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dishycourier

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Everything posted by dishycourier

  1. In before the NO TETHERS s***storm. Every once in a while (it feels like quite often), someone asks for this. It always blows up into a "not possible atm, gtfo" situation. Suffice it to say, yes. It's been thought of. No there's no good approach to it yet. Soon.
  2. Just take all of the folders in the root of the archive and dump them in the Parts folder in your ksp. I'd also recommend winrar and 7zip. an autoinstaller can be found at ninite.com. Just select winrar and 7zip, download your ninite app and it will install everything for you.
  3. Unfortunately, neither can anyone else. This file appears not to have survived the move. You should PM the OP and see if they can reupload it. I had this part a long time ago and might have it in a download folder somewhere, but until someone else has it available, the mods are just going to tell you not to bump necro threads. So, PM EatThePath and see if he/she is interested in updating it. EDIT: I do have this. As this mod is dead and the OP is MIA, I am rehosting this on my mediafire entirely in its original form. http://www./download.php?c7rbdvbu73yn7y4 Note to mods: Please nuke the url if this is inappropriate. In the spirit of community, I have simply mirrored the file.
  4. The complete Kosmos pack is one of my essential mods. I even looked on the unofficial sites to make sure I wasn't missing any of your packs May I make a request, though? Tone down the kick from the solar panels while deploying...
  5. I figured it out. It's a trapped radiation detector: http://en.wikipedia.org/wiki/Pioneer_10#Scientific_instruments I think. On the diagram, it's a roundish nub with other roundish nubs sticking off it. In the book it has 3 nubs, on the internet it has 4 triangular ones. I think it's the topmost probe bit that's supposed to be a magnetometer. It's a rough model though. I'll refine it as I go.
  6. http://kerbalspaceprogram.com/forum/showthread.php/1004-C7-Aerospace-Division-Part-3-%28Experimental-Gear-plugin-in-first-post%29 This thread could probably be moved/locked, right?
  7. I lol'd a little. Seriously though. I'll be headed to DC in October for a conference and I'll be able to stop by the National Air and Space museum. With my camera. Is there anything anyone needs reference shots of? I think we all know at this point that this will probably be the first stop I'll be making: http://airandspace.si.edu/collections/collection.cfm?collid=1478
  8. Well, I'm a research historian without an active project or a grant. I'm pretty sure this qualifies me as a vagrant of some sort.
  9. This is exactly what I was shooting for. :-)
  10. The new version of the reactor, after the color scheme change. Also, yes. I have tons of bolts, rivets, etc that I can apply to the telescope texture as well. I like these colors a lot more than the yellowed aluminum.
  11. This can be done pretty easily. I'll take a look during the week. I haven't had much time to do anything today.
  12. Oh there's room, I just want to keep the number of faces down. Each rivet would add at least 7 more... multiply that by, what, like 30 minimum? I think when I import everything into Unity, I can do a bump map. If I put it in the texture, I might be able to make them pop up a bit. I have literally ZERO experience with Unity so far.
  13. Finished the long focal length mission section. Updated the plain yellow aluminum to some nice paneling and brighter but grittier steel. I'm hoping this is more like what people were wanting to see. I'm pretty happy with it. The other parts, minus the heat-shielded sections, will be updated with this color scheme. Any thoughts on it?
  14. So Sixteenbit, my beta tester just sent me this: http://imgur.com/a/1y9wl#0 Not that I would suggest building a nuclear aircraft, but I have to admit it's pretty cool.
  15. I need to talk to Cardboard about reusing one (or three) of the Kosmos panels in the future. The LK array is perfect for smallsats, but the Kosmos short/long are great for larger deployments. I've recalculated the power output with some guesswork, but it's strictly in terms of the Kerbal universe. Relative size of the panel to the average craft it would appear on, with the assumption that an ion engine capable of outputting 48kn uses 2.4 energy/second (this is close to thobewill's engines, I think). It's pretty much BS in terms of science, but that's the fun part. LK arrays should provide no more than .42/second Short panel should provide no more than 1.2/second Long panel 1.6/second. The Xlong panel, if we go by this scheme should provide something around 3/second. So far in my experience, the Dynavolt panels and Dani's panels are both the most attractive and most balanced sets. The MMI panel is perfect in terms of weight/size vs output. I sort of landed on just making a few types of lateral panels for my set. The reconfigured probekit panels have been acting as a stand-in for the time being.
