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dishycourier

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Everything posted by dishycourier

  1. Oh wow. This is great! Thank you. I'll read up tomorrow. I'm looking to do a mission control setup with some friends and it looks like these two mods would be perfect.
  2. I have this working perfectly with .24 x64. Was there any word on camera feeds, or did that feature just not work out?
  3. Having an issue with Dmagic: All science becomes unavailable when installed with mods (currently trying to narrow which mod it is down). I can't click any experiments in the science mode
  4. Not sure if you're running Infernal Robotics, but I've just confirmed that IR definitely causes this behavior.
  5. Dunno if it works in macOS, but isn't the analogue for the control key in MacOS the command key? Option/alt is probably useless.
  6. I really like the rover proving grounds! Is there a way to move it closer or attach a road to it? Have you considered a speed test range? Just a salt flat or something? Maybe a rocket sled-type range?
  7. Not playable for me. On scene change it sends me to the astronaut complex, then to the right scene. When I tab out or exit, I'm stuck in alt-click or right click. Adding mods is an instant crash on scene change to AC. I can investigate further later. I am using some other test code that I forgot to remove. Will do a vanilla trial later. Good find, though!
  8. I'll see what's going on and update. It still seems to work for me, but I think I've been updating for my own use as releases come out. Also, to people asking, I'll do a KOS. How's green sound? Yellow maybe?
  9. If this is the independent, computer controlled thrust control plugin I've been waiting for, I will be very happy.
  10. I've actually been thinking of trying this, but I haven't learned how yet...
  11. They are both updated now. Sorry it took so long! I've been using them for play, but hadn't released it. Both now work only with MJ2
  12. A really simple setup for self-contained blimping. The gondola is just a cabin. It would be really cool to see something like this custom designed for your parts!: http://www.airship-association.org/cms/files/web/Skyship/gondola.gif Or this: http://www.fiddlersgreen.net/aircraft/Norge-Airship/IMAGES/Italia-cabin.jpg Maybe one of these!: http://wheels-and-wings.org.uk/images/His-Majesty's-Airship-R33-Cabin.jpg http://www.oskbes.ru/i/au30gond.jpg It would be really neat to have something specifically designed for these parts that we can do atmospheric science in.
  13. Probably a gondola and some simple stick-on mounts for propellers? I really like the idea of a custom pod for these.
  14. I have no issues with this. I just don't have the time anymore. If someone wants to take it on, I can email them the sources. It's pretty simple stuff, but none of it is updated for Unity.
  15. A small request- the old MJ used to state in the Smart ASS window the error in degrees while on auto. Are you able to put that back?
  16. Hey Yogui, I know you probably aren't into this idea, but have you considered rereleasing your old skycrane from LH_Rover 3/4? I really do miss it.
  17. Edit: blah blah blah was by design blah blah blah. I'll update them both to work with mj2. It was by design before, but now will be a purely aesthetic choice. I'm still working in 20.2.. Last time I fired up .21, almost nothing worked for me. Other than that these units don't work unless mechjeb works. I'll take a look.
  18. Not sure why my reply didn't work but I'll try again: I can confirm that this plugin is both backwards compatible for those of us clinging to 20.2 and awesome. Probably awesome first, backwards compatible second. I was needing something like this just today and lo it appears. Great work! Edit: May be unrelated-- Having issues building action groups in aforementioned and unsupported version...
  19. Try sticking on the spaceplane rcs. When I attempt to attach it, the whole stack bugs and the game stops accepting clicks.
  20. Updated- Finally: http://kerbalspaceprogram.com/jeb9000-and-bill9000-small-radial-jebs-2/
  21. This. I haven't had the time to figure out why my steam-delivered copy of KSP crashes on load. I have to get mechjeb working before I can get these parts working. No release date, but at some point. Being an adult is not as fun as I was told it would be.
  22. Much appreciated change here! I haven't even been able to fire up .20 yet. I didn't know it breaks dae's, which is really unfortunate for the older-parts I've been updating for my own game. I'll incorporate all of the changes in the next release. Summer break, so it shouldn't be too far off. I haven't been able to get into unity yet, but it's installed, etc. I'll need to read up. My textures usually are pretty large. I can shrink them or compress them a bit without a lot of loss. Give me a few days and I'll update this and the ball probe. Spertnik is dead for the time being, but may see a revival in the future. I have been trying to hand everything over to sixteenbit, but he hasn't been around as much with the summer break. Hopefully, we can work something out soon.
  23. Jeb 9000 is included in the download. Both are available in that same zip. I'll try to set up spaceport again, but it keeps eating my post...
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