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The famous and beloved MK-1 Cockpit!


Good idea or not?  

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  1. 1. Good idea or not?

    • Yep!
      7
    • Nop!
      4


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Hi everyone!

1.0.5 is arrived! Hurra, new stuff, moar, moaaaaar!!! :D

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But one thing has dissapere : the Mk-1 Cockpit! In fact : it's true and false!

We can observe that the new MK-1 has a really interesting design who can give more unlimited concepts of aircrafts and others flying cans. :D

slowpoke.jpg

∟ Beautifull, isn't it?

But, this is the end of the one we known since 0.25?

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In front of this case, I've got an idea : create a new cockpit, inspired from this one.

Here is a photomontage illustrating the idea :

1447383574-wip.png

Voila! But sadly, I don't have the knowledge to do this on 3D... So I suggest it, if someone or even SQUAD want to take a look on it.

What do you think about a revisited cockpit in two variant? In my opinion, it can add more gameplay creativity in this beautifull game we love! And I think Jeb', Bob, Bill and Valentina will approuve this! :cool:

Thanks for the interrest you took to read this. :)

P.S : Sorry, my English writting is a little bit rusty...

Edited by Space_nico
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Could be redeisgned as a sort of Bell X-1 cockpit to fit the Space Program aesthetic while still looking somewhat like a fighter cockpit. Could be a combination: sort of like a fighter jet and sort of like an X-1. I would imagine a third Mk1 size cockpit would be a Mk1-Mk0, like the Mk1 Command Pod. (1.25m-0.625m diameter)

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The good point with the type of cockpit I do in photomontage is that you can imagine what you want with your interpretation : a X-1, an AV-8, a J-10, a F-104 etc...

The Mk-1 in the 1.0.5 is more like a business jet like Falcon or Embraer or some SSTO's like SpaceShip Two.

Both are complementary! An another caracteristic in each one : design to break speed limits!

But, it's always my opinion. ^^

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I say let the old one die it looks really janky by comparison to the new one. Also this is kerbal space program not top gun so the classic "jet fighter" argument doesn't hold water without even having to touch on how the mk1 inline does a better job in making models of real world fighter aircraft.

couple that with ram limits, and the growing misguided distent over aircraft getting love and I'd doubt something like this would be considered for stock any time soon. Mod wise there are already a growing number of mods that add fighter cockpits to the game, at least one that will re add the old mk1, and then there's the X1 cockpit from beales taerobee mod. I think we are good on the cockpit front for a while.

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Let it die.

Nah. Was a nice-looking part with a better aesthetic for a lot of uses (more space-y than than the current one; the new one's very nice but looks way too 'luxury jet'), and the OP's suggestion for modifying would be pretty welcome, especially since a two-man pod at that size level is something that's been repeatedly asked for (though I'd prefer a Gemini-style one).

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Nah. Was a nice-looking part with a better aesthetic for a lot of uses (more space-y than than the current one; the new one's very nice but looks way too 'luxury jet'), and the OP's suggestion for modifying would be pretty welcome, especially since a two-man pod at that size level is something that's been repeatedly asked for (though I'd prefer a Gemini-style one).

I'd debate on the aesthetic front the old one looked more "generic sci fi" than spacy not to mention the very clear and overwhelming difference in model and texture quality inside and out.

While the lear jet use is obvious the new cockpit is more spacy than you think classic space plane concepts like the x20 dynasoar are clear influences on the design, and how many private jets have a second set of gauges and sticks around the ceiling window to facilitate docking?

The old mk1 mean while has a lot of functionless detailing like those "intakes" and frankly impractical visibility which lends itself to a tackier "scifi" look than a plausible space craft like the new mk1

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I'd debate on the aesthetic front the old one looked more "generic sci fi" than spacy not to mention the very clear and overwhelming difference in model and texture quality inside and out.

Exactly. Therefore a retexturing of the old part would be most welcome, given that it used an inherently more awesome design aesthetic to begin with.;)

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Exactly. Therefore a retexturing of the old part would be most welcome, given that it used an inherently more awesome design aesthetic to begin with.;)

No, it wouldn't. A simple texture replacement wouldn't help it's bizzare shape. It has already happened two times and it never looked as good as it looks now.

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Exactly. Therefore a retexturing of the old part would be most welcome, given that it used an inherently more awesome design aesthetic to begin with.;)

Uh no that isn't what I said at all. I insulted the old mk1 aesthetic it looks like something out of one of the bland turn of the millenia scifi's that flooded game shelves in the wake of halo1 its not a space ship it's a movie prop. Its mesh is just as guilty of ugly jankyness as it's texture and it's an insult to porkjets work to say the old one is "more" in any positive sense. There is no saving the old mk1 let it go.

