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[1.1] Stock jet Turbines resurrected


Bloody_looser

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[quote name='ModZero']VTOL's don't have stock VTOL engines, and the turbines stick out. That might be more technically accurate, but until we get things like Harrier-style thrust vectoring this kinda kills VTOLs, at least visually.[/QUOTE]

I wouldn't be surprised if some kind of VTOL parts (liftfan and/or gimbals) or dedicated VTOL engines were under Squad's consideration for future plans. This is just pure speculation and conjecture on my part, but these reasons are why I'm making this assumption:

[B]1)[/B] Squad obviously left the code in the game for the turbine assemblies (hence, this mod exists), yet it was mentioned several times they held off on implementing it due to the limits it puts on VTOL craft creation. I don't remember where I read/heard it, but I thought it was said by one of the devs they wanted to bring them back for the 1.1 update after reviewing how to handle them or implement them or something like that. This indicates to me that Squad believes having this visual representation of the engines is a good idea, yet they also value the passion people have for aircraft creativity (like VTOL's for instance).

[B]2)[/B] Porkjet has been contracted yet again to provide a series of plane-related parts for 1.0.5, a handful of which "have no use for spaceflight" (as some forum users have put it), outside of jet-powered spaceplanes, operations in atmo of Laythe, etc. Contracts exist (and have existed for quite some time) to conduct aerial surveys around Kerbin. This tells me that Squad also recognizes some people want to do more Kerbin-oriented "science" that involves aerospace tech without necessarily sticking with rocket-building. There are no other runways on Kerbin besides the KSC, and a lot of the survey locations aren't very forgiving to landing an aircraft conventionally. A logical next step would be developing components to expand field research planetside. They just opened up the doors to amphibious aircraft, who says they won't do the same with vertical powered flight.

[B]3)[/B] Porkjet seems to have a knack for recognizing missing niche areas in aircraft parts, and seems to keep cranking stuff out. The Spaceplane Plus parts-mod-turned-stock, bigger landing gear and wings to handle the Mk3 level parts instead of puzzle-piecing together a C-5 Galaxy, afterburning turbofans to fill the gap between the Wheesley and the Whiplash, a tail ramp for cargo aircraft/spaceplanes to unload all that cargo they carried without dropping out of inverted cargo bays. It seems logical that Squad and Porkjet still have their ear to the ground on where they could expand this area of the game.

Anyway, my four dollars and 2 cents are complete. :wink:
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IMHO, this should include a 0.625 hollow fuselage for Juno housing. Something like this:
[code]
+PART[Mk1FuselageStructural]
{
@name = Mk0FuselageStructural
@rescaleFactor = 0.5
@TechRequired = generalConstruction
@entryCost = 1500
@cost = 220
@title = Structural Fuselage (small)
@description = A substandard 0.625m fuselage. Derived from the first papier-mache mockups of the full-scale fuselage with added reinforcements.
@mass = 0.0125

}
[/code]
(may need some balancing)
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  • 3 months later...
  • 4 months later...

I added turbines to some mod engines. I even did some fiddly bits with the KAX turboprop and turboshaft (helicopter) engines to make them look a little more accurate. Copy and paste to a cfg somewhere in your GameData folder.

Mods this is for: Karbonite/K+, KAX, Mark IV System

Spoiler

//Adds Turbines to mod engines. Karbonite / K+ by RoverDude, KAX by Keptin, Mark IV System by Nertea

//Karbonite Aft. Mount UHB Engines
@PART[KA_Jet_PropFan_02|LFKA_Jet_PropFan_02]:NEEDS[UmbraSpaceIndustries]
{    
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, -0.45, 0
        scale = 0.8, 1, 0.8
    }
}

//Karbonite Fwd Mount UHB Engine
@PART[LFKA_Jet_PropFan_03|KA_Jet_PropFan_03]:NEEDS[UmbraSpaceIndustries]
{
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, -1.2, 0
        scale = 0.8, 1, 0.8
    }
}

//Karbonite KLF-150S Inline Turbojet
@PART[LFKA_Jet_Stack_01|KA_Jet_Stack_01]:NEEDS[UmbraSpaceIndustries]
{
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0.0, 0.4, 0.0
        scale = 0.95, 1.0, 0.95
    }
}

//KAX PT100 Turboprop
//@PART[KAXturboprop]:NEEDS[KAX]
//{
//    -mesh
//    MODEL
//    {
//        model = KAX/Parts/KAX_turboProp/turboprop
//    }
//    MODEL
//    {
//        model = Squad/Parts/Engine/jetEngines/turbineInside
//        position = 0, -1.4, 0
//        scale = 0.75, 0.9, 0.75
//    }
//}

