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Scythe - Light VTOL Lander


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UPDATES:

14/11/2015 - CRAFT UPDATED TO 1.05

CRAFT FILES:

https://goo.gl/pizBoh

CONTROLS:

1 - Toggle Engines

5 - Undock Rear Port

7 - Cut Chute

8 - Activate Trunk Stage

9 - Toggle Ladder

0 - Reduce Reaction Wheel Torque (For Navball Drift)

ABORT - Undock/De-Couple Top Port

NOTES:

The Scythe can suffer from "Navball drift" due to strong reaction wheel torque. If you find the craft drifting off course during maneuvers then press 0 to deactivate the primary reaction wheel.

Saving the Scythe as a sub-assembly has a habbit of messing up the fuel lines. :(

LV OPERATION:

Activate SAS, set full throttle and hit the stage button.

Eject the SRBs and LV drop tanks as soon they become empty.

Once the needle reaches the end of the light blue strip start pitching over on a 90* heading.

By the time the needle gets to the dark blue section you want to be at a 45* angle.

Hold this heading till your apoapsis reaches 40k then gently pitch over and hold course about 5* above the horizon.

Once you apoapsis reaches 80k cut the engines and coast out of the atmosphere.

The SSTO fleet may have been retired but the Scythe lives on in the form of an all new lightweight dropship that's simply perfect for scouting runs. :D

kd18uTZ.jpg

The craft features a sleek, highly maneuverable unibody design, that puts out just over 4k of Delta V using the standard droptanks (5.6k with long range stage). The craft has been Duna, Mun and Minmus certified. It can even land on Tylo, though you'll have to top up the tanks at a filling station if you want to make it back to orbit again!

Wab61s8.jpg

The craft comes with a dedicated, easy to use LV which has enough grunt to handle Duna/Jool missions. :wink:

FCJ1Dvh.jpg

Included is a long range "trunk" stage with can act as a portable fueling depot as well as keeping your valuables safe. :kiss:

j7QoUp6.jpg

Enjoy! :D

Cupcake...

0yLfICv.jpg

Edited by Cupcake...
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Nice one! The pre-release Scythe was already a lot of fun to fly, looking forward to add this one to my fleet!

Thank you for uploading!

edit: once I had a kerbal stuck between the main chassis and the side tank. It slid right through, just the helmet got stuck. Was more funny than annoying though.

Edited by Dafni
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  • 3 weeks later...

Who knows, CommanderSonic? Nobody knows what updates and patches SQUAD will release in the future.

For now it's pretty clear that the craft will need some work after that radial air intake part gets replaced in 1.0.5.

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