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Revisiting an Age Old Question Veering Aircrafts


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I’m sure this has been asked a ton of time but I couldn’t find the thread on what causes or solve Aircraft to veering off of the runway while taking off.

As I understand it, what causes an aircraft veer either to left or right off of the runway is one of the landing gear is out of the alignment or one of the engines is twisted (not parallel to the fuselage).

I have this problem in both versions (1.0.4 & 1.0.5) of KSP.

I’m just wondering if there are any clues how to fix or realign the steering?

Thanks,

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It's also a good idea to reassign your steering to something other than the keys you use for Aircraft torque and yaw, (I use the translation keys and the analog on the back of my T.Flight's throttle). Using torque and yaw on the ground can often roll even a well built plane and knock off the wings, when normal steering wouldn't do that. It helps when controlling rovers on low gravity bodies as well (same controls)

Edited by Alshain
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I find that cranking up braking force (especially on the rear gear) will cause a plane to veer one way or the other. Not really sure why, but if the plane is fine until you apply brakes, you can try turning them down to the default to see if that helps.

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Make sure none of your nose or tail gear are turning opposite your inputs or objects create drag on one side or the other. It is also possible to have uneven lift; if your left side is lifting a little more than the right, it will make the right side drag its wheel more. This feeds back on itself, and the right wing will produce less lift as it turns away... and you're slapping the side of the cockpit. See the Me-109 for the world's most famous example of this.

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