hraban Posted January 20, 2018 Author Share Posted January 20, 2018 10 hours ago, giovajoker said: Hi guys, I just wanted to ask you one thing. Is there a way to have working tweakables with CONTARES? How can I rescale the various parts. I have Tweakable everything installed and so I can rescale almost every part, except for CONTARES parts.. Is there a way to fix that? Thanks! Hello, better you use TweakScale and take a look at the Patch-Dircetory. There is a Contares_Tweakscale.cfg. All tweakable parts of the mod. Contares has an entry in this File. If you want to add a non-tweakable part you can add a configuration with the NAME = (Ingame-Name) from the Part. Quote Link to comment Share on other sites More sharing options...
hraban Posted January 24, 2018 Author Share Posted January 24, 2018 Contares is planning a subset for espionage and reconnaissance satellite components. In addition to the rather rare components of the former Soviet Union and Russia, there will also be components which are oriented towards the early American.Existing components of KOSMOS / ZENIT and YANTAR are completely redesigned.Here is a first draft for the early photo return capsules which were used on satellites of the type CORONA, QUILL, ARGON, LANYARD and GAMBIT. Reference diameter = 0.625mFrom top to bottom: heat shield, photo capsule (the parachute is still missing), solid rocket with structure. Quote Link to comment Share on other sites More sharing options...
hraban Posted January 26, 2018 Author Share Posted January 26, 2018 Like KH-8 optical system with two return-capsules (the second is below the fairing) Quote Link to comment Share on other sites More sharing options...
hraban Posted January 26, 2018 Author Share Posted January 26, 2018 Recolor of film return capsule. More details out of Unity3D. Quote Link to comment Share on other sites More sharing options...
hraban Posted January 31, 2018 Author Share Posted January 31, 2018 (edited) YANTAR rebuild. Base diameter of capsule is 0,9375m. Camera/Telescope with integrated Antenna. Ejectable hatch for parachute storage. Radial attachable Film Return Capsule's in progress. Servicemodule is already finished and show up by tag 'volga'. Edited January 31, 2018 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted February 2, 2018 Author Share Posted February 2, 2018 Quote Link to comment Share on other sites More sharing options...
hraban Posted February 2, 2018 Author Share Posted February 2, 2018 (edited) Kosmos Zenit reconnaissance capsule with 1.25m diameter. The desing based on the Vostok capsule. Edited February 2, 2018 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted February 2, 2018 Author Share Posted February 2, 2018 Quote Link to comment Share on other sites More sharing options...
hraban Posted February 2, 2018 Author Share Posted February 2, 2018 Kosmos-Zenit works well. More texture finetune will follow. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted February 3, 2018 Share Posted February 3, 2018 Awesome @hraban! Hope to do some more spy mission over Kerbal States soon Quote Link to comment Share on other sites More sharing options...
hraban Posted February 4, 2018 Author Share Posted February 4, 2018 The reconnaissance submod is more or less ready. Eventually release next week. Ready for reentry: ZENIT capsule decouple from service module and lands after a very speedy reentry safe in the desert. Reentry capsule of GAMBIT after separation of the heatshield and open the drogue chute. Mix of GAMBIT/QUILL in space Quote Link to comment Share on other sites More sharing options...
gc1ceo Posted February 5, 2018 Share Posted February 5, 2018 Very nice, loving the screenshots. Quote Link to comment Share on other sites More sharing options...
Frednoeyes Posted February 10, 2018 Share Posted February 10, 2018 Dumb question, which parts of the pack are supposed to go with the CX-15 and CX-20? Quote Link to comment Share on other sites More sharing options...
hraban Posted February 12, 2018 Author Share Posted February 12, 2018 (edited) On 10.2.2018 at 7:35 AM, Frednoeyes said: Dumb question, which parts of the pack are supposed to go with the CX-15 and CX-20? In one of the packages (sub mods) which are still assembled. This may take a while, because there is no community support. ---------------------------------------------------------------------------------------------------------- Final pictures of YANTAR and the system of Film Return Capsules. Edited February 12, 2018 by hraban Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted February 18, 2018 Share Posted February 18, 2018 Hey@hraban, just found this mod, it's great, but when I load up the game, when it's loading the module manager assets, the game crashes. Is this because of my other mods, or something wrong with Contares itself? Thanks for the help, and keep up the good work! Quote Link to comment Share on other sites More sharing options...
