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Question about FXModuleLookAtConstraint


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I've seen this module in a few parts like the grappling device and some wheels, but I don't understand how it works. Could someone shed some light on this?

Here is an example

MODULE

{

name = FXModuleLookAtConstraint

CONSTRAINLOOKFX

{

rotatorsName = Piston1

targetName = Sleeve1

}

}

How would I set up the mesh to work with the module?

Thanks for your help. :)

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