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solar panel fix


Yuri kagarin56

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Any way to do this en masse cause i have like 70 different panels.

The one file will affect them all. It will not take effect until you either exit and start the game again, or when you do F12 and reload the database.

C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\Squad\Parts\Electrical\1x6SolarPanels

PART

{

name = solarPanels4

module = Part

author = NovaSilisko

mesh = model.mu

rescaleFactor = 1

node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0

TechRequired = advElectrics

entryCost = 3800

cost = 380

category = Utility

subcategory = 0

title = OX-4L 1x6 Photovoltaic Panels

manufacturer = Probodobodyne Inc

description = The OX-4 is similar in design to the SP series solar panels, but without the heavy casing. Includes passive radiators on the reverse side for better heat dissipation.

attachRules = 0,1,0,0,1

mass = 0.0175

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.2

angularDrag = 1

crashTolerance = 8

maxTemp = 1200 // = 3200

bulkheadProfiles = srf

thermalMassModifier = 2.0

emissiveConstant = 0.95

heatConductivity = 0.04 // 1/3 the default

MODULE

{

name = ModuleDeployableSolarPanel

animationName = solarpanels4

resourceName = ElectricCharge

chargeRate = 1.64

retractable = false Change false to true

}

}

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It can be simple as this:

 
@PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]]:Final
{
@MODULE[ModuleDeployableSolarPanel]
{
@retractable = true 
}
}

 

You'll need MM for this to work.

Edited by sebi.zzr
new forum format
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^^

I can verify that that worx... I just tried it with over 30 different panels.... :) Just copy and save it to a .txt file, rename it with .cfg extension, place anywhere in your Gamedata folder, and BAM!...all solar panels are retractable....Even the HUGE Near Future OKEB-500, which comes advertised as non-retractable once extended... :thumbsup:

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