footman04 Posted September 23, 2012 Share Posted September 23, 2012 Does the most recent beta actually do planetary transfers right? Link to comment Share on other sites More sharing options...
Alex6511 Posted September 23, 2012 Share Posted September 23, 2012 Does the most recent beta actually do planetary transfers right?It can transfer to some of the planets, but I noticed it has a hard time getting to the inner planets, and the moons/planets with inclinations. Link to comment Share on other sites More sharing options...
CrashnBurn Posted September 23, 2012 Share Posted September 23, 2012 (edited) Does the most recent beta actually do planetary transfers right?It does them successfully, not sure what you mean by "right". After getting there manually, I have also been able to get to Eve and Duna with mechjeb 1.9.3, but I think it's easier to do some of the burns manually. Edited September 23, 2012 by CrashnBurn Link to comment Share on other sites More sharing options...
footman04 Posted September 23, 2012 Share Posted September 23, 2012 Does it still only go to 10,000 time warp? I mean, that was the limitation before. It took forever to reach the burn point, and the planets with inclination are troublesome. Link to comment Share on other sites More sharing options...
CrashnBurn Posted September 23, 2012 Share Posted September 23, 2012 1.9.3 uses full warp and it seems to step warp down more slowly as ships don't break apart as readily. Link to comment Share on other sites More sharing options...
Alex6511 Posted September 23, 2012 Share Posted September 23, 2012 Anyone want to bump the download link for the .3 beta up? I can't seem to find it. Link to comment Share on other sites More sharing options...
JohnW Posted September 23, 2012 Share Posted September 23, 2012 So, apparently it's half and half with the beta - with 1.9.3, my ship executes the main burn and then the command pod falls right off. Even tried strut spam and everything, but it always loses connection with the rest of the ship. Wish this was fixed, as I'm a better builder than pilot. Link to comment Share on other sites More sharing options...
Bureaucromancer Posted September 23, 2012 Share Posted September 23, 2012 (edited) Anyone want to bump the download link for the .3 beta up? I can't seem to find it.I can't find the beta either...Update: found it. http://www.mumech.com/uploads/MuMechLib.dllFor me it failed when I have used the Sepatron booster placed in the same stage as the radial decouplers. The previous launch the autostaging was working, but my boosters took my liquid engines with them. So I've added the sepatrons on the boosters and autostaging failed.But did not test with the version of this morning.Same thing here. 1.9.2 staging is broken by Sepratrons. Edited September 23, 2012 by Bureaucromancer Link to comment Share on other sites More sharing options...
Tupin Posted September 23, 2012 Share Posted September 23, 2012 Is this normal? I'm in an orbit around the Sun, and it takes forever for it to get to an injection burn. Link to comment Share on other sites More sharing options...
NebulaNine Posted September 23, 2012 Share Posted September 23, 2012 (edited) I just recently went through with a fresh download of KSP .16 (.17 is having too much trouble with me) and decided to try out the Kethane, Payload, and Satelite mods from MMI. I have all the plugins that are "required" but I can't seem to get mechjeb to function properly. I have tried all the different part versions of Mechjeb and they all have the menu except I can't use the auto-ascent function on my rockets, as that is as far as I have gone in trying to find out all the bugs.I have tried building simple 1 fuel, 1 rocket ships that can't even start up, Mech jeb just keeps awaiting launch after the 1st stage is going. Any solutions?Edit: I am using v1.9.2 as far as I know. After some basic toying around I have also found that my rockets will only sputter for a split second (with a mechjeb part) and then stop going all together no matter what I do, I am starting to think that this may be a bug with the PowerTech_MuMech Plugin. Edited September 23, 2012 by NebulaNine New Info Link to comment Share on other sites More sharing options...
ozzmeister00 Posted September 23, 2012 Share Posted September 23, 2012 Ship parts of the ship explode when using MechJeb to perform a Trans-Duna injection burn. Ship explodes immediately after exiting the 100000x warp. It looks like MechJeb sets the warp from 100000x to 1x instantaneously, instead of stepping it down as it would under a user's control.Is there any way to set up MechJeb to step down the warp factor? Link to comment Share on other sites More sharing options...
