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How to make jets and nukes better.


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Jets:

have the the current parts be much lighter and be titled 'nozzle' parts. Then, add new 'engine' parts, which are, at smallest, the size of the thinnest 1.25m tank, and at largest the size of the FL-800. There would be 3-4 engine types, maybe with a really thin electric engine thrown in. Any engine could be combined with any nozzle to get a 'jet' with very diffrent stats. Turboramjet nozzle+low speed engine= High alt/low speed or something like that.

Nuclear Engines:

Nuclear engines could have two buttons--a 'start reactor' and a 'activate engine', the reactor has a very long spool up time and the engine only works at full capacity when the reactor is fully spooled up. This makes nukes more interesting and let's them be buffed a little while still having a downside. When the reactor is spoolling up, it produces lots of heat, but upon the activation of the engine it all god away. This is realistic and, IMHO fun.

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As seen in the 1.1 pictures, only the BJE will recieve your suggested changes, the other jet engines will become bigger. Personally, I have many ideas for jet engines, that I've already suggested. They are collected into the link 'stock balances' from my description.

Wait, what? I haven't seen these images. I'm pretty sure the BJE is getting a new look and that is about it. The OP is suggesting a much deeper functionality of separating the engine nozzle from it's turbine. That may be more realistic, but it adds unnecessary overhead to the game for very little advantage.

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Wait, what? I haven't seen these images. I'm pretty sure the BJE is getting a new look and that is about it. The OP is suggesting a much deeper functionality of separating the engine nozzle from it's turbine. That may be more realistic, but it adds unnecessary overhead to the game for very little advantage.

That's true. Still, I managed to find a solution for even that back than, it's also in my stock balances suggestions.

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Oh yeah, that's all we gotta do... stop nuclear fission. Should be easy, right?

;):P

Well, actually, it's pretty straightforward... That's what all nuclear reactors are designed to do.

"Realism" aside, though, I have to say that I don't really see the benefit of making a change like this. The LV-N is already interestingly limited (high mass, low thrust, awkward shape, crappy atmospheric ISP, different fuel) and this just seems like adding complexity for no real gain.

For folks who want some more atomic variety, Porkjet's Atomic Age mod has some fun and interesting options.

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