MatterBeam Posted November 2, 2015 Share Posted November 2, 2015 The loading hangs up on Module Manager : FINAL and places this error message in KSP_log =OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.Concat (System.String str0, System.String str1) [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader.PrettyConfig (.ConfigNode node, System.Text.StringBuilder& sb, System.String indent) [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader.PrettyConfig (.ConfigNode node, System.Text.StringBuilder& sb, System.String indent) [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader.PrettyConfig (.UrlConfig config) [0x00000] in <filename unknown>:0 (Filename: Line: -1)I'm at 1.9GB used. Link to comment Share on other sites More sharing options...
MatterBeam Posted November 2, 2015 Author Share Posted November 2, 2015 I tried again and got this at the bottom of the KSP Data output_log:(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[ModuleManager] Applying node UmbraSpaceIndustries/Kolonization/MMIVA/@PART[*]:HAS[#CrewCapacity[>0],!INTERNAL[*]]:FINAL to UmbraSpaceIndustries/Kolonization/Parts/MK3_Akademy/MK3_Akademy(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[ModuleManager] Applying node UmbraSpaceIndustries/Kolonization/MMIVA/@PART[*]:HAS[#CrewCapacity[>0],!INTERNAL[*]]:FINAL to UmbraSpaceIndustries/Kolonization/Parts/OKS_HabRing/OKS_HabRing(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.Concat (System.String str0, System.String str1) [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader.PrettyConfig (.ConfigNode node, System.Text.StringBuilder& sb, System.String indent) [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader.PrettyConfig (.ConfigNode node, System.Text.StringBuilder& sb, System.String indent) [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader.PrettyConfig (.UrlConfig config) [0x00000] in <filename unknown>:0 (Filename: Line: -1)MiniAVC -> IssueGui was destroyed.(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)MiniAVC -> Starter was destroyed.(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 2, 2015 Share Posted November 2, 2015 Hi , my consideration : A) . remove temporarly the folder "UmbraSpaceIndustries" from GameDate. - restart Game again & check result... . use the newest version of KSP 1.0.4 in case u have KSP version 0.9 or above use ATM - ActiveTextureManagement to save RAM during KSP gameplay and improve performance !generally : - use a good and new performant Graphiccard so you can aviod the major KSP gamplay problems- use more RAM as possible- set your Gameplay at 'half resolution' when you use various MODS -> more mods means you lose RAM during gameplay- cheers !Raendy Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 3, 2015 Share Posted November 3, 2015 WHy use more RAM, KSP loads up to 4GB and then crashes... no sense in having anything over 6-8GB in total as KSP crashes well before that anyway. This game is one of the most buggy games out there, I'd swear it was a beta version with all the stuff that is broken: physics blowing stuff up, wobbling, oscillating, colonies disappearing, needing mods to add stuff the game should provide, just loading up everything into memory for no reason.... and that's only the stuff I've seen during the few days I've been playing. This could be the greatest game ever, but it's so broken I'm starting to wonder why I am wasting time and why I paid money. Link to comment Share on other sites More sharing options...
Chel Posted April 18, 2017 Share Posted April 18, 2017 Mine gets stuck on ModuleManager:FINAL or ModuleManager:LEGACY and when I go to the Debug Menu and 'Debug', I get 'ModuleManager|ModuleManagerERROR|Out Of Memory'. It's either that or a ModuleManager Reload Database thing at the top of my screen. I clicked it, and it removed every part from the game and everything, and I lost all my saves, .craft files, and everything. Even had to pay for KSP AGAIN just to be able to play it. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 18, 2017 Share Posted April 18, 2017 14 hours ago, KerbalManiac said: Mine gets stuck on ModuleManager:FINAL or ModuleManager:LEGACY and when I go to the Debug Menu and 'Debug', I get 'ModuleManager|ModuleManagerERROR|Out Of Memory'. It's either that or a ModuleManager Reload Database thing at the top of my screen. I clicked it, and it removed every part from the game and everything, and I lost all my saves, .craft files, and everything. Even had to pay for KSP AGAIN just to be able to play it. Better to start a new thread than bump one that is a year and a half old, a lot of the info here is outdated. Link to comment Share on other sites More sharing options...
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