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Anyone notice...


Deadpangod3

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That when your building with symmetry on weird shaped rockets like shuttles the game auto switches different symmetry versions to try and provide proper symmetry?

It's always done that. It cannot place radial symmetry on parts that are already mirror and vice versa. So if you grab a part in symmetry mode and hover it over (even briefly, or accidentally) any part with the opposite mode, it will change.

It's annoying sometimes. You want to place something on your rocket core in mirror symmetry but when you move the part over the rocket you sweep over those fins you already placed in 4x radial symmetry and the mode changes on you.

Edited by Alshain
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no, not the number of symmetry, the way the parts are placed changes, with a little notification that says it, like it will now place struts on the same side of my shuttle boosters facing the shuttle, instad of one facing towards and one facing away, so you don't need to place both individually.

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no, not the number of symmetry, the way the parts are placed changes, with a little notification that says it, like it will now place struts on the same side of my shuttle boosters facing the shuttle, instad of one facing towards and one facing away, so you don't need to place both individually.

Yes, that's what I'm talking about. It's always been that way, ever since they added the ability to switch modes in the same building.

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It's annoying sometimes. You want to place something on your rocket core in mirror symmetry but when you move the part over the rocket you sweep over those fins you already placed in 4x radial symmetry and the mode changes on you.

I've found that the no offset limit mod totally negates this. You can just offset from another part with the desired symmetry.

Edited by Majorjim
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Yes, that's what I'm talking about. It's always been that way, ever since they added the ability to switch modes in the same building.

Oh, okay, I never noticed this before 1.0.5 though, I mean, iv'e accidentally hovered struts over the wrong parts and had it switch to 8x symmetry, but not this.

I guess maybe I just didn't pay enough attention to notice...

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