and if you want half size it's .625 Link to comment Share on other sites More sharing options...
Elven_sword Posted August 24, 2012 Share Posted August 24, 2012 Can someone make the half meter capsule from SE EVA-capable? Don't rescale it, though. I want tiny landers! Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 24, 2012 Share Posted August 24, 2012 Can someone make the half meter capsule from SE EVA-capable? Don't rescale it, though. I want tiny landers!How would a Kerbal fit in a .5 meter capsule when they themselves are 1 meter tall? Anyways I'll take up the job. Link to comment Share on other sites More sharing options...
CrashnBurn Posted August 24, 2012 Share Posted August 24, 2012 How would a Kerbal fit in a .5 meter capsule when they themselves are 1 meter tall? ......Chainsaw. Or high explosives, you can solve anything with high explosives. Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 25, 2012 Share Posted August 25, 2012 Ain't happening buddy: Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 25, 2012 Share Posted August 25, 2012 Can rescaling be done through .cfg edits or through a 3D program and/or the Unity Editor?I had a play around with the scale and rescaleFactor settings with no success.I've been really wanting to build a satellite that scales correctly (with the smaller fuel tanks, not the new larger ones).I used rescaleFactor. Capitals are important.It should look like this:rescaleFactor = [Number] Link to comment Share on other sites More sharing options...
TheCardinal Posted August 25, 2012 Share Posted August 25, 2012 ....That looks a lot like a female Kerbal! Link to comment Share on other sites More sharing options...
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