Moach Posted July 30, 2011 Share Posted July 30, 2011 ok, i know there's no reentry heat in the current version - but i find the lack of a heatshield quite unsettling nonetheless...and what about trying to convince the kerbonauts that it's ok... it's like 'trust me - theres no reentry heat, you don't need a shield, it'll be just fine...' ;Dso, for peace of mind, mostly - i made us a heatshield :for now, it works as a decoupler - but you can just attach another decoupler to it and it fits inside mostly hidden...once you separate, you can fly down through a nasty reentry and jettison it as you pop the 'chutes so it saves weight, and gets you a smoother landingwell, get it whileit's hot! (pun intended) Link to comment Share on other sites More sharing options...
Dani-Sang Posted July 30, 2011 Share Posted July 30, 2011 was about to make one myself >.< - Now I don't have to do it - nice job Link to comment Share on other sites More sharing options...
NovaSilisko Posted July 30, 2011 Share Posted July 30, 2011 I must make a better one now! Link to comment Share on other sites More sharing options...
Andras Posted July 31, 2011 Share Posted July 31, 2011 I'm having an issue in that the heatshield as decoupler doesn't form it's own stage, it becomes part of what is under it, so everything below it is ejected when the stage is activated. A work around is to use 2 heatsheilds and set them to their own stage. Link to comment Share on other sites More sharing options...
comando222 Posted July 31, 2011 Share Posted July 31, 2011 Nice work, no need for it but looks good for now.Good job Link to comment Share on other sites More sharing options...
Moach Posted July 31, 2011 Author Share Posted July 31, 2011 I'm having an issue in that the heatshield as decoupler doesn't form it's own stage, it becomes part of what is under it, so everything below it is ejected when the stage is activated. A work around is to use 2 heatsheilds and set them to their own stage. the heatshield will not form it's own stage - whatever you have directly attached to it will be jettisoned, so you must attach a second (regular) decoupler to it... : - this could by any type, i guess - your choice Link to comment Share on other sites More sharing options...
Epsilon Posted August 3, 2011 Share Posted August 3, 2011 You should give the heatshield an engine with no thrust power and lots of smoke, so during what would be reentry, the user could activate that stage and give the appearance of reentry smoke. (Or even flames) Link to comment Share on other sites More sharing options...
millsw Posted August 13, 2011 Share Posted August 13, 2011 You should give the heatshield an engine with no thrust power and lots of smoke, so during what would be reentry, the user could activate that stage and give the appearance of reentry smoke. (Or even flames)Me want...me want very much. Link to comment Share on other sites More sharing options...
sirmonkey Posted August 13, 2011 Share Posted August 13, 2011 You should give the heatshield an engine with no thrust power and lots of smoke, so during what would be reentry, the user could activate that stage and give the appearance of reentry smoke. (Or even flames)don't worry.. flaming smoking heatshield is here...will post video of it here in a few minutes but will wait to post the modified file and give moach first access to it since its his mod/creation and in case he wants to change anything..and here is the video, warning the audio will probably be loud and yes it is slightly out of sync due to me forcing the frame rate to 30 using fraps so the audio's still running at 60fps.http://www.youtube.com/watch?v=s7l8-pJxiUgok after almost 2 friggin hours of tweaking this crap, here is the final outcome of it..images are 1920x1080 so they are going in spoiler tags..things that CAN NOT be changed..*flame length is a constant, there is no way to shorten it without making a custom FX*there is absolutely no way to make the heatshield look like its on fire from an under view unless the ships paint coding is changed which honestly theres no reason to.. it still looks bad ass from the side/top view..* THE KERMANS WILL NOT SURVIVE A LANDING!!! they will instantly explode when they touch the ground, its a known bug with the ships and how they interact with the surface textures of the planet. until thats fixed you'll have to deal with it..files are being sent to moach, if i don't hear back from him within a day or so i'll post them myself. Link to comment Share on other sites More sharing options...
texasyojimbo Posted August 14, 2011 Share Posted August 14, 2011 One thing you can do with the heat shield is to play a sort of astronautical billiards with it... after you jettison your last stage, shoot off the heat shield in the direction of the decoupler and the last stage, see how much damage you can do to it. I've made a couple of spent boosters explode this way, lol. 8) Link to comment Share on other sites More sharing options...
