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CobaltWolf

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Everything posted by CobaltWolf

  1. This is just a theory, but I know I have been confused before when I hover over the selector, it shows the next variant to be selected, not the one you currently have. I believe our engines are set up to automatically use the best variant available. In career that means starting with the base variant, and then once a better one is unlocked that becomes default. In sandbox, it should all fall back on whatever is considered 'best', or rather, what was manually defined as the highest priority default variant. I'd also note that the descriptions of their thrust and ISP are just text strings and aren't pulling live from the part's stats, so they could be written in wrong. Of course, with the F-1CW you should be able to tell visually which one you have selected. Hmmm...
  2. Gosh I hope not, there's a lot of files in there! In the download, there should be a Gamedata folder. Copy all the things inside that into the Gamedata folder of your Kerbal install. Then launch the game - that's it! Your Gamedata should have all those folders/files, plus the ones from Squad (Squad and SquadExpansion, I believe?)
  3. Hahaha, to clarify, we were at Disney World for 9 nights then spent two nights at the Cape so we could get a full day at the visitor center and see the area around Titusville/Cocoa. That part of the trip was definitely just for me.
  4. Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon, and now I'm trying to re-establish which way is up now that I'm home from my honeymoon. We had a good time though... Few more under the spoiler: Also got some awesome historic space swag like a Titan 34D program coffee mug and a bunch of other things I have sorted through and taken pictures of yet. Now, to find time and motivation to start on my 2025 plans... Some BDB content, some for another project.
  5. It seems we're back... for now. I haven't had much time to worry about the forums between work and (finally) getting ready for our honeymoon! After we return, I'm hoping to start spending time on KSP work again. Don't forget, if the forums do go offline permanently, any updates/information on BDB will be on my or Zorg's Twitters. We also would be able to make some sort of posting on GitHub. If I remember they did almost a direct ascent 'backhand' over the north pole. Not your typical launch profile.
  6. I guess they'd be for hoisting anything from the ground up to the platform and vice versa. Trying to climb or hand up anything, especially something large and heavy like a rock sample box, would be difficult in a EVA suit.
  7. I have often wanted to make AAP-1A, since of the Apollo proposals it's one that came the closest to flying.
  8. (Attempted posting this on Friday, forums went down again...) Glad to hear how much you are enjoying it! Love to be part of happy memories. Voyager is planned if Invader ever has time, but the later ones not so much. We tend to stick to 60s/70s stuff except for the rare thing that catches our eye. Finally got over my artist's block and figured out something workable for the X-15 stack adapter. Just about ready to finish the rest of the texture switches for the X-15 parts.
  9. Yes, Discord is trying to stop people using it as a general image hosting place. External linking of Discord uploads shouldn't be working anymore - I'm actually surprised it worked for @Nachtgeist789. I saw it coming back in 2017 and never stopped using Imgur, though to be fair I have no idea how that service still exists either.
  10. BDB devs aren't beating the OldSpace stan allegations...
  11. Beale's putting all this work into Mars Expedition parts, I'm starting to feel some FOMO...
  12. Finally got the new cockpit variants passed through Unity... And I'm also working on a 'smooth'/'clean' variant of the cockpit's belly, without the mapping camera bits. This will be available on all cockpit variants, and the only version available on the twin-seater.
  13. Yes but Skyhawk and the BDB contracts were made at different times, by different people, and I don't know if any thought was ever given to making sure they worked together.
  14. Honestly I'm so disconnected from the actual game at this point, most of the time when people PM me with issues I just have to tell them to ask here since you all have likely encountered the issue far more recently than I have, if at all.
  15. The what? B-but it looks so good with the black! It's on my to-do to look into it but I'm still... uh... playing Battletech every moment I'm not at the office. Honestly I'm not sure what texture sheet it went on or if there's an efficient way to add an all-white switch. The tags can easily be fixed.
  16. In a somewhat annoying position, in that I can't make the ablative variants for the rest of the X-15 parts until I finish the second texture sheet. So I had to go back and dust off some ideas I'd had, since it's now or never. Dual-seater cockpit, replacing the space allocated for the experiments with a second (very cramped) seat. More or less based on the X-15B cockpit design, with some compromises to make it fit with the existing mesh. And a drone 'cockpit', for when your high-speed experiments are too unsafe for a meat pilot. This one is entirely my own creation, I've never seen any proposals for an uncrewed X-15.
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