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KSP2 Release Notes
Everything posted by CobaltWolf
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So, first off - I'm sure many people have noticed the... instability of the forums these days. In the event of them fully disappearing, we of course will be saddened at the loss of years of conversation, comradery, and explosions. It will not be the end of BDB though. If the forums ever fully die and do not come back, please check my Twitter or the BDB GitHub for updates on where to find us. Just wanted to put that out there while I can. In any case, work continues. I got the Mariner 6/7 parts in game yesterday on stream, but of course forgot to take some screenshots. I also put some more work into the ablative-coated X-15 texture. Still a lot of work to do, but I feel like I've figured out what kind of effects it needs to get the look I want.
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Finally started work on the switches for X-15. Here's the black inconel variant, which will be joining the default blue. And here's the ablative-coated version for X-15A-2, perhaps better known as the 'white X-15'. There's a lot of work left to do for the ablative version to really nail the look of the real thing, but this is a good start I think. A small detail, but my copy of Hypersonic noted that there was a different pitot tube affixed to the ablative-coated version. I've included that in the switch. I'll have Rodger look into increasing the thermal tolerances of these part variants; I doubt adding ablative to all the parts would be good in game but might be fun for recreations... These switches aren't available for all parts yet, and as I said the ablative version is subject to further improvements. Things like multiple drop tank paint variants will come later down the line.
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Yeah it's going to take some time for the dust to settle on these changes, there's a lot to do. Also worth pointing out, there's a subtle but key difference between GitHub commits that are for playing with, and GitHub commits that are us passing half-done updates between each other. (The latter are often mine...)
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I didn't really like people doing recreations of actual nuclear strikes with them. The Titan 2 RV was included because it looked so cool and I made it into a small launch vehicle (with a STAR-37 or similar stuffed in there) The way my mouth opened when I read that and everything suddenly made sense Added Neptune Camera support to the relevant X-15 parts. Also working on adding the 'bugeye' cameras that were mounted early in the X-15 program, sorry but I forgot to grab a pic. KSC as seen through one of the belly mapping cameras.