  16. my ears were burning. Here are my edits, they won't replace the old parts and will work with Kreuzung's EE plugin. BACE panel: This panel autodeploys when you hit the stage it's in. I'm not sure if you can undeploy it. http://www./download.php?1ucqeo25kc9wtqv Probodobodyne panels: The lateral panel obviously just sits there, but hit G (or whatever your gears key is) to deploy the long panels. They work pretty well. http://www./download.php?q6cngzatr3hcszf Enjoy! Next up will probably be the BACE nuke reactor pod. I'm going to see if I can make it a real reactor. At some point. I'm afraid of taking on a bit too much at once.
  17. Be sure to check out the thread in add-on development for renders of new stuff. http://kerbalspaceprogram.com/forum/showthread.php/17532-WIP-DCCPW-Spy-Sat-stuff
  18. So here are some sensors and rtg's I just finished. I tried to get them as historically accurate and used some of the technical diagrams for US satellites as a base. They are a bit off the spysat set, but should do for the science stuff. I'll take suggestions for more probely bits (probably the name it'll be released under), and of course critiques. There's also a bonus camera lens more in the fashion of the KH-11 at the bottom. All of these are unwrapped, but yet unskinned. Magnetometer Meteorite detector: Radiothermal generator (the bigger one) Smaller RTG on a boom, similar to Pioneer - just a much shorter boom and fewer fins: I'm not clear on what this sensor does, but it kept popping up and it's easy to make, so there's this: And finally, not the best view, but here's the KH-11-like surface.
  19. At first, I aimed to just replicate the KH-7 Gambit. Then I thought the shape was pretty boring, so I turned it into a cartoon of something we would have seen in a 60's Bond movie. I'm still planning on KH type models, though. As I've been testing some of the completed models, the realization that non-cheesy stuff would work just as well.
  20. It really would be cool. I've been snapping pictures with the multioptix just to see what I can come up with in a 5km orbit around the Mun. Some really impressive stuff (you can see the arches). I think someone posted their experience with mapping, hoping to do a google earth-type package with ultra-high resolution mapping data and POI photos, but I don't know what the status of that is. It would be really fun to do. I know there was a Hack a Day article that wanted to do a NASA type map of the Mun. I think that's in the same post, but I'd have to find it.
  21. I would absolutely not mind! I'm glad so see someone else has an interest in this stuff too. Once I get the preliminary models done, I can send them along for you to check out. I'll try to get them at least partially done by the end of the weekend.
  22. I'm at a point where a lot of the new parts are releasable, at least for some testing. I'm pretty set with the fuel tank, #1 lfe, battery, reactor, #1 ion engine, and 1m lens surface. None of the things that need some Unity magic are finished yet. Should I release a beta to the community or hold off until the parts are done?
  23. Probably in a further release? I really like BACE. I've been meaning to turn the reactor section into a working one with Kreuzung's plugin, but just haven't yet. I noticed the inflatable section and wanted to put one up. Haven't gotten to it yet, though.
  24. I have not. Mostly The Doors and some Black Keys. I'm much more of a bluesy-classic-rock sound type person. Minibosses and Red Sparrowes, too. Post-rock is fine by me. Anyway. I've decided that some of the mission packages should be cut up to be attached as players see fit. the ISACAM mission section above probably won't exist, but instead, you'll get a set of trusses that can be arranged just about any way you like, a set of section caps (to make it look pretty), and a few tools to make your satellite worth lofting. Unfortunately, most of it will be cosmetic for the time being. Some parts can and should be plugin-compatible. For instance, cameras, ISA dishes, remote platforms. However, Kethane is really the only other science mission at the moment, and I don't have any permission to do anything with it in terms of compatible parts. I haven't even set up my own Kethane mission ingame yet. How does this sound? Functional: Scanning dishes and cameras -- already done, we know about these already. I might be able to make a space-laser, but I haven't looked at it yet. Just thought it up, in fact. Non-functional: Magnetometer Particle mesh capture surface Impact probes (I've been planning this anyway) Cosmetic antennae, big long ones. "We are here" plaques and gold records weather sat equipment (like a radome or something) Solar cameras and observation gear If Dani-Sang approves: A kethane scanner
  25. I sort of had this concept for a combo ISA/camera. There's not much else to do in terms of science just yet. Maybe Kethane scans, but I haven't really looked at it much yet. I'm not sure I like this model much or if I will continue it, but maybe something similar. The Gambit system employed something similar-- A radar dish and high resolution capable camera were placed facing out in the body section above the attitude control, though obviously not as cartoony looking. Ion engine 2 some time this week. Rocket engines next week. I have these stick-on foil heat shields I might finish as well (they aren't really fairings, just struts that decouple and become space junk). In testing I've been rethinking the color scheme (for the fourth time). I need to move everything into Unity and see how it turns out, but the default shader in the game makes each piece except the top look stupid.
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