rdfox Posted August 15, 2011 Share Posted August 15, 2011 I've found it useful in certain abort scenarios where the service module (yes, I do use a Yawmaster and deorbit engine as a service module) won't separate from the capsule with any real speed; hitting it with the heat shield causes enough of an explosion to get some separation so they won't collide when I let the capsule turn around for parachute deployment.(I also use it on pretty much every design because I figure that some version will add re-entry heating, and if I'm used to designing with the heat shield's weight taken into account, I won't have to make a significant adjustment!) Link to comment Share on other sites More sharing options...
sirmonkey Posted August 16, 2011 Share Posted August 16, 2011 I've found it useful in certain abort scenarios where the service module (yes, I do use a Yawmaster and deorbit engine as a service module) won't separate from the capsule with any real speed; hitting it with the heat shield causes enough of an explosion to get some separation so they won't collide when I let the capsule turn around for parachute deployment.(I also use it on pretty much every design because I figure that some version will add re-entry heating, and if I'm used to designing with the heat shield's weight taken into account, I won't have to make a significant adjustment!)yep atmospheric heat will be added at some point. Link to comment Share on other sites More sharing options...
Douglasdtlltd Posted November 19, 2011 Share Posted November 19, 2011 I was wondering if you could fix your re entry shield, when i load it up, i get a half invisible texture. Link to comment Share on other sites More sharing options...
kBarin Posted January 28, 2012 Share Posted January 28, 2012 For anyone who gets invisible texture, replace the texture file with this. Link to comment Share on other sites More sharing options...
RichieD76 Posted January 28, 2012 Share Posted January 28, 2012 remove the sound and this wouldbe a decent mod on shallow reentry angles Link to comment Share on other sites More sharing options...
Spacecats! Posted January 28, 2012 Share Posted January 28, 2012 For anyone who gets invisible texture, replace the texture file with this.Welcome to the forum!RAWRStationkeep McGinley Link to comment Share on other sites More sharing options...
kBarin Posted January 28, 2012 Share Posted January 28, 2012 Welcome to the forum!Why, thank you! Link to comment Share on other sites More sharing options...
Douglasdtlltd Posted January 28, 2012 Share Posted January 28, 2012 For anyone who gets invisible texture, replace the texture file with this.Thank you Link to comment Share on other sites More sharing options...
zYnthethicz Posted January 28, 2012 Share Posted January 28, 2012 Moach, your sig, that is one sexy airliner.Too bad its for orbiter. :\'( Link to comment Share on other sites More sharing options...
foamyesque Posted January 28, 2012 Share Posted January 28, 2012 Moach: Your shield appears to explode on ground contact at any speed whatsoever. Link to comment Share on other sites More sharing options...
Douglasdtlltd Posted January 28, 2012 Share Posted January 28, 2012 Moach: Your shield appears to explode on ground contact at any speed whatsoever.The heatsheild is a decoupler, just eject it. I dont see why your trying to land with it. :\ Link to comment Share on other sites More sharing options...
foamyesque Posted January 28, 2012 Share Posted January 28, 2012 The heatsheild is a decoupler, just eject it. I dont see why your trying to land with it. :\Because that\'s what usually happens, and also I turned it into a solid rocket in order to model ablation. Link to comment Share on other sites More sharing options...
Smokin'Boots Posted August 26, 2016 Share Posted August 26, 2016 On 29/01/2012 at 0:22 AM, kBarin said: For anyone who gets invisible texture, replace the texture file with this. Please, if possible, reupload the image- I'm getting 404s. (Yes, I know this is old) Link to comment Share on other sites More sharing options...
Snark Posted August 27, 2016 Share Posted August 27, 2016 On 8/26/2016 at 1:33 AM, Smokin'Boots said: Please, if possible, reupload the image- I'm getting 404s. (Yes, I know this is old) Not only is it an old thread, but the person you're trying to talk to hasn't logged on to the forum in over three years. I'd say the likelihood of getting any response any time soon is... remote. Locking the thread to prevent further confusion. If you're trying to track down usable textures for modding purposes, perhaps you could ask over in the Add-on Discussions forum. Link to comment Share on other sites More sharing options...
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