//KAX PT100 Turboprop
@PART[KAXturboprop]:NEEDS[KAX]
{
    -mesh
    MODEL
    {
        model = KAX/Parts/KAX_turboProp/turboprop
    }
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, -1.75, 0.2
        scale = 0.5, 0.7, 0.5
    }
    MODEL
    {
        model = KAX/Parts/KAX_jumpJet/jumpJet
        position = 0, -1.5, 0.2
        scale = 1.0, 1.0, 1.0
        rotation = 270, 0, 0
    }
    MODEL
    {
        model = Squad/Parts/Resources/SmallTank/SmallTank
        position = 0, -0.8, 0
        scale = 0.1, 1, 0.1
    }
}
@PART[KAXturboprop]:NEEDS[KAX,!SmokeScreen]
{
    @EFFECTS
    {        
        running_thrust
        {            
            PREFAB_PARTICLE
            {
                prefabName = fx_smokeTrail_light
                transformName = thrustTransform
                emission = 0.0 0.0
                emission = 0.05 0.0
                emission = 0.075 0.125
                emission = 1.0 0.5
                speed = 0.0 0.25
                speed = 1.0 1.0
                localOffset = 0, 0, 1
                localRotation = 1, 0, 0, -90
            }                    
        }
    }
}
@PART[KAXturboprop]:NEEDS[KAX&SmokeScreen]
{
    PLUME
    {
        name = Turbofan
        transformName = thrustTransform
        localRotation = 0,0,0
        localPosition = 0,0,-0.45
        fixedScale = 0.56
        energy = 0.5
        speed = 1
    }
}

//KAX KH-1 Kuey Main Rotor
@PART[KAXkueyEngine]:NEEDS[KAX]
{
    -mesh
    MODEL
    {
        model = KAX/Parts/KAX_kueyEngine/kueyEngine
    }
    MODEL
    {
        model = Squad/Parts/Resources/SmallTank/SmallTank
        position = 0, .2, 0
        scale = 0.05, 0.25, 0.05
    }
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, 0.25, -0.67
        scale = 0.4, 0.4, 0.4
        rotation = 90, 0, 0
    }
    MODEL
    {
        model = Squad/Parts/Structural/adapterSmallMiniTall/model
        position = 0, 0.15, -0.68
        scale = 0.3, 0.4, 0.3
        rotation = 235, 0, 0
    }
}

@PART[KAXkueyEngine]:NEEDS[KAX,!SmokeScreen]
{
    @EFFECTS
    {        
        running_thrust
        {            
            PREFAB_PARTICLE
            {
                prefabName = fx_smokeTrail_light
                transformName = thrustTransform
                emission = 0.0 0.0
                emission = 0.05 0.0
                emission = 0.075 0.125
                emission = 1.0 0.5
                speed = 0.0 0.25
                speed = 1.0 0.25
                localOffset = 0, 0, 1
                localRotation = 1, 0, 0, -90
            }                    
        }
    }
}

//KAX Jump Jet Engine
@PART[KAXjumpJet]:NEEDS[KAX]
{
    -mesh
    MODEL
    {
        model = KAX/Parts/KAX_jumpJet/jumpJet
    }
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, 0, 0
        scale = 0.5, 0.5, 0.5
        rotation = 0, 90, 0
    }
}
@PART[KAXjumpJet]:NEEDS[KAX,!SmokeScreen]
{
    @EFFECTS
    {        
        running_thrust
        {            
            PREFAB_PARTICLE
            {
                prefabName = fx_smokeTrail_light
                transformName = thrustTransform
                emission = 0.0 0.0
                emission = 0.05 0.0
                emission = 0.075 0.125
                emission = 1.0 0.5
                speed = 0.0 0.25
                speed = 1.0 1.0
                localOffset = 0, 0, 1
                localRotation = 1, 0, 0, -90
            }                    
        }
    }
}

//MarkIVSystem Engines by Nertea
//SCIMITAR
@PART[mk4multimodal-125-1]:NEEDS[MarkIVSystem]
{
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0.0, 0.741545, 0.0
        scale = 0.8, 1, 0.8
    }
}

//BROADSWORD 2.5m RAPIER
@PART[mk4multimodal-25-1]:NEEDS[MarkIVSystem]
{
    -mesh
    MODEL
    {
        model = MarkIVSystem/Parts/Engine/mk4multimodal-25-1/mk4multimodal-25-1
    }
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, 0.5, 0
        scale = 2, 1.5, 2
    }
}
//CUTLASS 2.5m RAPIER
@PART[mk4multimodal-25-2]:NEEDS[MarkIVSystem]
{
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0, 0.75, 0
        scale = 1.85, 2, 1.85
    }
}

//---Valkyrie Size 2 TurboRamjet Engine
@PART[mk4turbojet-25-1]:NEEDS[MarkIVSystem]
{
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0.0, 1, 0.0
        scale = 2, 2.3, 2
    }
}

//---KE-90 "Dudley" Turbofan Engine
@PART[mk4turbofan-25-1]:NEEDS[MarkIVSystem]
{
    -mesh
    MODEL
    {
        model = MarkIVSystem/Parts/Engine/mk4turbofan-25-1/mk4turbofan-25-1
    }
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0.0, 0.25, 0.0
        scale = 1.8, 1, 1.8
    }
}

//---Arcadia-593 Turbofan Engine
@PART[mk4turbofan-25-2]:NEEDS[MarkIVSystem]
{
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turbineInside
        position = 0.0, 1, 0.0
        scale = 2, 1.5, 2
    }
}

 

Edited by theonegalen
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  • 2 years later...
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