hraban Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) 12 minutes ago, Wildcat111 said: Hey@hraban, just found this mod, it's great, but when I load up the game, when it's loading the module manager assets, the game crashes. Is this because of my other mods, or something wrong with Contares itself? Thanks for the help, and keep up the good work! Your message is the first one of its kind. Are you sure you want to run the right ModuleManager version?You may want to look into the Output_log.cfg to determine the problem. Given the size of Contares 1.8.9, a look at the available memory is certainly appropriate. Running too many part-mods can lead to a bottleneck. Btw: Contares 1.8.9 and CSA Contares 'NBS' are not compatible. Edited February 18, 2018 by hraban Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted February 18, 2018 Share Posted February 18, 2018 (edited) 4 hours ago, hraban said: Your message is the first one of its kind. Are you sure you want to run the right ModuleManager version?You may want to look into the Output_log.cfg to determine the problem. Given the size of Contares 1.8.9, a look at the available memory is certainly appropriate. Running too many part-mods can lead to a bottleneck. Btw: Contares 1.8.9 and CSA Contares 'NBS' are not compatible. I'll try to reinstall Module Manager first, see if it works. Edited February 18, 2018 by Wildcat111 Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted February 18, 2018 Share Posted February 18, 2018 I've been meaning to ask, how is the Contares Union wiring harness coming along? Will it be part of an upcoming release? Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted February 19, 2018 Share Posted February 19, 2018 9 hours ago, hraban said: Your message is the first one of its kind. Are you sure you want to run the right ModuleManager version?You may want to look into the Output_log.cfg to determine the problem. Given the size of Contares 1.8.9, a look at the available memory is certainly appropriate. Running too many part-mods can lead to a bottleneck. Btw: Contares 1.8.9 and CSA Contares 'NBS' are not compatible. I just tried the game with just Contares and the dependencies, and it also crashed. Quote Link to comment Share on other sites More sharing options...
hraban Posted February 19, 2018 Author Share Posted February 19, 2018 3 hours ago, Wildcat111 said: I just tried the game with just Contares and the dependencies, and it also crashed. Please check the log! Quote Link to comment Share on other sites More sharing options...
hraban Posted February 19, 2018 Author Share Posted February 19, 2018 21 hours ago, HooHungLow said: I've been meaning to ask, how is the Contares Union wiring harness coming along? Will it be part of an upcoming release? The "wiring harness", like all other components of Russian inspired laucher and spacecraft, is released in its own sub mod. However, that will take some time. Next point is the CORE mod which contains all components which are used in all sub mods. These include SAS modules, decouplers, docking ports, antennas, universal solar panels and other items. Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted February 20, 2018 Share Posted February 20, 2018 17 hours ago, hraban said: Please check the log! Sorry for the inconvenience @hraban, but I don't really get taught this stuff , so I don't know where this is. Quote Link to comment Share on other sites More sharing options...
hraban Posted February 20, 2018 Author Share Posted February 20, 2018 7 hours ago, Wildcat111 said: Sorry for the inconvenience @hraban, but I don't really get taught this stuff , so I don't know where this is. Depending on the operating mode of KSP, the latest log file 'Output-log.txt' can be found in the directory '[KSP installation]\KSP_DATA' (32 bit) or '[KSP installation]\KSP_X64_DATA' (64 bit). For almost every crash, a crash-log directory is created in the main directory of KSP which contains both date and time in the name, here is a copy of Output_log.txt and a memory dump.The error leading to the crash of KSP can usually be easily found by searching the log backwards for the term 'exception' and/or 'error' start at end of the document. Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted February 21, 2018 Share Posted February 21, 2018 It would be great if you could choose a different (more realistic) window texture. I've been using the BDB window textures on all of my Contares parts, but I know when the update comes I will have to do it all over again. I just don't really like that purple-y texture. I hate to complain but I just wanted to put it out there. Quote Link to comment Share on other sites More sharing options...
hraban Posted February 22, 2018 Author Share Posted February 22, 2018 8 hours ago, HooHungLow said: It would be great if you could choose a different (more realistic) window texture. I've been using the BDB window textures on all of my Contares parts, but I know when the update comes I will have to do it all over again. I just don't really like that purple-y texture. I hate to complain but I just wanted to put it out there. The window texture for objects like CIDAS docking port and others have already been exchanged and will be delivered with the sub mods. There is no realistic texture for windows. The task of windows and thus their most important feature is to be transparent. Mirror effects and light refraction effects result from the angle of incidence of light and the amount of light which is reflected, scattered by the window material itself, and reflected by the surfaces behind it due to the color of the reflection surface. Further effects may result from coatings and special window surface treatments. If you take the trouble to look closer at the photos of spacecraft in orbit you will find that in most cases they appear highly transparent, black or, due to the colors in the interior, very dark blue.The typical texture and color used on KSP stock parts only look pretty because all the windows are bordered by a black border. The texture used by BDB loses its charm when, as in the case of the stock parts, the dark contrast is missing. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.