Tazharry Posted December 18, 2013 Share Posted December 18, 2013 not working as of .23 update. Link to comment Share on other sites More sharing options...
MainSailor Posted December 18, 2013 Share Posted December 18, 2013 Just wanted to post a .23 bug. Back in .22, whenever you had the VAB deltaV window open, the staging interface would do weird things. Now in .23 with mechjeb attached to a spacecraft you cannot manipulate the lower two stages above the "reset" button. I've tried dragging things down there, but they stop or get frozen. Take off mechjeb and the problem disappears. Sounds like an invisible window bug. Anyone else having this?I had the same problem earlier. Moved one of the engine icons and it got 'stuck' behind another stage icon and I couldn't select it. I had to pull everything off the root part and rebuild it. Link to comment Share on other sites More sharing options...
Kokanee Posted December 18, 2013 Share Posted December 18, 2013 Loaded up. 23 and the mechjeb info Window no longer appears in the VAB when I add a MJ part to a craft. Link to comment Share on other sites More sharing options...
Phoenix84 Posted December 18, 2013 Share Posted December 18, 2013 (edited) not working as of .23 update.Loaded up. 23 and the mechjeb info Window no longer appears in the VAB when I add a MJ part to a craft.Grab the latest build from Jenkins and copy it in. Link in first post. It works for me.Here's a image showing it: https://www.dropbox.com/s/tbr94w8houxg7fc/mechjeb.png Edited December 18, 2013 by Phoenix84 Link to comment Share on other sites More sharing options...
AstroRick Posted December 18, 2013 Share Posted December 18, 2013 A minor thing. The light on the module seems to alternate between magenta and red (magenta when functioning, red when not). However, a green light is being reflected off nearby rocket parts when the module is operating. Otherwise, the dev build seems to operate for me under KSP .23 Link to comment Share on other sites More sharing options...
drtedastro Posted December 18, 2013 Share Posted December 18, 2013 Ok, I have MJ working with .23, but not with the Blizzy toolbar. The window is just a little square blot.... Is there a new MJ toolbar.dll that needs to be downloaded. Many thanks.. Link to comment Share on other sites More sharing options...
Patupi Posted December 18, 2013 Share Posted December 18, 2013 As to the bottom two staging not being clickable, you can work around it by adding extra stages with the plus button on the staging at the bottom which does still work, then cancel them prior to launch. It's a pain but it brings things high enough in the queue that you can click them Link to comment Share on other sites More sharing options...
positivewun Posted December 18, 2013 Share Posted December 18, 2013 tryin to figure out what to do with the dll where does that go? Link to comment Share on other sites More sharing options...
sarbian Posted December 18, 2013 Share Posted December 18, 2013 derkaderka / MainSailor / Patupi : build 135+ should not have this problem at all. It was a bug with the menu windows when it was closed.The small roll in a know bug of those who use the dev version. Since it's does not impact anything it's not high on my list.I'll take a look at the AR202 light problem, it's shader related so I'll have to read up a bit on that first. Link to comment Share on other sites More sharing options...
Sochin Posted December 18, 2013 Share Posted December 18, 2013 Latest dev build does not work (2-2.1.0.0-136) Link to comment Share on other sites More sharing options...
sarbian Posted December 18, 2013 Share Posted December 18, 2013 Can you elaborate on that ? Because it worked fine on my computer yesterday.drtedastro : for the toolbar related bug please post in the other thread. I did not test the toolbar in .23 yet. Link to comment Share on other sites More sharing options...
Thorbane Posted December 18, 2013 Share Posted December 18, 2013 The landing computer keeps smashing me into the ground at ~30 m/s. It doesn't seem to listen to the suicide burn timer. Link to comment Share on other sites More sharing options...
Sochin Posted December 18, 2013 Share Posted December 18, 2013 Bad download, now working 'ish. No TWR or DV information given. Link to comment Share on other sites More sharing options...
drtedastro Posted December 18, 2013 Share Posted December 18, 2013 Can you elaborate on that ? Because it worked fine on my computer yesterday.drtedastro : for the toolbar related bug please post in the other thread. I did not test the toolbar in .23 yet.Oops, sorry.... Putting it there now... Link to comment Share on other sites More sharing options...
sarbian Posted December 18, 2013 Share Posted December 18, 2013 (edited) Bad download, now working 'ish. No TWR or DV information given.With the rapier I assume ? I said earlier that the new engine module is not supported yet, it's a LARGE code change. Edited December 18, 2013 by sarbian Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 18, 2013 Share Posted December 18, 2013 The Dev build 136 is working great still have a landing AP issues but that was the same in .22 apart from that having no problems Link to comment Share on other sites More sharing options...
Kokanee Posted December 18, 2013 Share Posted December 18, 2013 Grab the latest build from Jenkins and copy it in. Link in first post. It works for me.Here's a image showing it: https://www.dropbox.com/s/tbr94w8houxg7fc/mechjeb.pngThank you for that info. Link to comment Share on other sites More sharing options...
BARCLONE Posted December 18, 2013 Share Posted December 18, 2013 Using 0.23 and Dev 136. I'm having an issue with autostaging in the Ascent Guidance autopilot. Previous versions would operate through the declared stage, then stop. This version seems to be stopping before it begins the declared stage. Is this an intended change? Link to comment Share on other sites More sharing options...
sarbian Posted December 18, 2013 Share Posted December 18, 2013 Nope, I'll need to check the internal numbering of stages Link to comment Share on other sites More sharing options...
Landosolo Posted December 18, 2013 Share Posted December 18, 2013 Sorry to bother you all, but I have completely forgotten how to install Mechjeb. Could someone be so kind as to remind me what and where to put things. I have downloaded the Dev Build mentioned earlier in this thread, but simply have no idea on how to make it work.Thanks in advance Link to comment Share on other sites More sharing options...
TimMartland Posted December 18, 2013 Share Posted December 18, 2013 You sir are a gentleman and a scholar. Thanks to you and Taniwha for patching it so quickly!The red lights texture is default pink. Apart from that, thanks! Link to comment Share on other sites More sharing options...
Boamere Posted December 18, 2013 Share Posted December 18, 2013 (edited) With the raper I assume ?.0-0 eesh that looks a bit dodgy, you might want to change that to rapier before someone mistakes you (e.g : me) :/ Edited December 18, 2013 by Boamere Link to comment Share on other sites More sharing options...
Commissar Posted December 18, 2013 Share Posted December 18, 2013 I updated to .23, and installed the 136 build, but i still don't get any mechjeb menus. I have the .dll, but i have no clue where to put it. Link to comment Share on other sites More sharing options...
sarbian Posted December 18, 2013 Share Posted December 18, 2013 Damned fingers. Thanks for the warning Link to comment Share on other sites More sharing options...
BARCLONE Posted December 18, 2013 Share Posted December 18, 2013 Let me add some info to this issue. I just went back and tried an identical flight (2-stage launcher), setting the end stage to zero. No joy. The autopilot would not auto-stage my in-line stages. However, using another design with strap-on boosters (three-stage launcher), the strap-ons separated correctly but the next-in-sequence stage would not.Kerbal Space Program - 0.23.0.0 (LinuxPlayer)OS: Linux 3.8.0-19-generic LinuxMint 15 64bitCPU: AMD Phenom 9550 Quad-Core Processor (4)RAM: 3953GPU: GeForce GT 520/PCIe/SSE2 (1024MB)SM: 30 (OpenGL 4.3 [4.3.0 NVIDIA 313.30]) Link to comment Share on other sites More sharing options...
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