Mihara Posted December 17, 2013 Share Posted December 17, 2013 (edited) EDIT: Scratch that, I've just been less observant than I should have been. Edited December 17, 2013 by Mihara Link to comment Share on other sites More sharing options...
sarbian Posted December 17, 2013 Share Posted December 17, 2013 derkaderka : last dev version from jenkins should fix the UI problem (it's a quick fix for now).I'll take a look at the tweakable, but you may have to wait for tomorrow.Mihara, well don't put SCANsat in gamedata if it's not up to date ? Link to comment Share on other sites More sharing options...
Spann3r Posted December 17, 2013 Share Posted December 17, 2013 I use ModuleManager 1.5.5 (came with RealChute) to add MechJebCore to every part that has ModuleCommand in it. Upon checking my log after the game is loaded I have noticed the following error:[LOG 21:51:20.162] PartLoader: Compiling Part 'Squad/Parts/Command/probeCoreOcto/part/probeCoreOcto'[ERR 21:51:20.198] MechJeb module MechJebModuleRoverController threw an exception in OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleRoverController.OnLoad (.ConfigNode local, .ConfigNode type, .ConfigNode global) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnLoad (.ConfigNode sfsNode) [0x00000] in <filename unknown>:0It pops up after every part that has MechJebCore added to it via ModuleManager. So far it has not caused any issues but all I've done is some quick test flights while I test what works and whats broken. Link to comment Share on other sites More sharing options...
sarbian Posted December 17, 2013 Share Posted December 17, 2013 Yep, the new rover code is not .23 ready it seems. It should only spam the log, but I'll fix it soon Link to comment Share on other sites More sharing options...
Libertyacclimated Posted December 17, 2013 Share Posted December 17, 2013 The mechjeb tab ingame isn't there even with this .23 version. Link to comment Share on other sites More sharing options...
TUFOM Posted December 17, 2013 Share Posted December 17, 2013 Mechjeb broken with 0.23... I need my dv & orbit info's. Link to comment Share on other sites More sharing options...
aggressorblue Posted December 17, 2013 Share Posted December 17, 2013 The mechjeb tab ingame isn't there even with this .23 version.This is a known issue.Look on the first page (first post) and go to the latest Dev build section. The latest Dev build has been (very quickly!) patched to work with .23 Link to comment Share on other sites More sharing options...
Libertyacclimated Posted December 17, 2013 Share Posted December 17, 2013 Already got it, doesnt work. Link to comment Share on other sites More sharing options...
sarbian Posted December 17, 2013 Share Posted December 17, 2013 And an other version. Proper fix for the UI disabling itself in the editor, and the error message reported by Spann3r. Next on the list is the RAPIER / ModulesEngineFX support, but it's getting late in Europe. have fun with .23 And to make sure : for .23 You need to download the dev version of MJ, look for the link in the first post. Link to comment Share on other sites More sharing options...
Libertyacclimated Posted December 17, 2013 Share Posted December 17, 2013 http://jenkins.mumech.com/job/MechJeb2/Theres the DL link I got it from, its still broke though. I'm sure this early on no worries though things will be worked out soon enough. Link to comment Share on other sites More sharing options...
Kitchen_Duty Posted December 18, 2013 Share Posted December 18, 2013 Is anyone else missing a ton of ingame options? I only have the SMART ass, delta-v, orbit/surface info selections. Missing a ton of the usual options (like ascent, spaceplane guidance, landing, tranlation, autopilot, etc). If this is known I'm sorry and if you fixed it, please tell me how you did it. Link to comment Share on other sites More sharing options...
Erican Posted December 18, 2013 Share Posted December 18, 2013 Is anyone else missing a ton of ingame options? I only have the SMART ass, delta-v, orbit/surface info selections. Missing a ton of the usual options (like ascent, spaceplane guidance, landing, tranlation, autopilot, etc). If this is known I'm sorry and if you fixed it, please tell me how you did it.MechJeb is integrated into career mode but is not labeled in any way. You need to unlock it. Read on here http://steamcommunity.com/sharedfiles/filedetails/?id=193177293 Link to comment Share on other sites More sharing options...
