• Content Count

  • Joined

  • Last visited

Community Reputation

1,856 Excellent


About hraban

  • Rank

Profile Information

  • Location Array

Recent Profile Visitors

12,257 profile views
  1. Slow progress but it goes on additional RCS and tankage with male Docking for LOK and female docking plate with radom for LK Sputnik 3a
  2. The .mu file is the compilation of the Unity model. The 3D model, shader and texture data are written to this file. Among other things also the URL data which, as described, contain invalid characters. (What is allowed under Windows may not be used at every place). If the basic settings would fit, the textures would be written into the URL directory in the specified format.
  3. @1.21 GW, at first of all my congratulations to the started attempt to create a mod. I have made a few thoughts about the described problem and think I have found some approaches to solve it. The problem is in the choice of the name of the path component "Dateien für Spiele". First of all it contains spaces and to make things worse it contains a special character which cannot be processed correctly by Unity. Rename the directory and the partfile can probably be created. More tips: - Create a mainpath for your mod in the menu "Tools" -> "KSP Part Tools" -> "Setup" -> "Set Data Dir" so you need only the final target path for your Part in the File URL. - Check on each component where a KSP compatible shader is selected and the texture is assigned. - Set the Texture Format to PNG - NEVER use convex on mesh collider, KSP cant work with convex mesh. Best way is to create a separate collider low poly part and load it as mesh collider. regards hraban
  4. @SovietGamer A KSP standard compliant launch vehicle which is optically close to Energija is included in the mod CSA Contares RUS under the name "KRAFT" for the central stage and "KERLOT" for the boosters. The booster rescue system has not yet been implemented. But with the existing components the carrier rocket projects Vulkan and Energija-M can be created. There are usable Buran models from other modders which can be adapted to the scale used by CSA Contares with some knowledge of KSP technology. In view of undocumented changes to the atmosphere model and the routines for aerodynamic behavior with almost every patch, as well as the fact that KSP as a flight simulator, even using some ambitious mods, fails smoothly, CSA Contares will not create any further aircraft-like projects. The existing models will be revised in the near future and depending on the result will be continued or retired.
  5. Hi @Blazeystorm, you are working with an outdated mod version. Download the master branch of GitHub. The link is in the first post. The "missing" RCS thrusters should be in the Contares\Parts\RCS\C_RCS_ALLE directory.
  6. Hello capkirk, as long as you use the textures and models exclusively for your private use, there is nothing wrong with it. If you want to use the parts/models and textures in your mod, the author must remain in the config files and a reference to me as the creator must be included in the mod description. If you should receive money for your mod in any form, even through donations, the use of my models and textures is prohibited. hraban
  7. Since the sub-mods are still in a constant state of change, with components being reworked and partially replaced, it's more convenient to manage the craft files in GitHub. You can find current craft files in the sub-mods section of Git-Hub. Unfortunately, not all sub-mods have current craft files yet, but I lack the time and motivation to do so.
  8. Set of Craft-Files on GitHub plus a little pre-Christmas present Btw.: the Service Module for C-Orion comes out of the Mod MEU
  9. uhm, right! As soon as I find time this weekend, new craft files will be created and made available via GitHub (Link see OP).
  10. In an older version of the OTRAG components, the different lengths of the tank modules were taken into account, but these result in only a limited number of useful parts for suborbital test vehicles. The current parts are limited to the representation of a useful and easy to create carrier rocket. After a detailed study of the available documents I have created a version for KSP which is suitable for orbital flight and comprises 3 stages. The empty weights of the individual stages and engines was implemented on the basis of the scarcely available data. The thrust of the rocket engines was adjusted in accordance with the optimistic development targets, and is about 20% higher than the thrust values actually achieved. ISP corresponds to the actually measured and published values. Contrary to the original, the thrust remains constant during the firing phase, but you are free to override it yourself for more realism. All components were developed exclusively for KSP standard. There are no ambitious adaptations for scaled variants of the KSP universe or "real solar system". With the CSA OTRAG it is possible to transfer light satellites into a low orbit (75 - 120 km) (0.5t maximum), as long as these satellites brings approx. 250 m/s DV for circulation. Contrary to the original, it is necessary in KSP to ignite the 2nd stage twice and to plan a free flight phase between the ignitions in order to achieve a to reach almost circular orbit. In attempts to get along without overpowering KSP-SAS, I have the first and the third stage with RCS monoprop engines acting transversely to the direction of flight. The necessary tanks were accommodated with the payload on the third stage. .
  11. Today new Craft-Files for KSP 1.8.1 (See OP)
  12. New Craft-Files via GitHub (link in OP)
  13. Today new Craft-Files via GitHub (see OP)
  14. Today new Craft-Files via GitHub (link in OP) for KSP 1.8.1
  15. Hello @linuxgurugamer, there are any dependencies or necessary sub-mods for the mod? With KSP 1.8.1, the batteries in the VAB cannot be dragged directly into the inventory slot of the context menu. If the battery is pulled over the inventory-suitable object it is optically added to the inventory and can now be removed in the VAB and placed on a slot in the context menu again. However, the batteries disappear from the inventory module as soon as the created and filled object is placed on the launchpad! Did I forget something?