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Inflatable...anyone have a guide on making them?


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[MOD - Moved to Modelling and Texturing Discussion subforums]

It depends on what shape your inflatable item is:

- For balls and cylinders, a simple scaling animation from the center would suffice.

- As for toroids (donuts), you'll need a divide the colliders up into wedges, and the animation would consist of both scaling and translation.

More accurate inflation animations may require mesh deformation, which I haven't figured out how to do myself in Blender/Unity just yet.

Edited by sumghai
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