aggressorblue Posted December 18, 2013 Share Posted December 18, 2013 (edited) Is anyone else missing a ton of ingame options? I only have the SMART ass, delta-v, orbit/surface info selections. Missing a ton of the usual options (like ascent, spaceplane guidance, landing, tranlation, autopilot, etc). If this is known I'm sorry and if you fixed it, please tell me how you did it.Me too, it happened when I first installed into .22, as it was due to MJ locking various features to tech tree progression. I'm having trouble getting the config changes that worked in .22 to work in .23 though...Update: I can confirm that MJ does have all the auto-pilot features in sand box.Could someone remind me how to remove the tech tree blocks? I know it's buried back in the thread, but I'd rather not have to hunt (IIRC, there were also some conflicting instructions) . I'm sure others would like to know as well. Edited December 18, 2013 by aggressorblue Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 18, 2013 Share Posted December 18, 2013 Got this weird lighting in new 0.23, its in other mods. Engineer Redux part, makes light look purple too. Squad must of changed something with lighting. I also get my parachute single part kind of Grey looking in VAB. Link to comment Share on other sites More sharing options...
OrianCEV Posted December 18, 2013 Share Posted December 18, 2013 http://jenkins.mumech.com/job/MechJeb2/Theres the DL link I got it from, its still broke though. I'm sure this early on no worries though things will be worked out soon enough. go here and download this,it's the latest dev build. Link to comment Share on other sites More sharing options...
AUZZIEninjaKIWI Posted December 18, 2013 Share Posted December 18, 2013 when will the version of mech jeb be updated to .23? Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 18, 2013 Share Posted December 18, 2013 Go to first page to Dev build. Here is also link to dev page:http://jenkins.mumech.com/job/MechJeb2/when will the version of mech jeb be updated to .23? Link to comment Share on other sites More sharing options...
flightmaster Posted December 18, 2013 Share Posted December 18, 2013 Go to first page to Dev build. Here is also link to dev page:http://jenkins.mumech.com/job/MechJeb2/Is the dev build any good? Does it work? Link to comment Share on other sites More sharing options...
Demon_82 Posted December 18, 2013 Share Posted December 18, 2013 Is the dev build any good? Does it work?As far as I see with my 0.22 save, loaded in 0.23 with the dev build, it does work. Ascent, landing, docking, rendezvous, manuever planner... everything I've tried by now works as it should, altough there's too many modules to test them all xD Link to comment Share on other sites More sharing options...
snowraver1 Posted December 18, 2013 Share Posted December 18, 2013 (edited) I'm sorry, but I can't seem to use MechJeb after the update. I applied the update from the dev link, but no luck. The part shows up, and I can add it to vehicles, but I don't get any menus (not even the little menu tab on the right). Also, I notice that the part doesn't light up like it normally does... any ideas? Thanks in advance!EDIT: I reinstalled the game and it's working now. Edited December 18, 2013 by snowraver1 Link to comment Share on other sites More sharing options...
flightmaster Posted December 18, 2013 Share Posted December 18, 2013 As far as I see with my 0.22 save, loaded in 0.23 with the dev build, it does work. Ascent, landing, docking, rendezvous, manuever planner... everything I've tried by now works as it should, altough there's too many modules to test them all xDCool, thanks! Link to comment Share on other sites More sharing options...
Odyssey Posted December 18, 2013 Share Posted December 18, 2013 I'm trying the build as is, and MJ comes up when I use the MJ part, but otherwise no. Is it supposed to be active for the standard command pods? Link to comment Share on other sites More sharing options...
AbeS Posted December 18, 2013 Share Posted December 18, 2013 Do you mean adding the MJ module to every pod? You can do that with Module Manager Link to comment Share on other sites More sharing options...
Patupi Posted December 18, 2013 Share Posted December 18, 2013 There is some odd shifting at present, but it seems to work right now. The ship seems to roll on it's own and occasionally 'twitch' it's direction before correcting itself. So far no major problems. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 18, 2013 Share Posted December 18, 2013 Yeah I had the oscillating roll to while I was in orbit. I had Smart A.S.S. on prograde with control roll checked. My rocket was equipped with also an Advanced SAS, and when I turned torque off of it, the oscillation stopped or was almost not present. Link to comment Share on other sites More sharing options...
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