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dishycourier

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Everything posted by dishycourier

  1. I cried today. Neil was one of the first people to inspire me to be great. The world has lost an icon. (Spoiler isn't working) This one's for you, Neil.
  2. Very classy. Landing my own tribute at the moment, though I probably won't release it. Also, copyrights on the 3d model. Pics shortly.
  3. They may have been taken down, but check both threads. Or wait a few days. I've just gotten permission to re-release some of Thobewill's and will have some of my own to add. I'm having issues with balance, though. So, Nymus, as a person who wants to use electrical engines, what's a balanced, "fair" thrust to consumption ratio, and how much should a legit battery hold? Also, two words: Nuclear reactor.
  4. Thanks. I have a few more that are done with a different, but similar finish. I think I'll just call it the "I hope you like sheet metal" collection. I think the textures in the Spertnik pack are boring and kind of ugly, but it's on purpose. get a good look at the liquid engine nozzle..
  5. The actual launch vehicle for Sputnik was quite a bit larger than the rocket I included with this pack. The R-7 Semyorka was the world's first ICBM launcher and absolutely did take more than two minutes to orbit. http://en.wikipedia.org/wiki/R-7_%28rocket_family%29 As far as realism with this one-- the rocket was a last minute addition I used for testing and decided to include just for fun. TWR of this system is off all of the realism charts. The good news is that the new rockets, fueltanks, and engines I'm working on are far more realistic. (Pictures in the development thread later today, maybe.) If you sort of want to pretend a little, the Soyuz pack's main launch vehicle is a better replica of the R-7 than I currently have. Even the detail on the engines is amazing. Of course, Spertnik is not to scale of the original Sputnik, so you might have to get creative with payload fairings.
  6. Hrmm... I've got the generator breaking down regular liquid fuel, but when I try to name a different fueltype in ModuleKrGenerator, it doesn't work seem to matter. It either always works with liquid fuel, or works completely without it. I may just leave it without any sort of time limit or fuel tank for the time being -- these things can run for 50 years unattended.
  7. Check out MMI's thread in releases. Dani-Sang's panels are some of my favorite. Also check out the dynasat thread. The panels there are really cool, too. The Kosmos pack has some too, but I'm not sure they are updated to work, and they kick like a mule when you deploy them. Nova's got some panels in the probodobodyne kit, but they are non functional at the moment..
  8. You're not the only one. I feel like I have to tap and hold o,p, or L for some of the lights. The floodlights work fine for me, though.
  9. So Kreuzung, I've got a working generator going, but I'd like to add a mumechvariable tank with fueltype "U235", but I can't get the fuelconsumption to work. I've tried a few things and I think I can get it to use liquid fuel (which would be okay in the long run, I guess), but as far as any type of "mystery fuel" or internal fuel hasn't worked so far. Ideally, I'd like to have a supply of fuel inside the generator that depletes when active. Let's say, for testing purposes, and assuming I've done the math for the ratio, I'd like to get the generator to generate X points of energy or half an hour of power generation. Any ideas?
  10. Yeah. It was the new install. I missed that file. Thank you!
  11. I'm working on something similar to this, only in a few different sizes. I've got this strange issue all of the sudden-- in my live KSP, the one I play. Energy works fine, but in my KSP test (base+my parts), even though all of the plugins are the same, the parts are the same, etc -- Energy always shows up as -1. My brain might be fried at this point. Anyone have any suggestions? Complete fail. /resources/Kreuzung.cfg needs to be there. I'm going to sleep.
  12. This is a clone of the Probodobodyne cameras that act as hull cameras. You can actually see through them if you have Mechjeb installed/press f7/f8. http://www./download.php?ys397oumdk3q0co I haven't done the telescope yet, but I have a telescope surface on the way.
  13. Tassyr. First thing, edit your turn path to start at 80km and end at 200. You may have too much engine for that craft.
  14. Because I really didn't think about cross-platform issues, I'll probably do everything in rar from now on. It's just easier to distribute. Give me a few minutes and I'll update the links on top to rar's.
  15. I've actually got one on an arm that I'm working on. It's also easier to grab than the lens.
  16. Princess, I use 7zip, a newer, much faster and more efficient zip compression than winrar. It's free, lightweight, and available here: http://www.7-zip.org/ This should fix all of your issues.
  17. Originally, yes. I just didn't have the time this weekend. In the future, I'll put it together. Not quite sure it will be 34m tall. Probably half size. It'd be in quite a few pieces, too. There's a limit on polys. Edit: You might want to take a look at the Soyuz pack if you want to pretend a little until then. http://kerbalspaceprogram.com/forum/showthread.php/4110-RocktCo-Industries-Munar-Institute-of-Technology-Soyuz-and-Kerbabl-lander-v1?highlight=soyuz
  18. Thanks! Nodes took me the longest to tweak, I think. At first, I'd mentally mark a point in belnder and then start from there. The fuel tank just refused to work with any less than 20 edits. I agree about the textures. Anything after this point will be a bit more unique to its set. Also, I just tested the engine. There's BARELY enough fuel to circularize. Crappy parts indeed.
