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modded part wont load


amankd

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Something to do with the cfg? You need to provide a tech tree node, the tab for the part and something else which I forgot.

hers the config:

PART

{

name = pelicanpod

module = Part

author = C. Jenkins

mesh = model.mu

scale = 1

node_stack_bottom = 0.0, -1.40, 0.0, 0.0, -1.0, 0.0, 1

TechRequired = engineering101

entryCost = 4200

cost = 2200

category = Pods

subcategory = 0

title = pelican pod

manufacturer = C7 Aerospace Division

description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight.

attachRules = 1,0,1,1,0

mass = 3

dragModelType = default

maximum_drag = 0.1

minimum_drag = 0.1

angularDrag = 2

crashTolerance = 200

maxTemp = 2000 // = 3400

vesselType = Ship

CrewCapacity = 1

bulkheadProfiles = size1

INTERNAL

{

name = mk1CockpitInternal

}

MODULE

{

name = ModuleCommand

minimumCrew = 1

}

RESOURCE

{

name = ElectricCharge

amount = 5000

maxAmount = 5000

}

MODULE

{

name = ModuleReactionWheel

PitchTorque = 100

YawTorque = 100

RollTorque = 100

RESOURCE

{

name = ElectricCharge

rate = 0.375

}

}

MODULE

{

name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report

resetActionName = Discard Crew Report

reviewActionName = Review Report

useStaging = False

useActionGroups = True

hideUIwhenUnavailable = True

rerunnable = True

xmitDataScalar = 1.0

usageReqMaskInternal = 5

usageReqMaskExternal = -1

}

MODULE

{

name = ModuleScienceContainer

reviewActionName = Review Stored Data

storeActionName = Store Experiments

evaOnlyStorage = True

storageRange = 1.3

}

RESOURCE

{

name = MonoPropellant

amount = 7.5

maxAmount = 7.5

}

MODULE

{

name = FlagDecal

textureQuadName = flagTransform

}

}

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Did you name your part "model" in Unity? Having the line "mesh = model.mu" won't load your part if you named it something else. Also, ModuleReactionWheel is missing a closing bracket (it's been pushed down underneath "ElectricCharge").

If this doesn't work, try running it through Unity one more time. Sometimes Unity can act stupid :)

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Did you name your part "model" in Unity? Having the line "mesh = model.mu" won't load your part if you named it something else. Also, ModuleReactionWheel is missing a closing bracket (it's been pushed down underneath "ElectricCharge").

If this doesn't work, try running it through Unity one more time. Sometimes Unity can act stupid :)

The electric charge resource module is supposed to be inside the reaction wheel module, that's the electric charge that gets used up each second by the SAS

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The electric charge resource module is supposed to be inside the reaction wheel module, that's the electric charge that gets used up each second by the SAS

well this is a coppy of a stock config and yeah it was called model, ive run it through unity loads and thrpugh 3 doifferent installs of ksp

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The electric charge resource module is supposed to be inside the reaction wheel module, that's the electric charge that gets used up each second by the SAS

Yea I know, just glanced through his cfg and didn't really pay attention :P

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And your model is in the same folder as the config file?

Show us a GameData screenshot and a mod folder screenshot

every thing is located as it should be, same as it has worked every other time i've modded

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