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Uh no that isn't what I said at all. I insulted the old mk1 aesthetic.

I realize that's what you attempted to do. But what you actually did was list the reason the old cockpit should've been retained. It does look like a movie prop space ship. That's why it was cool.

You disagree. I get that. You're quite plain about that and that's fine. But you're not going to win an aesthetic argument about it with someone who aesthetically prefers it as that is 100 percent subjective. I'm not going to convince you that the Learjet cockpit isn't as pleasing either, sure. But you say that fans of the old Mk. 1 should let it die.

Why should they, when they feel Squad made a poor decision in this case? State your own opinion all you want. But cease telling others what to focus on in their posts.

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Regardless of our respective subjective opinions you can't escape the objective fact that is the clear difference in production quality of which the new mk1 cockpit holds a clear advantage.

This is what I mean when I say that the old mk1 can't be saved it's uv mapped ineffiently leading to a lower over all resolution and it and it's mesh is comparitvly low poly. Going by the hard numbers the old mk1 is inferior in every way it can't be fixed with a retexture and it'll hurt the games overall quality to keep it as is. The only option is to remake it from scratch which is exactly what pork jet already did. If they made yet another cockpit it will engage the fan base that is impatiently clamoring for a rocket revamp

not to mention it'll set a bad president for the future as people will hop on this to demand every unique cockpit under the sun of course starting with n4z1 cockpits because the lufftwaffa was full of oddballs heck we've seen examples of such requests trying to ride on this suggestions coat tails already. The old mk1 simply can't be allowed to return as stock it will set off a domino effect of obnoxiously unfortunate events

Edited by passinglurker
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Regardless of our respective subjective opinions you can't escape the objective fact that is the clear difference in production quality of which the new mk1 cockpit holds a clear advantage.

Sure there is. But there's also qualitative differences between the new spaceplane parts and pretty much every rocket part in the game. Parts that frequently make their way onto spaceplanes, even (or vice versa). Therefore I don't see this as a good reason to exclude it given that it doesn't exactly change the state of KSP's entire parts catalogue.

This is what I mean when I say that the old mk1 can't be saved it's uv mapped ineffiently leading to a lower over all resolution and it and it's mesh is comparitvly low poly. Going by the hard numbers the old mk1 is inferior in every way it can't be fixed with a retexture and it'll hurt the games overall quality to keep it as is. The only option is to remake it from scratch which is exactly what pork jet already did. If they made yet another cockpit it will engage the fan base that is impatiently clamoring for a rocket revamp.

I think saying that continuing to include the original MK1 cockpit would "hurt the games overall quality" is somewhat...overstated.;) It's a building game. In general, the more options, even purely aesthetic ones, the better. Removing the old one, even while offering a replacement (I'm not saying the new Mk1 is ugly, just that it's got a totally different look that seems so civilian it's downright jarring -- if you wanna discuss that in detail we can do it in PMs as that's another aesthetic thing, IMO), removed an aesthetic option that some players preferred to no good benefit.

A uniform 'look' for all parts is not necessarily desirable for a game when much of said game is designing vehicles to your individual needs and tastes. Especially since if you do not LIKE a part, you do not have to USE said part.

not to mention it'll set a bad president for the future as people will hop on this to demand every unique cockpit under the sun of course starting with n4z1 cockpits because the lufftwaffa was full of oddballs heck we've seen examples of such requests trying to ride on this suggestions coat tails already. The old mk1 simply can't be allowed to return as stock it will set off a domino effect of obnoxiously unfortunate events

I think you're overstating things. By a lot. Sure, there's always going to be people who'd love a cockpit tailored EXACTLY LIKE (insert favorite warbird or spacecraft's), but that's not always realistic. But we're not talking about that. We're talking about a part that would hurt nothing to still be included in the game, that was already in the game, that should still be in the stock game.

Well, except for the OP's two-place cockpit variant suggestion. That's pretty cool and as I pointed out earlier fills a player request I've heard many times and might make a very good compromise between people who love the old Mk I and those who can be warded off with its image as if it were a holy symbol and they a Hammer movie vampire.

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Well, in my point of view, those cockpit are not designed to be for a combat aircraft. Like the NF-104 or NASA's research aircrafts, there is not a military use. SSTO may be possible, I think so.

Like it said upside, there is good mods for military mods.

Add a cockpit is for creativity, almost and well, it's just a photoshop, so it can be updated.

I agree that the old Mk-1 was not easy to use un IVA because of a bad field of view with the glass cockpit. That why, more over to add the new Mk-1, complete the fleet with an other cockpit will be great.

But legit to say that this concept can be add in a mod. :)

It's good to debate on this! :D

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