  19. The first bit is up:http://kerbalspaceprogram.com/forum/showthread.php/17866-Dishy-Courier-Crappy-Parts-Warehouse-1b-AKA-the-Spertnik-1-release I'll smooth it out in the next one. I think this one was about getting some parts out to play with.
  20. This is the initial release of the first part of the DCCPW probe pack! This one contains the Spertnik-1 system and a handy hullcam that looks more like a lens than an old pentax (not that there's anything wrong with the old one.) Spertnik-1 system: Satellite, decoupler, fuel can, engine, 1m shroud adapter, and a rocket designed for the system that will put you about 113km above Kerbin very quickly. The orbital engine should have more than enough thrust and fuel to circularize. I think... It's not quite tested. Textures and skins are still a bit rough. The whole look is more sheet metal than mirror finish AMG6T, but hey. You bought it slightly used, right? Collider on the satellite will allow you to stick crap to it. This is great for the powersat version of the system. Also, it boops when you activate it. Thank me for not looping it... That reminds me: You'll need powertech and mechjeb. Mechjeb: http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9 Powersat/Powertech http://kerbalspaceprogram.com/forum/showthread.php/9034-Collection-0-15-0-16-PowerTech-v0-2-6 Downloads: Spertnik-1 system beta: http://www./download.php?3focct2a5h37snh Lens Hullcam: http://www./download.php?kue1z6cc9duubps Bonus: 1. It appears the probekit is now open to share (yay!!). Obviously giving credit to Nova, here is an updated version of the Probodobodyne Camera that acts as a hullcam. http://www./download.php?ys397oumdk3q0co 2. As well- We already have Nova's dish as a relay, but here's one compatible with the ISA mapper plugin. More of my own dishes are on the way, but this one is already done. http://www./download.php?ngbzolb56611wwi These parts will NOT overwrite the originals. License: Use this, have fun. If you reuse a model or retexture something, put them in a new folder so I don't overwrite this stuff when I install your mod. You may redistribute all of these assets as long as you give the original author credit or something. Honestly, these things aren't that great. If you feel you can improve them in any way, you should tell me so the whole pack can be a better mod. As far as parts from the Probodobodyne kit, the originals can be found here and are property of NovaSilisko: http://kerbalspaceprogram.com/forum/showthread.php/12237-Silisko-Industries-Addon-Development-Thread-2 As always, feedback would be appreciated. Positive? Negative? Progress in either direction is progress! #Probe kit, Spertnik, hullcam Check out the development page regularly for more updates and renders of new stuff! http://kerbalspaceprogram.com/forum/showthread.php/17532-WIP-DCCPW-Spy-Sat-stuff This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
  21. I've been following this one. I get the sound to play when I stage, but is there a way to make it loop?
  22. How about an update? Got some textures done. Did the stick-on hullcam, the telescope lens, Spertnik is complete, minus a texture touchup (I don't know how to do a mirror surface in KSP... Battery is done. More parts on the way soon. Here are some pictures for now. the nubs on Spertnik are hullcams, some of the RPG beacons in the back of it. I tried to get the collider in as close as possible to allow people to stick crap to it: Here you go Dish- now with sheet metal/alloy finish Orbital Eye telescope lens It works! As always, please, more feedback this time. Last time we did this, I accidentally everyone else's licensing.
  23. Alchemist, I've created a Sputnik-1 clone and was wondering if your plugin allows sound to play on focus, or if you know if that's a function KSP handles. I don't see a whole lot of documentation on it..
  24. Thanks. This is what I'm shooting for. The only problem is that although I've been able to refine my models a bit, I still have no idea how to animate anything. Any solar panels I do will have to be static and I don't really like that. I really like the Dynasat and MMI panels, but unless they want to help with this I'm probably on my own. I'll probably just make everything compatible with them. I do have ideas for unique panels drawn out, though. Hexagonal panels that fold open, a circular panel that extends out of a housing, an arm swings up, and the panel fans out 360 degrees like a Japanese fan. I just need to learn to animate these things and we're good.
  25. Well you're in luck! I'm testing it right now with various options. Set it up as a powersat commsat and I've assigned a sound to it, but I'm not sure it will work. (Launching one now) The sound doesn't play. Spoiler: It's just beep-boop-beep-boop. If anyone knows how to make this play when it's deployed, please help? Images of this week's work. I'll probably take a break for the next few days. I'm modeled out for now. Spertnik The texture is horrible. I know. I put foil over the unwrap because I got tired of looking at it the seams. Cesium Cell Battery Satdish: Needs a texture. I just smoothed out the mesh. Unwrap looks good. Texturing tomorrow or something. ISA mapping DOES work.
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