Rabblerouser Posted September 23, 2012 Share Posted September 23, 2012 Why is it that all of the sudden, ascent autopilot can't pilot a ship I KNOW it could pilot 0.16 without taking it apart.Even Smart A.S.S. seems borked.I kick the throttle up, activate RAD+ (away from orbiting body) orientation, activate launch. And all of the sudden, the ship's going crazy.Two theories:a) 0.17 seems to have introduced a new way SAS works. SAS just... feels different now. Much different. If MechJeb relies on SAS as it behaved before, that could be an issue. I think MechJeb might have orientations a bit off. I eventually had just the pod in the air and when I set it to RAD+, yeah, it was point away from Kerban, but at a bit of an angle. Not perpedicular to the surface, like it was a few degrees off. Link to comment Share on other sites More sharing options...
rocketmanHK Posted September 23, 2012 Share Posted September 23, 2012 If ur playing KSP .16 why are you using Mech-Jeb 1.9.2? That version is for KSP .17.Try using Mech-Jeb v1.9.1 Link to comment Share on other sites More sharing options...
Rabblerouser Posted September 23, 2012 Share Posted September 23, 2012 I'm using 0.17, rocketman.I should've proofread. I meant it could pilot a 0.16-made ship in 0.16 and I got the same ship and put it in 0.17 with.. less-than-desirable results. Link to comment Share on other sites More sharing options...
CobraA1 Posted September 23, 2012 Share Posted September 23, 2012 MechJeb 1.9.3, ships still blowing up. Dunno how much the MechJeb author can do about it. Link to comment Share on other sites More sharing options...
crusaderuk Posted September 23, 2012 Share Posted September 23, 2012 I've not had a ship blow up with mechjeb yet ..are you using the alternate Warp Mode? ...as I find this blows ships up (not mechjeb) Link to comment Share on other sites More sharing options...
erkha343 Posted September 23, 2012 Share Posted September 23, 2012 Where do you get 1.9.3? Link to comment Share on other sites More sharing options...
gosnold Posted September 23, 2012 Share Posted September 23, 2012 The relative inclination in the rendez vous module is wrong, it just substracts the inclination of your orbit and the target's and does not take the signs of the inclinations into account. Link to comment Share on other sites More sharing options...
erkha343 Posted September 23, 2012 Share Posted September 23, 2012 Is this happening to anyone else?http://imgur.com/8iqIH Link to comment Share on other sites More sharing options...
bimbo0099 Posted September 23, 2012 Share Posted September 23, 2012 Is this happening to anyone else?http://imgur.com/8iqIHthe name of your craft extends over 2 lines, that's why everything beneath it is displaced. Simply change the name of your craft (try removing the hyphen first).cheers Link to comment Share on other sites More sharing options...
erkha343 Posted September 23, 2012 Share Posted September 23, 2012 the name of your craft extends over 2 lines, that's why everything beneath it is displaced. Simply change the name of your craft (try removing the hyphen first).cheersNo, it's not that, I have other ships with long names, and it doesn't do that, It's just some letters that make it do that. R, L and some others... Link to comment Share on other sites More sharing options...
Kerbal Nauts Posted September 23, 2012 Share Posted September 23, 2012 It breaks every rocket I build when after a while of it Auto Warping orbital operations transfer injections Link to comment Share on other sites More sharing options...
Nicolas411 Posted September 23, 2012 Share Posted September 23, 2012 It never works for me..I press space bar to turn on engines, Press engage, and it doesn't fly. Help? Link to comment Share on other sites More sharing options...
skroid101 Posted September 23, 2012 Share Posted September 23, 2012 bug found my mechjeb when trying to do inter planetary warps, won't go past 10,000x speed, so I would have to leave my flights running for some hours real time, is there any fix for this? Link to comment Share on other sites More sharing options...
Lazurkri Posted September 23, 2012 Share Posted September 23, 2012 Bug found: When trying to land on Duna, the Autoland works, but too late for most craft. It starts deceleration WAY too late. I've tested this about a dozen times now, all of them result in me plowing into the ground. Link to comment Share on other sites More sharing options...
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