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Alex6511

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  1. Hey, does anyone else notice this problem with the bottom node on the Mk3 pod? It's hard to tell but it seems like the top of the fuel tank is slightly inside the pod, it's more obvious with things like decouplers in-game. Is this intended?
  2. It looks like Universal Storage II science parts are still having trouble still, even with the Dmagic support.
  3. Thanks for the clarifications. @GamesLinx Additionally, I was looking at the code and it looks like Lua has a description that describes a biome of polar highlands but I'm unable to find this biome at all, either in-code or in-game. Was curious what was up with that.
  4. I've been looking around and I can't find any. I'm playing in science, so they should show up without anything like the sentinel afaik. EDIT: I do know in the main game in the past there was a problem where asteroids for non-kerbin planets would only spawn after you had visited them for the first time. I have visited every planet in the main system now and still don't see any, however. I haven't visited Kerbol yet because I haven't figured out a way to pack enough Snacks!
  5. Hey I was just curious. Playing a sandbox game and I don't see any asteroids (the randomly generated ones). Do they spawn at all?
  6. I'm having this problem where on Eve the lower half of the planet isn't loading textures. https://imgur.com/a/nedjjcq I haven't noticed it with any other planets, was wondering if anyone could help me out.
  7. Hey Trigger, I am having some problems too. My full log is too big to post on pastebin or the forums, if you have somewhere I can put it let me know, but here's the errors I found: Here's a list of mods: Let me know if I can do anything else to help.
  8. Yeah, the IT guy (yes, single guy, big school, Florida budget for you) would never allow something like this, so thats understandable.
  9. High School student here (although I graduate next week). Are you going to let them use mechjeb or anything like that? Some people might be very good with the math, but may not be good mechanically. A properly setup mechjeb custom window (Or another addon, who cares really) could probably really help those students.
  10. Am I the only one who instantly thinks this is shopped? Full resolution please >_> EDIT: If you of course do post the full-resolution and it is true, then I'm sorry, but a .png with such a low resolution makes 0 sense unless you where hiding something.
  11. Thats exactly what I asked for. >_> A way to disable it for certain missions, if you want to. Its actually an incredibly important function for some people. EDIT: Note removing the plugin from your directory to disable it simply isn't practical for some people.
  12. As a user I'd rather not have it enabled by default, sometimes I don't want full realism for my ships, because after all this is a game, not a simulator, while at other times I do want the most realism possible, in which case I would use this mod. If you meant something else and I misunderstood you then sorry, but I'm just saying it would be nice if it was only enabled on ships we wanted it to be enabled on, similar to mechjeb, RC mod, carts, Spacebuilding, and docking.
  13. If you use the ISA mapsat mod, it has a very good wiki that has most of the information your looking for. EDIT: For all planets and moons, that is.
  14. I'm waiting for someone to peak at the code or make a plugin to find this magic boulder and ruin it for everyone. Its going to happen, soon.
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